Bio Engineer Archive

Thread: How do I make a non-ch dewback mount?

Tyldak
Thu Feb 05, 2004 9:32 am
#1

I just got BE yesterday. I'm 1/1/1/1. How do I control the pet level? I made a cl5 dewback, cl12, cl14... I'm interested in making non-ch dewbacks. How doI go about that? I can seem to figure out how to control the level.



Tyldak Riverbane
(Master Creature Handler, Master Teras Kasi Artist, Medic)
Tyldak
Thu Feb 05, 2004 9:43 am
#2

typo. i meant to type:

I can't seem to figure out how to control the level.



Tyldak Riverbane
(Master Creature Handler, Master Teras Kasi Artist, Medic)
NancyJ
Thu Feb 05, 2004 9:46 am
#3

if its just for a mount then grab 3 level 10 bits of DNA and stick crap in agression and psychology, experiment ham or agression, it wont matter much and you should get something level 6-10 which is mountable




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Shivash
Thu Feb 05, 2004 9:53 am
#4

Various factors control the level of the pet. Readin through the forum will help but in essense you have 5 pairs of values. Each pair controlling certain aspects of the final pet.

Physique, mainly influences Hardiness and fortitude. This is the bulk of the H part of the HAM. It also influences specials.Also has high influence on resists.

Prowess, mainly influences Dext and Endurance. The bulk of the A in the HAM. Sopme influence on resists.

Mental, mainly influences Intellect and Cleverness. M in HAM.

Psychological, Not sure what this influences. I think it's mainly the dependability of the pet. Not overly important aspect to look at when creating a level 10 pet.

Aggression, Mainly influences the damage the pet will do. Inluences specials and resists.

The first part of each pair is the main factor in the relevent setting. For exmaple Fortitude is the second factor in pysique and primarally influences armour but doesn't really effect the HAM. 500+ fort gives you armour on a pet.

For a CL10 you need values of about 300 combined for Hardiness, Dext and Int. Combined with lower levelled or no specials and low attack.

BEing isn't an exact science but this is a rough overview without giving too much away. The main fun of BEing is the exploration and learning side.



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Tyldak
Thu Feb 05, 2004 10:13 am
#5

wow. cool. thanks for all the info.



Tyldak Riverbane
(Master Creature Handler, Master Teras Kasi Artist, Medic)
NateThei
Thu Feb 05, 2004 11:25 am
#6

There is already a thread on CL10 pets. Use DNA in this order dasher,Hurton Pup,Hurton Pup,Dasher, Hurton Pup. THink it is 3 exp points in Physique and 1 in prowess. Gives a really good CL10 pet everytime. If you don't have that much EXP Pnts you will still get a pretty good cl10 pet. Much better than wild. I make these all the time on Gorath and sell them for 25K apiece. 10% Kenitic resist and sometimes a special will stick. You can get missions so you don't have to search for a spawn. Real quick and easy and a great money maker.

BlindTyldak
Thu Feb 05, 2004 12:35 pm
#7

COPYCAT!!!!


Sorry, in 6 years of having this name I've never seen it again or a variant.
AlmightyDB
Fri Feb 06, 2004 12:23 am
#8






NateThei wrote:

There is already a thread on CL10 pets. Use DNA in this order dasher,Hurton Pup,Hurton Pup,Dasher, Hurton Pup. THink it is 3 exp points in Physique and 1 in prowess. Gives a really good CL10 pet everytime. If you don't have that much EXP Pnts you will still get a pretty good cl10 pet. Much better than wild. I make these all the time on Gorath and sell them for 25K apiece. 10% Kenitic resist and sometimes a special will stick. You can get missions so you don't have to search for a spawn. Real quick and easy and a great money maker.







Does it matter what pet you put the dna in, or as long as it has no low level limit? i tried that combo (maybe not in the right order) and got a kaadu with 4k health and action and like 600 mind, cl 11



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NancyJ
Fri Feb 06, 2004 2:33 am
#9

I've been suing different stuff to the huurton pups in places - he specifically requested ranged so I've been using noxious vrelts in the metal slot to reinforce the ranged attack, kept messing up but I got an 11 with intimidate and ranged using sevorrts in the agression slot - going to go back and try that again. I was going to try LPB in the mental to raise the Mind a little now that I've sorted where I'm putting my experiment points, if the specials stick putting a point in mind always raised the level but I'm not satisfied with only 1.7k mind lol -m always wanting more.

But for today i'm off to Yavin IV to try lurking anglers and puny tank mites
Wish me luck lol




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Chaice
Fri Feb 06, 2004 3:17 am
#10

That makes a decent combo... I find that the lurking anglers mixed with HP's and possibly a second gen in aggression...


I was so pleased with myself today... I made a non ch pet with 4kH 4.7KA and 3.7kM 9% kinetic 50 damage .2 to hit 2.19 speed and dizzy... I was so pleased... then I thought... sincie it was only CL9 I could get the kinetic up to 15%+ and keep the same other stats... (or roughly there abouts)... Is this a good, decent, quality or great non CH?


NancyJ
Fri Feb 06, 2004 4:29 am
#11

wow, what DNA were you using for that one?

Gonna try making mine in research city later




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Vicmann
Fri Feb 06, 2004 5:12 am
#12






ArmAvan wrote:
I really can't see how you can justify charging 25k for a non-CH pet made from dasher and Huurton pup DNA. How hard is it to collect samples from those critters? I went out last night and took a mission of each, that's around 12k payout and I got enough samples to make 3 or 4 animals. I will sell them for no more than 10k apiece, maybe even less. I wasn't incapped once during the process. I can understand charging for animals made from high-end critters, but a Huurton pup is hardly a Rancor is it?




I charge 20k for my Non CH pets.. they take some work with the numbers to make. I regularly end up with level 11's or a level 10 with only 30-40 damage, or some other wacky combo.


Almost all of my Non CH pets are 4000-4500H, 2500A, 1500M, and 90-110 damage, with 10%-14% kinetic and blast resists.. This takes alot of work to get just right, so I feel it's justified. I charge all of my other creatures at 1000 cr per CL, (level 51 Gurreck, 51000 cr), except for my Non CH, they are all 20k.





-Master Creature Handler
-Master Bio-Engineer
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lefteris
Fri Feb 06, 2004 9:27 am
#13

i sell 4,5k life no ch pet 70k


lefteris (clan zeus)


mastered 18 prof.


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