Bio Engineer Archive

Thread: Question about the upcoming Jan 04 patch.

homebreu
Tue Dec 30, 2003 6:20 am
#1

Is it true that SWG is going to make my new Super Non CH pet go bye bye when this patch is released?


Is the DNA bugged or something and they are now going to screw me out of alot of money because they mase a mistake?


Thank you for your time.




Zy...
"It's not how you pick your nose, It's where you put the booger"
DougNichols
Tue Dec 30, 2003 6:22 am
#2

Where are you reading about this patch at?


homebreu
Tue Dec 30, 2003 6:29 am
#3

Someone told me it in the game, and said that the devs had already said that they are going to make all of the "Super Pets" created by BE's go bye bye in the next patch. I just paid a BE 450k for mine and I am alittle more that PO'ed at the thought of looing him in less than 3 weks.


That is what I heard, and iam here now just trying to find out if it is actually true, and if so, where can I find these update Dev notes at?


Thank you for your time?




Zy...
"It's not how you pick your nose, It's where you put the booger"
Joilhath
Tue Dec 30, 2003 6:32 am
#4

I don't know anything about them going away that soon but I'm sure they will go away. I can't say I haven't sold a couple on request but I make sure to let people know before hand that this creature is going to be fixed/nerfed(which ever way you look at it) eventually.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Tal-N
Tue Dec 30, 2003 6:32 am
#5

Based on past instances of widespread unbalanced weapons and pets there was usually two sorts of solutions used. They were either deleted or they had their stats altered to match their CL rating, kinda like a forced version of that pet trade in program that allowed you to turn your CL15 into a CL10.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Wire3k
Tue Dec 30, 2003 7:42 am
#6

Didn't they 'normalize' the stats on the uber mobs created from baby DNA? Can't remember now.



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Tal-N
Tue Dec 30, 2003 8:14 am
#7

I can't remember it was so long ago, i seem to remember them saying they were going to be deleted but Im not sure if there was a big enough fuss so that they simply ended up being normalized. I'll do a search on the forum and see what pops up.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

meroc
Tue Dec 30, 2003 8:24 am
#8

I'm getting sick of hearing people sprouting "facts" like they have a Dev in their bedroom.


If there is a hotfix to anything BE it hasn't been announced anywhere yet. Until you see a post from a _Dev_ on any of this your only hearing from rumor mongers and gossips.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Joilhath
Tue Dec 30, 2003 8:41 am
#9

Not spouting facts just a firm believer in if it's looks too good to be true it probably is. Baring any comment from a DEV I make sure any buyer is fully aware of this before I sell one of these.


Just sit around with your MBE tag on for awhile it's about all you'll be asked for these days.




Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
meroc
Tue Dec 30, 2003 9:18 am
#10

I wasn't "having a go" at you Joil.


If there is a bug, a Dev is yet to declare it and even what that bug actually is.


"Too high a HAM" isn't a bug. Specific DNA used in a specific way to produce an anomalous result outside the boundries of the system is a bug, and as the players haven't been informed of what those boundries are, and the system STILL isn't actually understood, players can't make that call.


If there is a problem, the Devs will fix it once they're are back from holidays. If _they_ deam the pets in question gamebreaking, they will also fix that. Players running around like Henny Penny psudodevs will not help the situation one bit.




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
DougNichols
Tue Dec 30, 2003 9:41 am
#11

I seriously doubt they'll be a big patch on a Sunday. If there's much to be fixed, they'll have a look at it on Monday then maybe a Tuesday or Wednesday patch if it's an emergency. Since it'll affect quite a few people, the devs will make some sort of announcement on the main board before touching everyone's fresh new pets.


In regard to "gamebreaking" or "too good to be true", I received a 2300+ health buff last night. That's not too good to be true? After my TKA buff I had a sick amount of health, was tanking 3-4 warriors on Endor with no problems using 65% ubese armor. Then pulled out my flamethrower (TKA/Commando/Rifle combo is very nice), did a Flame Cone and lit all 4 spiders up at once and finished them off for a sick amount of meat harvesting. After about 2 hours, I had a stack of 960+ OQ insect meat to die for.


Was a 3 foot high Zabrack supposed to tank 4 Warriors? Heck I can annihilate a Raptor too in just a few seconds with no chance of dying or getting incapped. So a 10k health lvl 9 pet doesn't look too powerful to me, at least from my vantage point. IMHO of course.

DataOutlaw
Tue Dec 30, 2003 9:41 am
#12






If there is a bug, a Dev is yet to declare it and even what that bug actually is.

"Too high a HAM" isn't a bug. Specific DNA used in a specific way to produce an anomalous result outside the boundries of the system is a bug, and as the players haven't been informed of what those boundries are, and the system STILL isn't actually understood, players can't make that call.





Actually, there are two bugs that are pretty clear.


1) When using DNA that has 0 resists across the board (like nocuous kamurith) experimenting in Physique actually generates resists across the board. This is a bug. You should not be able to use experimentation to create stats that never existed in the creatures you sampled DNA from. WHne you do this it also artificially lowers the CL.


2) The HAM of creatures has zero effect on their CL. This is a bug. WIld CL10 creatures have, on average, about 1000HAM. To be able to create CL10 creatures with 10,000HAM is clearly bugged and the bug is that the CL calculation does not take HAM, resists, or special attacks into consideration. Apprently, the CL of a creature is determined solely on their DPS which is really silly. This allows a good BE to keep sampling clones losing a bit of DPS every generation while using their experimentation points to keep the HAM high so the CL goes down while the HAM stays the same. Its a bug. WHen I make CL10 pets I intentionally stop experimenting when the HAM is over 5000 so as not to make such outrageously overpowered CL10 creatures.


On another note, no dev has made any statement acknowledging these bugs or stating when or what nerf may be coming to them.

kenseideathbringer
Tue Dec 30, 2003 9:48 am
#13

this is the only forumn they see too bad we couldn't have all just kept it a secret... doh!



~The American people should be made aware of the trend toward monopolization of the great public information vehicles and the concentration of more and more power over public opinion in fewer and fewer hands. Spiro Agnew, U. S. Vice-President, 13 November 1969
~The Jesuits laugh at us; and during their hilarity, the rattlesnake is coiled at our feet, climbing to strike us in the heart. - Edwin A. Sherman, American Shriner Freemason, Friend of Charles Chiniquy, 1883, The Engineer Corps Of Hell.
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