Bio Engineer Archive

Thread: Post-CURB balancing of Pets....

rahbert
Wed Apr 06, 2005 11:23 am
#1

I'd imagine that the CL level on current pets will have to be balanced for the CURB. Is that true? I haven't really heard anything about it? If it is true, is there any word on how exactly that will be accomplished?

With weapons (if I understand correctly)...... the most powerful weapon on the server, after being balanced, will still be the most powerful weapon the server .

Do you think that the current most powerful CL10 pet will still be the most powerful CL10 pet after balancing? Do we even know if a current CL10 pet will have the stats adjusted to remain CL10....Or will the CL be adjusted to reflect the stats?

DeeNee
Wed Apr 06, 2005 1:12 pm
#2

I'm a BE and when I make my pets that I sell they are titles likr "gurek CL23 345DMG 50%kin" etc so peopel can easily see all the stats on the vendor so you CH guys can browse quicker. I am now worried as all my stock will be titled wrong with no way to change it (other than taming and renaming!)

So post CU please can all the CH check stats on pets before they buy as I know other BE's do the same!

deenee
Aleskander
Wed Apr 06, 2005 4:35 pm
#3

Personally, I'm not bothering to collect DNA or craft pets until after the CU. I'd hate to have a house full of MH DNA become worthless when the stats change and something else (nuna or kaadus) become the CL reducer. And I'd sure hate to have a vendor full of pets become worthless.


Its scary enough now having a lot of tailor tissues on hand. How are they going to be affected?



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Joker9125
Wed Apr 06, 2005 6:16 pm
#4






rahbert wrote:




Joker9125 wrote:


Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.



Message Edited by Joker9125 on 04-06-2005 12:18 PM





Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.

The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.




Hmm and where in my post did I say that the damage mods gained from having a higher level than your opponent will only apply to lvl 10 pets? I sure dont see it........


If this is true for CL10 pets then guess what? Its gonna be true for all pets as well! Post CU you may actually want to try to squeeze every last bit of CL into a pet ranther than squeeze as much as you can out of it. I know its going to be hard to adjust but I'm very much looking forward to it.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
theorb22
Wed Apr 06, 2005 8:30 pm
#5


rahbert wrote:

Joker9125 wrote:

Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.

Message Edited by Joker9125 on 04-06-2005 12:18 PM




Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.

The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.




If every single CH actually went into flame mode about CL 10 pets, you'd think that would tell someone there's a problem....

Message Edited by theorb22 on 04-06-2005 08:30 PM





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
rahbert
Wed Apr 06, 2005 9:50 pm
#6

Geesh.... I'm asking about how they will Balance the CL on the pets. I'm not complaining about CL10 pets being balanced. Yes, there's a problem. Everyone knows there's a problem. But that's not what this thread is about.

Plain and simple, I'm trying to get any information with regards to the balance.

Message Edited by rahbert on 04-07-2005 12:50 AM

Blueblooded
Wed Apr 06, 2005 11:44 pm
#7

I am really afraid for our profession post CURB (sorry to say)

I truly hope Im proved to be wrong here, but with ex-Medic dabblers competing in the tissue market, and the impending changes to pet effectiveness I think we have grounds for concern

Let me say that I have never made an uber lvl 10 pet, never will. I (and I think most on here) think that the 10k lvl 10s are unbalanced and so i dont make them (Joker - you've got to realise that not all BEs are the spawn of the devil, posting potentially inflammatory comments like the above and then gloating on the CH board doesn't reflect well on you - remember a lot of BEs are CH as well - I am)

Currently our pet markets comes from the fact that we can (and should) be able to make pets stronger than caught wild - this is correct. Wepsmith made rifles are better than looted rifles. Its been said before that CH is the combat class- and confirmed as such in the CURB docs - we are the crafting class. We should be able to make significantly better pets than wild

From my testing on TC5 I think joker is right - relative level seems to have a huge impact. I suppose we have yet to see how elite level grouping helps, but I really fear a steath nerf for our profession on 2 fronts (medic xp and pets)

Im sorry to be negative, I try not to be normally, but I wonder if we're starting to see the stuff which upset people like Zadokk so much?

who knows



Always remember . "a pig with lipstick is still a pig"
Joker9125
Wed Apr 06, 2005 11:59 pm
#8






Blueblooded wrote:
.............................
From my testing on TC5 I think joker is right - relative level seems to have a huge impact. I suppose we have yet to see how elite level grouping helps, but I really fear a steath nerf for our profession on 2 fronts (medic xp and pets)
.....................




This is exactly the entire point ive been trying to make. In fact its the only point Ive been trying to make.


Never tried to flame I was only expressing my joy over a fix I have been waiting for . Now I just gotta find out what the catch is.................




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Thu Apr 07, 2005 12:17 am
#9







rahbert wrote:
I'd imagine that the CL level on current pets will have to be balanced for the CURB. Is that true? I haven't really heard anything about it? If it is true, is there any word on how exactly that will be accomplished?

With weapons (if I understand correctly)...... the most powerful weapon on the server, after being balanced, will still be the most powerful weapon the server .

Do you think that the current most powerful CL10 pet will still be the most powerful CL10 pet after balancing? Do we even know if a current CL10 pet will have the stats adjusted to remain CL10....Or will the CL be adjusted to reflect the stats?






Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.


Message Edited by Joker9125 on 04-06-2005 12:18 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Halthron
Thu Apr 07, 2005 12:20 am
#10

Think you can stay on topic?

I know I haven't seen anything. I expect we'll know more once BEs and CHs can test.
rahbert
Thu Apr 07, 2005 12:41 am
#11


Joker9125 wrote:

Since CL now DIRECTLY affects how much damage your pet takes im afaraid you "Ub3r" CL10 monster will be a nice krettle tank, but thats about it.

Message Edited by Joker9125 on 04-06-2005 12:18 PM




Thank you for your very insightful post. As soon as a CH sees CL10 they get into flame mode and it's annoying as hell. I would think there would be a symbiotic relationship between BE and CH.

The question of CL balancing for pets does not just apply to CL10 pets. I just used that as an example. I would imagine that all pets will need to be balanced since (as you so eloquently stated) the system has changed.

rahbert
Thu Apr 07, 2005 12:46 am
#12

Now back to the topic........

Last weekend, I went on a DNA sampling spree, collecting around 500 samples. My samples included BMBQ, MR, AQ, etc etc... stuff that I've always wanted to play around with, but never got the chance. With the CURB looming, I'm not sure if I should save the samples or use them.

Anyone know if the balancing mechanism will affect the DNA samples themselves?

Halthron
Thu Apr 07, 2005 5:48 am
#13

After as smug as he got, I was rather hoping to see his jaw drop once testing occured to see if pets get the benefit of grouping.
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