Bio Engineer Archive

Thread: I found what seems to be up with nocious kahmurrith dna

HyeStringer
Sat Dec 27, 2003 2:16 pm
#1

I have been all for pushing the limits of this system but this is DEFINATLEY A BUG that should be fixed ASAP.
Nice work Tal-N...and I commend your persistance to prove this point.

So how much did ya sell these bad boys for?



ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



Tal-N
Sat Dec 27, 2003 2:55 pm
#2

Oddly enough i was sitting in the camp around 60m from the nocious kahmurrith lair and talking to a few people about it. Naturally all of them offer to buy them, I had to turn them down since I have a good sale reputation to keep. When people buy from me they know it's good quality for a good price, it's always been that way.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

CazzimirStylla
Sat Dec 27, 2003 3:11 pm
#3

i think all amromed creatures are like this. i had a gurrcat made from 4 gnarled rancors and 1 kam defiler (light w 5% all). i came out with a CL 26 pet w/ light armor and 0 on all res. it was climbing steadily on the resists until i hit armor and it went down big time.


so it could be all armored pets or just low res armored pets that make the drastic change.


sad thing about your finding is that there will be swindlers that will now start to take yourresults and exploiting like crazy.



Cazzimir Stylla
Master TKA
Master CH
Tal-N
Sat Dec 27, 2003 3:18 pm
#4




sad thing about your finding is that there will be swindlers that will now start to take yourresults and exploiting like crazy


Thats why i posted a public service announcement on the CH to at least raise a bit of awareness. Too bad not everyone reads the forums though.


As for the fact it's anything thats armored, thats a very real possibility. I'd say it's more to do with ones that are armored and have especially low resistances to other things which leads to some odd results. I know of the Merek Deaths head being similar so it might be worth me investigating that as well... esepcially since our resident exploiter used deaths head dna in that clone he was so proud of.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Craigins
Sat Dec 27, 2003 3:19 pm
#5

and that is why you are not suppose to post bugs on the forums. The sad part is, the only way they will fix it is if everyone is exploiting it causing a huge inbalance. The only way to get everyone to exploit it is to post it on the forum... Oh well. I refuse to make pets like that and I hope everyone else will.



Pulchra - Master Armorsmith|Master Merchant(next holo: tailor)
Renark Von Bek - Master Tailor|Master Bio-Engineer

KetFlair Industries' Bio Engineer
In Theed, /waypoint -5500 5500|In Bestine at /waypoint -1995 -3676
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Tal-N
Sat Dec 27, 2003 3:40 pm
#6

Well it seems the word was already out, someone told me how to do it. But the fact is that because this is a new system we can't always be sure of what results we're supposed to be expecting. I'd personally like to avoid selling anything which is likely to be nerf'd or deleted later on so at least now I understand what is causing it and can be aware of that.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

DeneziB
Sat Dec 27, 2003 5:33 pm
#7

Wow. Awesome detective work, Tal-N.


I, too, hope they fix this soon.




Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

MTDewback
Sat Dec 27, 2003 5:41 pm
#8

Ive already sworn off making low level pets, but i have no problem avoiding the tainted DNA till they get this fixed. Common BE's lets show the rest of the classes how the mad scientist handle a obvious exploit by avoiding it.



--------------
"Kassius the Kandyman" Master Vetrinarian, Rogue, Grand Master Pimp. Radiant Server.
Bio Engineer Goods for sale on my vendor at +5345, -4498 near mos eisly.

My holocron said "SELL ME FOR $$$" so i did.
Dulhaj
Sat Dec 27, 2003 8:19 pm
#9

Nice work Tal...you continue to amaze me... and I've been here since day 1. So kudos to you.



Not to rain on the parade...but I would expect our BE Rep here to say something on this thread...like "I'll check into this." or something.


I have not had time to muck around with the new system as my home PC took a nose dive and the holidays recently... so I am relying on all of you to do the testing to see what will and won't work.


It would also be nice for the Devs / or BE Rep to come out and say " This is a bug and we are going to fix it. " Lacking that... BEs will get hit with the Nerf bat after finally able to actually do some fun things with the profession.


If this is an "official" bug, it reminds me of when we could sample our own clones for full DNA... or sample Kimos to get uber DNA for making other critters. Is this new bug more damaging to the 'world' than those?


Thanks again...and I'll continue to read up on the various finding from Tal and Sumo.


(Side note: I need to find a listing of DNA which lists what stats it has..... anyone got one?! PM me if you do please.)






_____________________________________________________
Jarooka - Master Doctor | Pikeman
MEGACORP Board Member
MEGACORP is now located west of Dearic, Talus (-550 -2764), less than 1km from the Starport.
The MEGACORP MEGAMall on Talus is now open.
Monthar69
Sat Dec 27, 2003 8:37 pm
#10

Everytime a customer asks if I can make one of these super non-ch pets I tell them it's not possible to do so. They reply "well I saw ones like it listed on the boards". So I tell them it's because those were made with bugged DNA. Yes I could use that same DNA amd make one like it, but odds are when the critter that DNA comes from is fixed the pets made from it will also be fixed giving them either no resists and very low ham or a pet that's too high for them to control, depending on how the patch does it.


Once I've explained this to them they dont' bother me for one of those anymore but instead ask what I can do for them.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
Tal-N
Sat Dec 27, 2003 8:39 pm
#11

LoL i just had someone ask me to make 2 or 3 of those CL2 ones. Yeah, like im gonna sink to the level of the exploiters.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Paradisio
Sat Dec 27, 2003 9:31 pm
#12

Good stuff...


It would be hard for them to simply change all of them, I would think by now about 1000 players must have one or more... The only thing they could do would probably take away non ch players ability to use creatures, fix the bug, or somehow search for powerful low level creatures and bump their level up

ArthurDentOnBria
Sat Dec 27, 2003 9:56 pm
#13

Thanks for your work on this Tal, and I appreciate how unlike certain losers on this board you disclose this so we can hopefully get it fixed. I really do hope they fix this with the same speed they fix other exploits as I'm sick of people coming up to me asking for 10k HAM, light armor, 50% resists, CL 10 pets, lol. It's gotten way outta hand.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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