Bio Engineer Archive

Thread: Valid Pets A CSR Response

Chaalan
Sun May 02, 2004 5:20 pm
#1

Hey all,


So we all know the Valid pet thing by now. The 'but what is and isn't' has been done to death. But I wanted to see what the CSR's had to say on it, what the policy was. I mean, I know there's a 'check' on the pet, but I was wondering, what stage does this take place, how, and why. So, being that it's formal procedure, I logged a ticket. I don't know whether this answer helps, hinders or doesn't matter to you guys, but I wanted to share it, just in case it can help anyone. If it doesn't, just ignore my blatherings (copied word for word, including typos. Names removed cos it's not exactly important, though I do have screenies if anyones too concerned *grin*).

My original query, regarded Pet Checks. What constituted the stage for a pet check. Was it the projected stats when grown, a limit on stats it may reach, or only checked when full grown. I then sought to ask, what about pets intentionally created to sidestep this procedure. I don't have any knowledge of pets that do, don't get me wrong (Nor do I feel I should report any BE on any matter, thats not my concern to check if they're cheating or not, as long as I know I'm not). But it's always interested me whether this was viewed as exploiting, or as simply an error, or what by the Devs and CSR's. So I asked.

This is the response, in full. I'm not posting this to get a CSR in trouble, in fact I think it was a comprehensive and intelligent reply. But I wanted to post it so maybe it is of help and clarification to other people who have been wondering the same thing. I hope it helps people, and solves a few queries in the misty ether that is Bio-engineering.

Thanks again,


Chaalan


---

Hi Chaalan,


CSR-XXXX here, (name edited for politeness sake), I understand your concerns regarding exploit pets and appreciate the frustration you feel. In regards to the "pet check system" if a players pet is above the legal stats in relation to its level then the player will be unable to summon the pet from the his/her datapad, this takes effect soon as the pets stat is above the allowed limit, so it could prevent the pet being summoned straight away or in some cases may not operate until the pets stats have grown beyond the allowed maximum. We know for a fact this system works because as soon as it was introduced we received a flood of tickets from players complaining that they couldn't use pets, not all of these players were exploiters, some were unaware that the pet was illegal but no exceptions were made.


It is possible that players may find a way to bypass the check system but if that is the case then our development team will address the issue and introduce a new check, for the time being your best course of action is to report any illegal pets you may see in game, we will confiscate the pets and discipline their owners, the same goes for any Bio-engineers found guilty of cheating. I appreciate your honesty and restraint in this matter and we will do our best to deal with any exploits that disadvantage other players, most bio-engineers operate within the rules and the vast majority of pets I have seen in game are legitimate creatures, undoubtedly there are a few players who benefit from making illegal pets but this cannot be cited as reason to engage in cheating.


Once again I thank you for your comments, we appreciate all your feedback and every effort to ensure that Star Wars Galaxies is as enjoyable gaming experience as possible.


Sincerely,


CSR-XXXX


---
Kevie
Sun May 02, 2004 5:33 pm
#2

the only thing i want to know is what are valid pets?


i have a few nonch pets i made for myself, avg 4k/3k/2k ham, dmg from 30-40 or 65-75.... some ended up with specials, some with ranged...... most have 9 kinetic/blast/restraint resist but i have no idea if these pets are exploits


from the friday feature the HAM is okay, but the damage a bit too high on some, but we have never been given a cookie-cutter guide as to what consitutes a valid pet


/sigh






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Chaalan
Sun May 02, 2004 5:41 pm
#3

I didnt think I'd even get a response if I went down that line of questioning with the Velid or not thang. But at least it gives a start point. The CSR confirms that itis when pets go over the level. So it's not at Taming, or at Full Grown, but it's a constant thing that happens everytime a pet is pulled from the datapad.


And that it's based on the stats of the pet against a set level. Which means there definatley is a set level for what is and isnt a level 10 pet. Somewhere, out there in the depths of time and space is a mystic 'This is a definate level 10 limit' guide.


Now we just have to find it... I hear it's a loot from the new Deathwatch Bunker. You talk to some guy on Dathomir who tells you the Guide is in a locked container in the basement... but you have to get it first. Wish me luck!


Chaalan


Kevie
Sun May 02, 2004 5:46 pm
#4

it's hidden with the secret resarch data! lol


i understand they won't tell us- that's just the problem.... with a lot of effort you can circumvent the pet level checks and end up with something way too uber


i think the pet checks should go into effect during crafting as well- and perhaps even check the max lvl/max stats instead of current level, current stats........ i'm at a loss as to how it works out that the creature would be valid as a baby, but grows "beyond its potential" so-to-speak







Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Chaalan
Sun May 02, 2004 6:05 pm
#5

I'm assuming (and it's assuming a lot) that it takes the HAM costs, and the Damage as the major keys in calculation. And not the Percentage of resist per se, but the number of Resists. So 60% might not matter (might do a little?) but having say a combined resists of over 100% (Say 40% Kin, 40% Eng, 20% Blast) would (though 100 I think is being generous).


But from the thing the CSR says about it being related to the level going up, I reckon it has to do then, with the only stas that grow. Thats Level, HAM and Damage. The equation must work on these stats... so say the marker is a combined HAM of (Lvl -2) x1000, and perhaps a Damage of Lvl x 10 max. Seems about reasonable to me... that equates to a Lvl 10 pet of 8k HAM and 100 Damage. So that would be 4k H, 2k A, 2k M, 100 Dam. Which would make a decent pet.


But I reckon then that the check must be on an equation from Level, HAM and damage combined. This would also go a long way to explaining Pet Level calcs in general, not just Lvl 10 Validity...


Heck, I might be assuming too much there, but it's just my pennys worth


Chaalan


XyberViri
Sun May 02, 2004 10:12 pm
#6

If you make a invalid level 10 pet and choose to modify the stats to the level it turns it into a mob with 900 HAM i think. 0 resist and like 40-50 dmg,


That is what a valid level 10 pet is, i dont understand why people have difficulty understanding this point.



__________________________________________________________
Xyberviri Bounty Hunter
Joilhath
Mon May 03, 2004 1:06 am
#7

Well I used to not make the 10k 60% kin pets but due to the lack of interest and lack of answers from the Devs I have started making them. It's not like they're that hard to make or take lots of generations, and the VD VD HP HP HP recipe gives valid pets with well over the adjusted pet stats and it is valid.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Flucka
Mon May 03, 2004 4:10 am
#8

Why cann't the checks be performed when the pet is made? I mean all the stats & final intended level are right there on the deed, why wait until an unsuspecting customer or friend pulls the pet out of the data pad? Or am i missing something?



-Sigs are dumb!
Kevie
Mon May 03, 2004 4:19 am
#9






Flucka wrote:
Why cann't the checks be performed when the pet is made? I mean all the stats & final intended level are right there on the deed, why wait until an unsuspecting customer or friend pulls the pet out of the data pad? Or am i missing something?







that's what i'm screaming........




and NancyJ is right..... BE's are supposed to make pets BETTER than what's in the wild, not equal.... otherwise, really what WOULD be the point?





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

XyberViri
Mon May 03, 2004 4:44 am
#10

Look the fact of the matter is that NON ch pets are always the exception to the rule, CL10 is about 10x more restrictive than CL 11 let alone 12(the potential novice CH market)


Bio engineer's that support the Uber non Ch pet market really need to be draged out into the street and shot.


I have been in swg since beta(page two in the X's of the SWG credits) i played a bio engineer since release, there was a fun period of time right after the new system was introduced, alot of the pets i made still are around to this day and never once got hit by the invalid pet check on any of my personal pets.


i had alot of fun selling my pets at what i felt was a decent price, until i later discovered that some one is just selling pets on the bazaar for 6k.


so in the current state of the game, BE needs to have the meat and flora costs for pets Seriously Jacked up, Rancors need to take 1-2k of meat not 1-200. the costs for makeing a clone should be in the K's and you should not be able to cover the resouce cost for 10 clones off of one missions worth of meat.


Any BE that encourages the Abomination level 10 pets are just creating a big head ache for legit players and should burn in hell.




__________________________________________________________
Xyberviri Bounty Hunter
XyberViri
Mon May 03, 2004 5:05 am
#11


also, The RATE of how much better we can make a pet is about 10 levels.


you can put armor on a CL 25 pet with alot of dedication while the wild pets are around 35, with alot of inbreeding you can push thatprobaly to the limit of 23, or the record of 18(these are legal pets btw)


you can put the dmg of a level 25 pet on a level 15 pet, i have a Angler in my datapad that is Dmg 450-500 and is only CL 33 K/E 60/0, while i have a spider that is cl 33 dmg 250-260 and the Kinetic and Energy resistance is 60/60.


Preatty much it has always been 10 levels as far how much you could legally throw the ball.


Which is why at CL 10 you have issues, while normally you should be able to pack those extra levels on to the petalready at the limit.

Message Edited by XyberViri on 05-03-2004 07:30 AM



__________________________________________________________
Xyberviri Bounty Hunter
Joilhath
Mon May 03, 2004 5:08 am
#12


Well if the Devs and their mouth piece are down here in hell burning next to me I'm fine with that. I am tired of the invalid pet checks after creation I have never made an invalid pet before but this is my way of civil disobedience.



I could be mass producing these and putting them up for auction instead of just selling a few to my guildmates.


Message Edited by Joilhath on 05-03-2004 05:09 PM



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
Flucka
Mon May 03, 2004 5:12 am
#13






Kevie wrote:





Flucka wrote:
Why cann't the checks be performed when the pet is made? I mean all the stats & final intended level are right there on the deed, why wait until an unsuspecting customer or friend pulls the pet out of the data pad? Or am i missing something?







that's what i'm screaming........




and NancyJ is right..... BE's are supposed to make pets BETTER than what's in the wild, not equal.... otherwise, really what WOULD be the point?








Yup it would seem the obvious time to make the checks to me and then just circumnavigate this whole silly problem.



Not sure I like the way that the CSR seems to imply that if I make an 'illegal' pet I am somehow cheating or exploiting. I'm not trying to make some uber Sharnaff munching level 10 pet but I would, I think naturally, be expected to try and make the best pets the system placed before me will allow. What's the point in being a Bio-Engineer if I don't experiment to see if I can make my pets a bit stronger?


The thing is I'm someone who is learning my way through BE but have seen no official documentation on how the mirriad of possible variables all work towards the creation of my final pet, nor have I seen any official documentation on what constitutes the accepted peramaters for creatures of certain levels. How can I be expected to know whether I am 'cheating,' or playing the game? I'm just trying to work out how the game mechanism THEY built works.


But perhaps most importantly of all, if I make a nice pet I want to be able to give it to a friend or sell it without the uncertainty of knowing whether they will be able to use it or not. If it says level 10 on the tin - that's what I want it to be when it's called.





-Sigs are dumb!
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