Bio Engineer Archive
Thread: MCH/MBE versus MCH/MPistoleer and CL 80 pets
Message Edited by Anarrion on 10-13-2005 12:47 PM
i support these thoughts 100%.
this isn't going to sell the expansion, however.
those of us that have sacrificed more skill points than the other professions, have arguably spent more credits than other professions, to contribute to the overall system.
I think it is beautifully written as well and agree with it completely.
Dor
/applaud
very well put if only the DEV's would read it and understand.
/cheer Well put I am another who agrees with that view.
Flurry
Morarrana
Master Be
Master CH
M&M sales corellia 804 -5116 recently moved will change on here soon but for now there is a sign where my vendor used to be with the new location
lammergeier wrote:
as tempting as it is, let's not assume that a logical or rational argument is lost on the devs.
this is a logical and rational argument.
what's the problem with it? it ignores the 'balance' that the devs are pushing with the CL system.
think I'm apologizing for the devs? check the "lammergeier tracker". I'm not.
the problem is: balance within the CL system.
personally, I fail to see how a CL54 toon with a CL70 pet is BALANCED, while a CL54 toon with a CL80 pet is UNBALANCED. if CL70 is ok, but CL72 isn't (as things stand... CL80 is the END result of 'CH enhanced abilities', and CL72 is the first step), then I'm terribly confused. where is the line drawn?
CH's, since the launch of the game, have been able to control creatures beyond their own effective CL.
CH's were, for a very brief time LONG ago, overpowered. that ended almost two years ago. a CL80 pet is no match for an experienced CL80 player... and a smart CL80 player will ignore the pet and kill the CH, bypassing any effectiveness that a pet offers.
where is the line drawn? if CL70 is ok, but CL72 isn't, then what math makes that work?
I think the problem ISN'T that BioE's need a max non-jedi CL of 80... I think the problem is that CL80 shouldn't be a requirement for basic content.
I think that CL80 should not be a requirement for content.
I repeated myself (I've done it at least twice tonight)... for emphasis.
CL gates content.
is the answer to boost all CL's? do I have more fun playing a pinball game and scoring 100k for launching the ball? do I have less fun for playing a game without a score, or a game with a low high-score? absolutely not. the answer is to balance a skills-based-game on skills... not on 'level', an artificial afterthought with desperately crippling issues in implementation. Just keeping the ball in play for as long as possible is challenging. Score is unimportant to me but the longer I can keep the ball in play the long I can play the game and hence the greater my enjoyment.
CL gates content. drop the CL gate. remove the CL system.
don't feed the system by inflating crafter/entertainer/etc CL's. drop it. balance the game on skills.
this is a logical and rational argument.
what's the problem with it? it ignores the 'balance' that the devs are pushing with the CL system.
think I'm apologizing for the devs? check the "lammergeier tracker". I'm not.
the problem is: balance within the CL system.
personally, I fail to see how a CL54 toon with a CL70 pet is BALANCED, while a CL54 toon with a CL80 pet is UNBALANCED. if CL70 is ok, but CL72 isn't (as things stand... CL80 is the END result of 'CH enhanced abilities', and CL72 is the first step), then I'm terribly confused. where is the line drawn?
CH's, since the launch of the game, have been able to control creatures beyond their own effective CL.
CH's were, for a very brief time LONG ago, overpowered. that ended almost two years ago. a CL80 pet is no match for an experienced CL80 player... and a smart CL80 player will ignore the pet and kill the CH, bypassing any effectiveness that a pet offers.
where is the line drawn? if CL70 is ok, but CL72 isn't, then what math makes that work?
I think the problem ISN'T that BioE's need a max non-jedi CL of 80... I think the problem is that CL80 shouldn't be a requirement for basic content.
I think that CL80 should not be a requirement for content.
I repeated myself (I've done it at least twice tonight)... for emphasis.
CL gates content.
is the answer to boost all CL's? do I have more fun playing a pinball game and scoring 100k for launching the ball? do I have less fun for playing a game without a score, or a game with a low high-score? absolutely not. the answer is to balance a skills-based-game on skills... not on 'level', an artificial afterthought with desperately crippling issues in implementation.
CL gates content. drop the CL gate. remove the CL system.
don't feed the system by inflating crafter/entertainer/etc CL's. drop it. balance the game on skills.
If you want realism you're looking at the wrong game. For the sake of discussion I'll look past that. If we use your analogy a MCH/MBE knows a heck of a lot about animals, as far as knowledge goes. That doesn't mean the MCH/MBE would be able to handle a high end pet like CL80
The MCH/MRifles or Pistols on the other hand would have weapons skills necessary to intimidate the pet in the event the pet decided to take matters into its own hands, or paws if you will.