Bio Engineer Archive

Thread: Specials

GreenStok
Sun Jan 25, 2004 7:17 am
#1

I lost my link to the specials list and explanations, does anyone have that?



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GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
GreenStok
Mon Jan 26, 2004 7:50 am
#2

/bump


Anyone?





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______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
Tal-N
Mon Jan 26, 2004 8:12 am
#3

It's kind of self explainatory you know. Blinding strike = blinding, crippling strike = posture down, stunning strike = stun ect.. ect..



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

GreenStok
Thu Jan 29, 2004 7:47 am
#4

Can you self explain them all for me then?


I have know way of placing a value on each without knowing exactly what they do.


There was a list somewhere and I lost it... who has it?





______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
Tal-N
Thu Jan 29, 2004 9:28 am
#5

Just doing this from memory they are:

dizzy strike

stunning strike

crippling strike

poison (strong/medium/weak)

disease (strong/medium/weak)

force strike

poison spray

plague strike

knockdown

intimidation

open wounds


Like i said, pretty self explainatory.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

GreenStok
Fri Jan 30, 2004 9:36 am
#6

Tal-N thanks for the effort, but I want stats, Knockdown lasts how long?.. how often can you use it? What are the chances of it sticking? When dizzy.. what stat does it affect and for how long.. What do the different dizzies do? I want more information if I am to put these in order of value.



______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
Ulic_QelDroma
Tue Feb 24, 2004 4:17 pm
#7

i have some questions.


Are they any creatures with dizzy knockdown or do we have to breed it in?


will crippling strike work in place of knockdown?


What is plague strike?


Are there any creatures with strong or medium disease?


Are there any other great specials besides the above mentioned, poison and open wounds?


HeliosCreed
Tue Feb 24, 2004 4:22 pm
#8

i have some questions.


Are they any creatures with dizzy knockdown or do we have to breed it in?

Yes there are, think big.


will crippling strike work in place of knockdown?

Yes it will.


What is plague strike?

An AoE attack I believe, either way though not something that will stick in a DNA template.


Are there any creatures with strong or medium disease?

Yes there are. Bark Mites would be a good place to check on these.


Are there any other great specials besides the above mentioned, poison and open wounds?

Strong Poison is always a good one. With the right DNA and using some 2nd generation components you can easily get both Strong Poison and Strong Disease into a low CL creature.


I am not a big fan of Strong Disease though. Most fights are way too short for it to actually have any effect. I like Dizzy and Strong Poison. And even then I wouldn't rely on your pets to actually get any of these specials off. They will on occasion but nothing to write home about. Very unreliable.

Faikk
Sat Mar 06, 2004 7:01 pm
#9

At Teras Kasi Novice what specials do i go for? Which ones do the most damage, anyone care to explain. Thanks in advance



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KelekkTrehen
Sat Mar 06, 2004 7:43 pm
#10

Get balance1 for the knockdown, then after that get dizzy, thats what I would do
Pablokadman
Sat Mar 06, 2004 9:01 pm
#11

I went with Power line to 2 and then 1 in balance.
Had enough combat xp to get up to 3 in the last box right off novice.
No matter which way you go you won;t regret either.



Pablo Kadman

A vet, cuz I say so!

KraytDragonMan
Sat Mar 06, 2004 11:18 pm
#12

I actually got the line with dizzy in it first because with that I could use dizzy and unarmedlunge1 on tusken raiders to get good xp.
Merendel
Sun Mar 07, 2004 3:15 am
#13

I went balance 1 then power up to 4 folowed by meditate then the rest of balance. of corse I'm a MCH and had a pair of pets I could have dizzy for me.



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
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