Artisan Archive

Thread: Experimentation on Electronics GP Modules?

GMCiaramella
Fri Oct 08, 2004 12:50 pm
#1

Does the experimental effectiveness of Electronics GP Modules have any effect on what they are used in?

I know that they do not have any effect on the architectural items they go into (Torch, Data Terminals, Streetlamp) but they also go into micro sensor suites (used incrafting stations and some DE items) and directly into a lot of other droid engineer items that I have no idea about as I have never been a DE.

Anyway, I made a 1000 item run of Electronics GP Modules using whatever I had at hand and I am wondering if I need to make a second run using high OQ materials.


So can I get input on this from the DEs and Architects out there please?
BarboGato
Fri Oct 08, 2004 2:26 pm
#2

I have never noticed them to do anything for the various things in DE they are used in. Whether I use high or low quality GP modules the result is the same.



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Reegan
Fri Oct 08, 2004 4:49 pm
#3

It's been a while since I've done any work as an architect, but I am pretty sure that the electronics GP Modules do affect the final rating on crafting stations. Micro Senser Suites are a definately do make a difference.
mrlaze
Sat Oct 09, 2004 12:56 am
#4

I don't think it matters for DE, not positive. You might want to got through the FAQ of those proffesions respective forums.
Jjiaah
Sat Oct 09, 2004 2:29 am
#5




EGP's and EMM's have NO QUALITY RATING. They can be made with resources that are 1 or 1k stats across the board, and they will function exactly the same. You can get an "ok" combine and crit exp fail, or an amazing combine and amazing exp success and it still won't matter.


It's in the final product they're used in where the resources and experimenting (of the final product) counts, and the "quality" of the EGP / EMM used in them has no bearing on the outcome at all. In the example aboveabout the Crafting Stations, while the Micro-Sensor Suite DOES make a difference, the EGP / EMM's used to make the Micro-Sensor Suite itself DID NOT affect the quality of the MSS. Only the resources used and the experimenting successes of the final MSS affected the quality of the MSS (and then in turn the Crafting Station.)


Experiment and play around with this if you have any doubts. Make some EGP's / EMM's and thenmake something that uses them. Use both the "highest-end" EGP / EMM's and the "crappiest" EGP / EMM's you can make. When it comes down to crafting the final product, you will see that your success/fails and the quality of the final items are identical.

This is the same for *all* professions that use them, because of the lack of a quality rating on these items.


Advice: Use the worst resources that you can. Save your good stuff for when it matters. And don't bother experimenting on EGP / EMM's unless you want to do it for fun. You can jump right to crafting the finished product or schematic, and save yourself some time and clicking.


[edit(s): fixed a typographical error and madesome additions]

Message Edited by Jjiaah on 10-09-2004 02:41 AM

LadyGrey
Sat Oct 09, 2004 5:05 am
#6

There is one case (and only one) where experimentatioin on an Electronics GP Module makes any difference at all. Crafting Stations. Even though there is nothing on a finished EGP Module that tells you what kind of quality it is, the percentage that you experiment up to is carried through to the MSS (which also does not have any indication of quality), which is part of the final build on a crafting station. If you aren't making crafting stations, then don't worry about it. If you are making crafting stations, then you have to use very good material on all of the electronics, and the Droid Storage units that go into them. A crafting station will showa final quality number (out to 6 decimal places), and I've even got a spreadsheet to tell me what that number will be, given the stats on the ingredients going into all of the electronics, droid storage, and final build resources.




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Don't let the negative AFKophobes get you down. Play the game however you want.

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Cobacca1
Sun Oct 10, 2004 4:29 pm
#7


There is one case (and only one) where experimentatioin on an Electronics GP Module makes any difference at all. Crafting Stations. Even though there is nothing on a finished EGP Module that tells you what kind of quality it is, the percentage that you experiment up to is carried through to the MSS (which also does not have any indication of quality), which is part of the final build on a crafting station. If you aren't making crafting stations, then don't worry about it. If you are making crafting stations, then you have to use very good material on all of the electronics, and the Droid Storage units that go into them. A crafting station will showa final quality number (out to 6 decimal places), and I've even got a spreadsheet to tell me what that number will be, given the stats on the ingredients going into all of the electronics, droid storage, and final build resources.


Just to confirm the above post.. I made 2 crafting stations using the exact same ingredients once, and I experimented on all of the sub-components as best I could on one attempt, and ended up with a crafting station rated at 32.05. I used the same materials again, and this time didn't experiment on any of the subcomponents (only on the final combine) and the station came out with a rating somewhere around the low-mid 20's... I forget exactly cause I destroyed it.




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hamhamthe3rd
Sun Oct 10, 2004 11:02 pm
#8

i cant say for all droid parts but i can say they dont affect my adv droid brains, mainly what i use gps for. then again, droid brains dont affect my droids.
Jjiaah
Mon Oct 11, 2004 6:21 pm
#9






Cobacca1 wrote:


There is one case (and only one) where experimentatioin on an Electronics GP Module makes any difference at all. Crafting Stations. Even though there is nothing on a finished EGP Module that tells you what kind of quality it is, the percentage that you experiment up to is carried through to the MSS (which also does not have any indication of quality), which is part of the final build on a crafting station. If you aren't making crafting stations, then don't worry about it. If you are making crafting stations, then you have to use very good material on all of the electronics, and the Droid Storage units that go into them. A crafting station will showa final quality number (out to 6 decimal places), and I've even got a spreadsheet to tell me what that number will be, given the stats on the ingredients going into all of the electronics, droid storage, and final build resources.


Just to confirm the above post.. I made 2 crafting stations using the exact same ingredients once, and I experimented on all of the sub-components as best I could on one attempt, and ended up with a crafting station rated at 32.05. I used the same materials again, and this time didn't experiment on any of the subcomponents (only on the final combine) and the station came out with a rating somewhere around the low-mid 20's... I forget exactly cause I destroyed it.






Hm. I'm gonna have to give this some serious testing. Thank ya for giving a deeper explination about that. I'd hate to think they have a stealth quality rating... because if they do, no telling what else does.
Cobacca1
Mon Oct 11, 2004 7:11 pm
#10

Maybe I need to amend my statement slightly, there are many other sub-components involved in crafting a crafting station. Control units and some other pieces that actually DO have ratings when you experiment on them. It is very possible that it was these other components that made for a difference in my final combines when I tested it a few months back... I didn't specifically test the Electronics GP Modules on their own...



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Jjiaah
Mon Oct 11, 2004 7:56 pm
#11






Jjiaah wrote:





Cobacca1 wrote:


There is one case (and only one) where experimentatioin on an Electronics GP Module makes any difference at all. Crafting Stations. Even though there is nothing on a finished EGP Module that tells you what kind of quality it is, the percentage that you experiment up to is carried through to the MSS (which also does not have any indication of quality), which is part of the final build on a crafting station. If you aren't making crafting stations, then don't worry about it. If you are making crafting stations, then you have to use very good material on all of the electronics, and the Droid Storage units that go into them. A crafting station will showa final quality number (out to 6 decimal places), and I've even got a spreadsheet to tell me what that number will be, given the stats on the ingredients going into all of the electronics, droid storage, and final build resources.


Just to confirm the above post.. I made 2 crafting stations using the exact same ingredients once, and I experimented on all of the sub-components as best I could on one attempt, and ended up with a crafting station rated at 32.05. I used the same materials again, and this time didn't experiment on any of the subcomponents (only on the final combine) and the station came out with a rating somewhere around the low-mid 20's... I forget exactly cause I destroyed it.






Hm. I'm gonna have to give this some serious testing. Thank ya for giving a deeper explination about that. I'd hate to think they have a stealth quality rating... because if they do, no telling what else does.




Ok. I just did a run of 3 crafting stations. I used the same resources for all the sub-components, and 1k CD copper for the final stations. I made sure that the qualities and exp %'s were identical. Please keep in mind my resources are geared for DE, not crafting stations, hence the low qualities.


Final Results:



  1. Max experimented on all subcomponents, including EGP's = +31.70

  2. Max experimented on all subcomponents, except EGP's = +25.79

  3. Max experimented on all subcomponents, except EGP's and MSS's = +20.70

Obviously, there is some kind of stealth quality rating that affects some components and not others. This needs to be addressed....


*cough*forward to dev team*cough*


LadyGrey
Mon Oct 11, 2004 8:56 pm
#12


15 pts of a crafting station come from your resources on the final combine, 5 pts from your 2 control units, 5 pts from your 5 droid storage, and 20 pts from the 2 micro sensor suites (5 pts are from final combine on those, 15 pts from the components (EGP, CU, and ED), figured by taking the product of their experimentation). The percentages on everything is actually kept out to 6 decimal points, but only shows up on the final crafting station. So different components, even if they all show 95% for instance, are actually somewhere between 95 and 96% (doesn't round up, always rounds down).

The math gets a little complicated. Just to show you how important the CD of your final build resource is, the formula for figuring out how much it adds to your crafting station is this:

( ( CD / 1000 ) * 90 ) - 75

So, if you have CD = 950 (which would seem to be fairly high), it works out as


( ( 950 / 1000 ) * 90 ) - 75

( .950 * 90 ) - 75

85.5 - 75 = 10.5

So, a CD of 950 gives you only 10.5 points of efficiency out of the possible 15 points you get from the final build resource.


NOTE: I am doing these numbers from memory, but it would be easy for someone to figure out this part, by just putting together a crafting station without the electronics or the droid storage, which will give you just the stats available from the final build resources. Then, once you have a base number from the final build resources, you can use known storage components, looking at what the difference is between the basic station, and one with the storage items. Then just do it withthe MSS's and the CU's, separately.


Have fun!

Message Edited by LadyGrey on 10-11-2004 10:00 PM



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
IreuONeil
Tue Oct 12, 2004 12:29 am
#13

As a Master Artisan/Master DE i can honestly say that Experimentation does not matter... Electronics Memory Modules, Electronics GP Modules... like most DE parts you CAN experiment on them but it wont make any difference... It would be like experimenting on a chance cube...



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