Bio Engineer Archive
Thread: Post-CURB balancing of Pets....
With weapons (if I understand correctly)...... the most powerful weapon on the server, after being balanced, will still be the most powerful weapon the server .
Do you think that the current most powerful CL10 pet will still be the most powerful CL10 pet after balancing? Do we even know if a current CL10 pet will have the stats adjusted to remain CL10....Or will the CL be adjusted to reflect the stats?
So post CU please can all the CH check stats on pets before they buy as I know other BE's do the same!
deenee
rahbert wrote:
Joker9125 wrote:
Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.
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Message Edited by Joker9125 on 04-06-2005 12:18 PM
Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.
The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.
rahbert wrote:
Joker9125 wrote:Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.
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Message Edited by Joker9125 on 04-06-2005 12:18 PM
Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.
The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.
If every single CH actually went into flame mode about CL 10 pets, you'd think that would tell someone there's a problem....
Message Edited by theorb22 on 04-06-2005 08:30 PM
Plain and simple, I'm trying to get any information with regards to the balance.
Message Edited by rahbert on 04-07-2005 12:50 AM
I truly hope Im proved to be wrong here, but with ex-Medic dabblers competing in the tissue market, and the impending changes to pet effectiveness I think we have grounds for concern
Let me say that I have never made an uber lvl 10 pet, never will. I (and I think most on here) think that the 10k lvl 10s are unbalanced and so i dont make them (Joker - you've got to realise that not all BEs are the spawn of the devil, posting potentially inflammatory comments like the above and then gloating on the CH board doesn't reflect well on you - remember a lot of BEs are CH as well - I am)
Currently our pet markets comes from the fact that we can (and should) be able to make pets stronger than caught wild - this is correct. Wepsmith made rifles are better than looted rifles. Its been said before that CH is the combat class- and confirmed as such in the CURB docs - we are the crafting class. We should be able to make significantly better pets than wild
From my testing on TC5 I think joker is right - relative level seems to have a huge impact. I suppose we have yet to see how elite level grouping helps, but I really fear a steath nerf for our profession on 2 fronts (medic xp and pets)
Im sorry to be negative, I try not to be normally, but I wonder if we're starting to see the stuff which upset people like Zadokk so much?
who knows
Blueblooded wrote:
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From my testing on TC5 I think joker is right - relative level seems to have a huge impact. I suppose we have yet to see how elite level grouping helps, but I really fear a steath nerf for our profession on 2 fronts (medic xp and pets)
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This is exactly the entire point ive been trying to make. In fact its the only point Ive been trying to make.
Never tried to flame I was only expressing my joy over a fix I have been waiting for
. Now I just gotta find out what the catch is.................
rahbert wrote:
I'd imagine that the CL level on current pets will have to be balanced for the CURB. Is that true? I haven't really heard anything about it? If it is true, is there any word on how exactly that will be accomplished?
With weapons (if I understand correctly)...... the most powerful weapon on the server, after being balanced, will still be the most powerful weapon the server .
Do you think that the current most powerful CL10 pet will still be the most powerful CL10 pet after balancing? Do we even know if a current CL10 pet will have the stats adjusted to remain CL10....Or will the CL be adjusted to reflect the stats?
Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.
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Message Edited by Joker9125 on 04-06-2005 12:18 PM
I know I haven't seen anything. I expect we'll know more once BEs and CHs can test.
Joker9125 wrote:Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.
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Message Edited by Joker9125 on 04-06-2005 12:18 PM
Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.
The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.
Last weekend, I went on a DNA sampling spree, collecting around 500 samples. My samples included BMBQ, MR, AQ, etc etc... stuff that I've always wanted to play around with, but never got the chance. With the CURB looming, I'm not sure if I should save the samples or use them.
Anyone know if the balancing mechanism will affect the DNA samples themselves?