Bio Engineer Archive
Thread: How do I make a non-ch dewback mount?
Physique, mainly influences Hardiness and fortitude. This is the bulk of the H part of the HAM. It also influences specials.Also has high influence on resists.
Prowess, mainly influences Dext and Endurance. The bulk of the A in the HAM. Sopme influence on resists.
Mental, mainly influences Intellect and Cleverness. M in HAM.
Psychological, Not sure what this influences. I think it's mainly the dependability of the pet. Not overly important aspect to look at when creating a level 10 pet.
Aggression, Mainly influences the damage the pet will do. Inluences specials and resists.
The first part of each pair is the main factor in the relevent setting. For exmaple Fortitude is the second factor in pysique and primarally influences armour but doesn't really effect the HAM. 500+ fort gives you armour on a pet.
For a CL10 you need values of about 300 combined for Hardiness, Dext and Int. Combined with lower levelled or no specials and low attack.
BEing isn't an exact science but this is a rough overview without giving too much away. The main fun of BEing is the exploration and learning side.
There is already a thread on CL10 pets. Use DNA in this order dasher,Hurton Pup,Hurton Pup,Dasher, Hurton Pup. THink it is 3 exp points in Physique and 1 in prowess. Gives a really good CL10 pet everytime. If you don't have that much EXP Pnts you will still get a pretty good cl10 pet. Much better than wild. I make these all the time on Gorath and sell them for 25K apiece. 10% Kenitic resist and sometimes a special will stick. You can get missions so you don't have to search for a spawn. Real quick and easy and a great money maker.
NateThei wrote:
There is already a thread on CL10 pets. Use DNA in this order dasher,Hurton Pup,Hurton Pup,Dasher, Hurton Pup. THink it is 3 exp points in Physique and 1 in prowess. Gives a really good CL10 pet everytime. If you don't have that much EXP Pnts you will still get a pretty good cl10 pet. Much better than wild. I make these all the time on Gorath and sell them for 25K apiece. 10% Kenitic resist and sometimes a special will stick. You can get missions so you don't have to search for a spawn. Real quick and easy and a great money maker.
But for today i'm off to Yavin IV to try lurking anglers and puny tank mites
Wish me luck lol
That makes a decent combo... I find that the lurking anglers mixed with HP's and possibly a second gen in aggression...
I was so pleased with myself today... I made a non ch pet with 4kH 4.7KA and 3.7kM 9% kinetic 50 damage .2 to hit 2.19 speed and dizzy... I was so pleased... then I thought... sincie it was only CL9 I could get the kinetic up to 15%+ and keep the same other stats... (or roughly there abouts)... Is this a good, decent, quality or great non CH?
Gonna try making mine in research city later
ArmAvan wrote:
I really can't see how you can justify charging 25k for a non-CH pet made from dasher and Huurton pup DNA. How hard is it to collect samples from those critters? I went out last night and took a mission of each, that's around 12k payout and I got enough samples to make 3 or 4 animals. I will sell them for no more than 10k apiece, maybe even less. I wasn't incapped once during the process. I can understand charging for animals made from high-end critters, but a Huurton pup is hardly a Rancor is it?
I charge 20k for my Non CH pets.. they take some work with the numbers to make. I regularly end up with level 11's or a level 10 with only 30-40 damage, or some other wacky combo.
Almost all of my Non CH pets are 4000-4500H, 2500A, 1500M, and 90-110 damage, with 10%-14% kinetic and blast resists.. This takes alot of work to get just right, so I feel it's justified. I charge all of my other creatures at 1000 cr per CL, (level 51 Gurreck, 51000 cr), except for my Non CH, they are all 20k.
i sell 4,5k life no ch pet 70k
lefteris (clan zeus)
mastered 18 prof.