Bio Engineer Archive

Thread: IMPORTANT Question concerning new non ch pets being made and sold with 6 to 9k health

Kachina
Sat Feb 21, 2004 11:53 am
#1


Whats the deal guys? I thought the patch was supposed to prevent too high non ch pets from being made. But it appears alot of BE are still cranking them out and slling them for big bucks. My question is why?? And Are they not exploiting Again!

They say these pets are valid and tested...but how long are they going to be valid and why are these BE making them if there is still a threat to them being nerfed? I personaly cant see selling these pets to people only to have them nerfed . I think its great we BE can make better then wild pets but arent these BE pushing things a bit too far. I simply do not belive a non ch should have these type of pets. I currently make the tried and true non ch pet of 3-4k health and sell them very well. But recently have been disturbed by the new onslaught of ads and postings for super non ch pets. Isnt this whole thing a repeat of what happened before? Are these BE just begging for a nerf or what? Please give me some input here.



Steve' Irwin
Master Bio Engineer(since 10/03)
Bria
Owner and operator of Arca Zoo at Arca Effex at 4548,-2281
and
Mos Nihil Petshop located at Mos Nihil Tatooine 251,5367
Kevie
Sat Feb 21, 2004 2:44 pm
#2

it's a bug

a pet with that much health is way overpowered considering anyone can control them




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Lozareth
Sat Feb 21, 2004 8:54 pm
#3

Here's the thing though. We don't get krayt tissues and pearls. We don't get looted armor segments. We don't get rancor bile. We don't even get quest schematics (though maybe the upcoming bio-lab will introduce some). We get generational sampling. Those items are what other crafts use to make the best possible items they can so I'm going to keep using the tool given us to make the best possible pets. No matter how often they make pets invalid or lower the bar, I'm going to keep putting in the extra effort to make pets at thier limit. For as long as the devs stay quiet about what the rules are, all we have is player speculation. I don't sell these pets for an exhorbitant amount so I will be willing to give full refunds when they are nerfed (and I don't doubt they will be), unlike most BE's here. Until then, I want my customers to get the max possible enjoyment out of my product that they can while they can. If you don't like satisfying your customers, don't sell pets.



Lozareth is long gone.

SomeUser
Sat Feb 21, 2004 9:18 pm
#4






Lozareth wrote:
Here's the thing though. We don't get krayt tissues and pearls. We don't get looted armor segments. We don't get rancor bile. We don't even get quest schematics (though maybe the upcoming bio-lab will introduce some). We get generational sampling. Those items are what other crafts use to make the best possible items they can so I'm going to keep using the tool given us to make the best possible pets. No matter how often they make pets invalid or lower the bar, I'm going to keep putting in the extra effort to make pets at thier limit. For as long as the devs stay quiet about what the rules are, all we have is player speculation. I don't sell these pets for an exhorbitant amount so I will be willing to give full refunds when they are nerfed (and I don't doubt they will be), unlike most BE's here. Until then, I want my customers to get the max possible enjoyment out of my product that they can while they can. If you don't like satisfying your customers, don't sell pets.




I applaud your ethics of refunding your customers (5 starred ya)Lozareth but just because we as BE can do something doesnt meanwe should...


I understand what you're saying about krayt tissues and such BUT we already can create, without that stuff, far better pets then you could ever obtain in the wild.


In the end, while I want to see the BE crafting system stay "dynamic" and "challenging" I dont want a bunch of commandos and BH running around with 6k ham pets.


As a MCH I had my profession (one that I love just as much as my MBE profession) NERFED to all hell because non-ch and CH dabblers were abusing our pets throwing the game outa balance... Now I see BEs making the same type of pets that got us (CH) nerfed to begin with.. super duper high RES and armored CL35 pets and NEVER seen before (non-exploit) 6k ham CL10 pets.


I personally refuse to make those kind of pets... I dont take advantage of a sh*tty crafting system that allow very high stats and low CL by using combines of 2nd+ gen DNA with first gen DNA mixed together in a certain order.


In fact, if BE continue to find these loop holes I wouldnt put it past the Devs to just un-do the cool new BE crafting system and just give us a more "static" one basedon the past


A 3k ham pet a CL10 should really be the upper limit... and it shouldnt be as easy as dasher and pup DNA.. In fact it should take some special tissue (like krayt with WS)to make.


Thats just my opinion.

Message Edited by SomeUser on 02-21-2004 10:19 PM





Vezek


Kachina
Sat Feb 21, 2004 11:36 pm
#5







Lozareth wrote:
Here's the thing though. We don't get krayt tissues and pearls. We don't get looted armor segments. We don't get rancor bile. We don't even get quest schematics (though maybe the upcoming bio-lab will introduce some). We get generational sampling. Those items are what other crafts use to make the best possible items they can so I'm going to keep using the tool given us to make the best possible pets. No matter how often they make pets invalid or lower the bar, I'm going to keep putting in the extra effort to make pets at thier limit. For as long as the devs stay quiet about what the rules are, all we have is player speculation. I don't sell these pets for an exhorbitant amount so I will be willing to give full refunds when they are nerfed (and I don't doubt they will be), unlike most BE's here. Until then, I want my customers to get the max possible enjoyment out of my product that they can while they can. If you don't like satisfying your customers, don't sell pets.




I also have always had a full refund system for any pets people buy that become invalid or are unuseable.. but I have never had to refund any unhappy customers yet. Nor do i think I ever will because Iam very careful what I sell. I DO want to satisfy my customers but NOT to the hurt of the profession. I worry as the previous poster said that if this keeps going on We may lose the great ablities we have been given. I also do not wish to sell pets for non ch that I feel hurts the CH profession. The Ch professions has already taken too many hits why should BE make too powerful pets that anyone can use and thus make the Ch skills near useless. This is my view on the matter and this is how i will continue to run my business. I refuse to sell pets that are controversal and no doubt will be nerfed. When I sell a pet, I look at this pet as being a long term and permenent purchase, one the customer can cherish, name and treat as a loved pet..not one to be chunked or traded in everytime a new patch comes out . Also what enjoyment does the customer get when the pet they have boughtat anytime may suddenly get stuck in their DP or becomes uncallable?I have heard many tales of people being very upset with the recent publish making thier pets not only invalid but stuck and unfixable in thier DP.So I would rather sell what I know willbe a trustworthy pet that stands the test of timethen ashort term wonder .It is because I do care about my customers and my business and the entire BE profession that I do not make and sell thesequestionable nerfy pets. Every BE must do as they see fit...but I hope that alot of you using recipes to make these super non ch pets do not in fact ruin things for us all.



Steve' Irwin
Master Bio Engineer(since 10/03)
Bria
Owner and operator of Arca Zoo at Arca Effex at 4548,-2281
and
Mos Nihil Petshop located at Mos Nihil Tatooine 251,5367
Daylis
Sun Feb 22, 2004 1:23 am
#6

being a just above be myself i cant make anything that crazy
but i have at 0/1/1/1 been able to make cl8 pets with nearly 3k ham and not bad damage and specials.
so i dont think its a bug or exploit, just good use of experiment points





Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
Wookiee_Cookie
Sun Feb 22, 2004 4:12 am
#7

Yes it is possible to make a CH10 pet with 8k health and 60% kinetic with 75 damage. I'm almost posative these will become invalid and because of that I gave the two that I created to my friends to use until they get fixed.

Anyone who sells these without at least attaching a warning or disclaimer should watch out or you may have some very disgruntled customers in the near future.



~Kurast~ Bria
~Romeo~ Ahazi
Lozareth
Sun Feb 22, 2004 4:39 am
#8

Aaah, much calmer now after sleeping off the sting of losing a full backpack of dna it took hours to gather to a housing bug. I do feel that it's very wrong for non-ch's to have 9k ham 60% kinetic pets. I'm going to keep making them, though, to bring more attention to them. Eventually more than just BE's will be complaining about them again. However, I don't see anything wrong with 6k ham pets with 10-20 kinetic, they still don't last too long against much of anything. I can't see 3k ham pets being much use or desirable to anyone except to people that just want a novelty pet. And I really want the things I make to be useful to people. And in response to Voke, the point of comparing gen sampling to krayt tissues is not to compare crafted pets to wild mobs. That's like comparing a weaponsmiths creations to looted weapons (heh, of course there's good, rare looted items and no longer any good, rare wild pets). The point is it's what we can use to make pets better than the usual crafted pets.



Lozareth is long gone.

Windsplitter
Sun Feb 22, 2004 6:38 am
#9

i dont get it, how do you make a CL10 pet with 8k ham? any suggestions?




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BurningFist
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LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Wire3k
Sun Feb 22, 2004 1:06 pm
#10

Most of the 10's I've been making with midrange 6kish health - have LOUSY action and mental, little to no damage - and a whole host of vunerabilities. I was always under the impression that that was exactly what we were SUPPOSED to do - trade off resists and stats for others.


I've personally not seen any with 9k health - not doubting there is some combination or multi-gen technique that can create them, but I've not run into it yet myself - course I haven't really been chasing that either.


I am also a little suspect of some screenshots I've seen - whether we can still make pets 'too good' - but most of what I've been making in the 10 range lately have been mounts - so even if they do come along with a second pass of the nerfstick - hopefully they'll still be useful for their prime intended purpose.






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Korlek
Sun Feb 22, 2004 2:24 pm
#11

To me this is funny. I myself don't make many Non CH pets but if I where to I would prolly make the best I could. If I am a Master Bio Engineer and I am. Then tell me this why shouldn't it be possible to have a uber high ham pet..More than most I have seen have terrible other stats including Dmg and To Hit. Playing a MBE just would be boring if we could not exceed normal natural boundries. If that was the case then why even have a proffession as a BE when you can be a MCH and go train any animal out there that is according to you the way it should be..The Geonesian lab will much prove my pt because I am almost for certain that in this lair will be many powerful low lvl Bio Creatures made by NPC BE's. To complain about something in your own Proffession bogles my mind obviously you truely do not understand what it is to be a BE and why they are there and have creature making ability to be better in some catagories of it's wild counterpart. heh I'm so sorry you feel that this is a tragedy. My advise pick another proffession.



-------------------------------------------------------------
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Nemthang
Sun Feb 22, 2004 3:59 pm
#12


An interesting thread and a philosophical one. I can't add significantly to the outstanding argument Lozareth already put forward, but I do have some points. I think it's funny that on one hand, we have a few members that are weighing in on the side of "we should never create anything more powerful than a guessed at standard" and in the same thread we have someone going "whoa...recipe please?" Excuse the paraphrasing.


Folks, we didn't write the crafting code for BE. The developers did. Their design, we have seen in the past, has had imperfections that were identified by players and subsequently fixed (the dna combinations that allowed the now invalid creations). As Lozareth plainly stated, we have no documentationandonly vague guidelines to work with. I am of like mind when it comes to wringing every last drop of usefulness out of the current system and giving my customers the most for their money. I plan continuing to make pets at every level with the maximum resistances, HAM, damage and abilities I can. Frankly we are testing the code for them and doing the developersa service.


Lastly Kachina, you bandy about some pretty strong words including exploiting. If you can show me one example of a Bio-engineer getting banned for making what is now an invalid pet, please do so. If I am to believe that your intentions are for the good of the profession and that you are not at all upset that someone is selling a "better" product and siphoning off your customers, you would be well served to avoid slinging terms like this around. Lozareth has stated he is granting full refunds if his creations become invalid and in any case it's his headache if it happens not yours. If the developers address this again and it brings us closer to a working, documented system, so much the better.



Message Edited by Nemthang on 02-22-2004 03:05 PM

Nemthang
Sun Feb 22, 2004 4:13 pm
#13

"In the end, while I want to see the BE crafting system stay "dynamic" and "challenging" I dont want a bunch of commandos and BH running around with 6k ham pets."


First let me say I was a MCH just after launch, and I lived through all the creature "balance passes" that occured. I could care less if a bunch of BH and Commandos or for that matter Master Artisans or Image Desingers are running around with these. Since they are CL10s, they don't unlock big dollar missions, they don't hit for crap, they go down fast in pvp, etc. As a MCH, I didn't want to see a Master Bounty Hunter that had dabbled in CH controling 3 medium armor tanks with great resists, great specials and massive damage potential. Oh, and since I was a wookie I wanted to wear armor, but I digress.


In the grand scheme of things, all these pets amount to are meat shields. Only they cost less than composite armor (on my server) and last 50 times as long.
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