Bio Engineer Archive

Thread: Looking for info on getting all i can out of my tissue crafting

serp
Sun Jul 25, 2004 8:42 pm
#1


Need help on finding what the stats on tissues should be im New Master BE and making toughened Fibers @ +3 Mele, +8 v stun/ Tensile Strenght +4 mele +16 v stun.. is this about right or in the right direction?

and is there a websight that i can look into to make sure im getting all i can outta my resources?



smithnwessn 12PT Master Weaponsmith
Cheweee Jedi

All drop offs to
Magnum Elite Weapons
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Outside of Theed
ArthurDentOnBria
Sun Jul 25, 2004 9:33 pm
#2

I've always considered +15 to be a real nice tissue, so congrats on +16.


P.S tensile resistance are the easiest to get high values on however. Much more difficult on most of the other tissues.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Aleskander
Mon Jul 26, 2004 5:04 am
#3

When you look at the schematic in your data pad or crafting tool, it tells you what to look for (Not sure how accurate it actualy is tho).

Mostly look for high OQ. If all your ingrediants have high OQ, you will get a higher %. Then look for high secondaries, flavor and potential energy. If these are high, you will be able to bring the % up through experimentation.


There are, won't call them cheats or exploits, ways to do some things. Use a high OQ wood whn you can. Since wood doesn't have any of the secondary stats, the crafting tool ignores them for the wood. Then the other items you use make a bigger difference.


And +16 is very nice. +15 is pretty good and +17 really hard to get. Any Tailor that knows what he's doing will be very happy with the +16.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
serp
Mon Jul 26, 2004 11:35 am
#4

Really appreciate that info guys , ITs a great help. Hard to figure out when some say one thing and others say another .. LONG LIVE THE FORUMS!!



smithnwessn 12PT Master Weaponsmith
Cheweee Jedi

All drop offs to
Magnum Elite Weapons
-5916, 3387
Outside of Theed
Sylvandk
Tue Jul 27, 2004 3:13 am
#5






droid327 wrote:

also note that anything above +13is just as good as +17...you're going to need to double up your BE clothes to achieve the max +25 value anyway, so two +13s are just as good as two +17s. I only ever craft +13 for my tailor tissues, save the good resources for the chef tissues where it matters more, and they sell just fine =)






I'd still say that maxing things like tensile resistance, and othersto +4/+18 for example is nice for clothes that takes reinforced fiber panels instead of synth cloth ..



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Seiryuu
Tue Jul 27, 2004 10:27 am
#6

I agree with Sylvandk.

I have not done too much with the Tailor tissues, but the +13 and the higher ones both have their places. If the bonus is being doubled, then the +13 is all that is needed.

Some customers only have one slot left for a tissue, in which case they will want as high as possible.



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NikkiDial
Tue Jul 27, 2004 10:32 am
#7

I have some +18s running now achilla come buy me out or is that iwra that always buys me out



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droid327
Tue Jul 27, 2004 12:19 pm
#8

also note that anything above +13is just as good as +17...you're going to need to double up your BE clothes to achieve the max +25 value anyway, so two +13s are just as good as two +17s. I only ever craft +13 for my tailor tissues, save the good resources for the chef tissues where it matters more, and they sell just fine =)



Jekk Badlander
Lowca
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ThGilsRooc
Tue Jul 27, 2004 4:29 pm
#9

Since I only sell the best I can make (and sometimes will go a good while with nothing in stock due to bad spawns), I usually output +4 melee +18 stun resist tissues. My med tissues are usually around +17. The important stats are listed in the draft schematic sheet in your datapad. However, I'll list them here: PE, OQ, FL are all equally weighted at 33% each. So it is important to have 900+ on each for superior tissues.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
ArthurDentOnBria
Tue Jul 27, 2004 4:47 pm
#10






ThGilsRooc wrote:

So it is important to have 900+ on each for superior tissues.






900 on each? Good lord man, I only wish, lol. Actually, I think around 700 average on each together with 900 OQ in the bone/hide/woodwill give you +17


There are some interesting threads from last week about chef tissues being 50/30/20 even though they say in the schematic 33/33/33. While interesting, it's not necessarily all the useful in a day-to-day sense. It's not like we get to choose very often between 900/800/700 and 800/900/700 quality materials, you gotta use what you can get, lol (particularly when it comes to meat).

Message Edited by ArthurDentOnBria on 07-27-2004 04:48 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ThGilsRooc
Tue Jul 27, 2004 8:02 pm
#11




ArthurDentOnBria wrote:






ThGilsRooc wrote:

So it is important to have 900+ on each for superior tissues.






900 on each? Good lord man, I only wish, lol. Actually, I think around 700 average on each together with 900 OQ in the bone/hide/woodwill give you +17


There are some interesting threads from last week about chef tissues being 50/30/20 even though they say in the schematic 33/33/33. While interesting, it's not necessarily all the useful in a day-to-day sense. It's not like we get to choose very often between 900/800/700 and 800/900/700 quality materials, you gotta use what you can get, lol (particularly when it comes to meat).

Message Edited by ArthurDentOnBria on 07-27-2004 04:48 PM



Agreed. I just mean, from a personal standpoint, that I try to get the highest stats on those 3 and 900+ is prefereable.




Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Sylvandk
Tue Jul 27, 2004 9:15 pm
#12






NikkiDial wrote:

I have some +18s running now achilla come buy me out or is that iwra that always buys me out






that was Iwra



° __________// ° Achila _//¯ ° Alide - Ad Astra Per Aspera ° Coronet Mall ° 887 -4684 ° //___________// //¯¯¯¯¯¯¯¯¯ °
.
c",)
,(_)'
-"-

(°. Elysium )


Seiryuu
Tue Jul 27, 2004 10:00 pm
#13

The tailor tissues are also 50/30/20, jfyi.

Their final percent does not always conform to the "true" value it should though. So far it is always equal or higher than what it should, so the worst that happens is you have a better tissue than you are supposed to have.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
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