Artisan Archive

Thread: Experimentation on Electronics GP Modules?

Jjiaah
Tue Oct 12, 2004 7:30 am
#14

Ok. In response to the post above, I ran 2 more crafting stations and experimented on all sub-components. I now have 3 crafting stations all within +/- 1 of each other. As stated, this accounts for the %'s not being exact. However, the issue still remains that several of the components that go into making a crafting station have no Quaility rating visible, yet they clearly DO have one that is not displayed.


This needs to be addressed by the Dev team.


We can't be crafting a component that for 95% of all final products has no effect, yet in a couple it has a tremendous impact... without ever letting on. New crafters are at a severe disadvantage that way, and more to the point, it's not good game mechanics. I'd rather have an item with a quality rating where the quality rating has no effect, than the other way around. Note, the MSS doesn't have a quality rating either....
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