Bio Engineer Archive

Thread: Species effects of DNA sampling.

Hylidex
Fri Jan 21, 2005 11:35 am
#1

We have had a lot of discussion about the variability in DNA sampling. It seems to me that other professions may have something to do with our success rate. One thing we've shared very little is our species and its effects.


With this in mind, I'd like to discuss three hypotheses. I doubt we will get enough data for 95% confidence, especially since no one has real numbers, but perhaps we can see a trend. Here are the hypotheses:


1. Species affects DNA sampling success.


2. Combat prowess affects DNA sampling success.


or


3. A random hidden character stat affects DNA sampling success.


We might consider one other one, but I don't think it is likely:


4. BE seniority affects DNA sampling success.



And here are my personal stats:


DNA sampling: poor with high level mobs. Fair with lower levels.


1. Zabrak

2. No combat masteries. 0404 pistols.

3. No way to test.

4. BE for about a year.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
rahbert
Fri Jan 21, 2005 12:05 pm
#2

1. Mon Calamari
2. Tera Kasi Master
3. No way to test.
4. Master BE for about 3 months (second time mastering).

I think it's totally random. I was sampling Kima on Talus last night, sometimes they'd attack me after my first sample... sometimes I could sample until they died.

PlainWhiteSocks
Fri Jan 21, 2005 12:23 pm
#3

Well, for what it's worth here are my 'stats'

1. Twi'lek
2. TKM
3. Unlikely, but I'm willing to consider it.
4. Little over a year.


I think the sucess rate is random modified by the CL of the creature you're sampling from.
Something like
success if ((random 1-80 number) - CL) + (Sampling bonus/5) > 50



Corbis
Kauri
Ex-Master Bio-Engineer
Binger83
Fri Jan 21, 2005 12:43 pm
#4

1. Mon Cal
2. Teras Kasi Master
3. Assuming all species start with some better stats then others, i would assume some species are better at sampling. But I have not seen that mod before for any species.
4. BE for about 4 months



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
rahbert
Fri Jan 21, 2005 12:44 pm
#5

Hehe, most "random" functions aren't really that random. Most require a seed number and use the CPU time as this seed. If that's what is being done here, you could write a macro to only sample at a specific time to guarantee success!

ArthurDentOnBria
Fri Jan 21, 2005 3:06 pm
#6

my ability to sample comes and goes, just like all the other random stuff in the game. Last week I got 6 samples off of a single BMBQ with almost no sampling failures, but I also have had times last week when I've failed 4 or 5 consecutive times on a huurton pup and drawn multiple aggros (which is real annoying). And I had that long streak that I posted about where I failed twenty some odd consecutive times I believe it was from a mutant rancor, but other times I've marched right up to them and extracted 3 samples before it poofed.


You'd need a lot of data to draw any conclusions.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Spazzers
Fri Jan 21, 2005 3:39 pm
#7

Rodian

was master marksman but gave it up

master BE for about a year and a half more or less.


DNA sample success changed somewhere along the way. In the early days I succeeded more than I do now. At one point it seemed the closer I came to master the more often I failed.


Don't forget the day of 100% agro. No matter what you sampled it turned around and took a bite out you. If I can mark a time of change that would probably be it.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Hylidex
Fri Jan 21, 2005 4:42 pm
#8






ArthurDentOnBria wrote:

my ability to sample comes and goes, just like all the other random stuff in the game. Last week I got 6 samples off of a single BMBQ with almost no sampling failures, but I also have had times last week when I've failed 4 or 5 consecutive times on a huurton pup and drawn multiple aggros (which is real annoying). And I had that long streak that I posted about where I failed twenty some odd consecutive times I believe it was from a mutant rancor, but other times I've marched right up to them and extracted 3 samples before it poofed.


You'd need a lot of data to draw any conclusions.





I have had the same type of day-to-day variations. The only thing that seems more or less consistent is mutant rancors. I have mask-enhanced pants and shirt and always have buffs and jawa beer on board. I never--repeat NEVER--have been able to approach a group of mutant rancors without them breaking my scent. The only way I have any chance of maintaining a mask is if I single out one rancor away from the group.


My best success has come in estimating how far a rancor will follow a friend on a swoop, then masking and standing still next to a tree at that location. If only one rancor follows my friend, I have a chance of getting close enough to sample. If two follow, I am guaranteed mask breaking and being aggroed. Since I can't routinely take a MR alone, this often results in death--even with armor and buffs.


If I do get close enough, I would say my chances are 25/25/50, ie. 25% chance of being aggroed, 25% chance of getting a sample, and 50% chance of not being aggroed, but not getting a sample. When I do get a sample, they are almost always high quality or above.



Some folks above didn't comment on sampling success of high-level mobs.


It seems odd that Twi'leks are over-represented.





Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
PlainWhiteSocks
Fri Jan 21, 2005 5:10 pm
#9



Hylidex wrote:


ArthurDentOnBria wrote:
my ability to sample comes and goes, just like all the other random stuff in the game. Last week I got 6 samples off of a single BMBQ with almost no sampling failures, but I also have had times last week when I've failed 4 or 5 consecutive times on a huurton pup and drawn multiple aggros (which is real annoying). And I had that long streak that I posted about where I failed twenty some odd consecutive times I believe it was from a mutant rancor, but other times I've marched right up to them and extracted 3 samples before it poofed.
You'd need a lot of data to draw any conclusions.


I have had the same type of day-to-day variations. The only thing that seems more or less consistent is mutant rancors. I have mask-enhanced pants and shirt and always have buffs and jawa beer on board. I never--repeat NEVER--have been able to approach a group of mutant rancors without them breaking my scent. The only way I have any chance of maintaining a mask is if I single out one rancor away from the group.

My best success has come in estimating how far a rancor will follow a friend on a swoop, then masking and standing still next to a tree at that location. If only one rancor follows my friend, I have a chance of getting close enough to sample. If two follow, I am guaranteed mask breaking and being aggroed. Since I can't routinely take a MR alone, this often results in death--even with armor and buffs.

If I do get close enough, I would say my chances are 25/25/50, ie. 25% chance of being aggroed, 25% chance of getting a sample, and 50% chance of not being aggroed, but not getting a sample. When I do get a sample, they are almost always high quality or above.

Some folks above didn't comment on sampling success of high-level mobs.

It seems odd that Twi'leks are over-represented.






It sounds like the MR's have something personal against you. Were involved in some ancestor MR slight?

My success rate with anything under cl55 seems to be about the same around 70%. I get more samples out of the lower level stuff though. For BMBQ's and MH's I have about a 60% success rate. For MR's it's about 15%. I usually only get 1-3 samples out of any of those creatures.

If I had to do it over again I might make a human. It annoys me to no end to not be able to wear all the cool hats in the game. Although there was a bug a long time ago that let a twi'lek have their lekku removed by an ID. Was cool to walk around with no Lekku and green skin.



Corbis
Kauri
Ex-Master Bio-Engineer
Tal-N
Sat Jan 22, 2005 1:13 am
#10

Ranger 4/0/4/0

Master Scout

Master Bio-engineer

Medic 0/0/0/4

Marksman 0/0/4/0

Rifleman 0/0/0/1


Typically I get nothing but high or very high samples on almost all occasions. Very rarely get anything bad, able to sample from level 50s with complete ease infact. Level 60s are more of a challenge however I'd say there's around a 50/50 chance of getting a sample. This is of course not recently as I've not played for a while.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

PlainWhiteSocks
Sat Jan 22, 2005 1:44 am
#11



rahbert wrote:
Hehe, most "random" functions aren't really that random. Most require a seed number and use the CPU time as this seed. If that's what is being done here, you could write a macro to only sample at a specific time to guarantee success!




True, but what if they seed from the .1 seconds instead of seconds?



Corbis
Kauri
Ex-Master Bio-Engineer
Hylidex
Sat Jan 22, 2005 5:44 am
#12

I'm sure I do have -5000 mutant rancor faction points, now that you mention it.


At first I was convinced it was my technique. I've tried every suggestion I have read in every feasible combination. Obstacles DO help preserve mask, as does moving slowly. During my "crawl-prone" attempts, I found I could collect none at all, since it usually took so long to get to them that they would randomly break scent and aggro before I ever got within reach. These days, I walk (shift key down) with better success than I got crawling.


I keep track of the 33m and 66m barriers. I've tried both with weapon equipped and unequipped.


I noticed that TK's tend to do a little better. I wonder if that is because no weapon is equipped, or because TK's tend to be so powerful to begin with that it makes them less likely to get aggroed, or a combination of the two.


I have a human friend whose mask seems to hold better than mine in spite of the fact that I have more scout points and wear scent-enhanced clothing. Something is different, but whether it is species, character, or randomly different, I don't know.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Cindal
Sat Jan 22, 2005 2:24 pm
#13

Human female

Master Dancer (no combat)

Seemed to do better sampling before I mastered

Master Bio-Engineer little over a year



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

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