Artisan Archive

Thread: Elite Artisan Profession: Geologist

Jjiaah
Mon Oct 04, 2004 6:09 am
#1









Here's an idea I had spur-of-the-moment in a different thread. The more I think about it, the more I like the idea. Here's a copy/paste from the other thread. Lets get some input and see what everyone thinks.


PS I won't be offended by criticisms. Feel free to flame it or praise it all you want.




Geologist:





Skill prerequisites: Artisan 4/0/0/4 (Engineering and Surveying)

Scout 4/0/0/4 (Exploration and Survival)

50000 Surveying Experience


Surveying Range - 10 x 10 grid at master (+1 for each box in a branch, and master)


Able to select on the survey tool resources of a specific quality type (like OQ, Cond, etc) anda min stat cap. Example, if the MG wants to survey forChemical with a PE of 700 or higher, they simply set the variables. After a short wait, say5 -10 minutes,those automatically show up yellow on the tool resource select screen. MG then surveys to find concentrations of it as usual.


Survey Droids return with a WP of 50% (10% for each box of a branch, and master) of a specified resource. Requires the use of a second droid - an Advanced Survey Droid (one Survey Droid to get the initial info as normal, then one Advanced Survey Droid to find the WP of the single resource).


Able to dig up up to35 units per survey when doing it by hand at master.

Increased bonus of 50% to success rates of sampling, making sampling in lower concentration areas easier (10% for each box of branch, and master)


Gets a 1BER bonus to Harvesters (at master)


Gets a system e-mail when resources shift away from a harvester.


Slightly less strict placement of harvesters. The more skilled the Geologist, the slightly steeper an incline a harvester can be placed on.


Can set up "Resource Beacons" that will send a report to the MG the concentration %'swhere it is sitting of a selected class (Mineral, Flora, etc) twice a day. Beacons take 1 lot, require Maint and Power, and return only the single %'s of the exact spot it's sitting (making is less than Novice Artisan for surveying range) MG must be on the planet to receive the report. If not on the planet, at next visit to the planet the MG receives an update (if the last one is over 12 hours old). The MG must maintain the prereq skill (Survey Equip 3 in present tree) to receive the updates, operate the beacon, or place maintenance on it.


Able to set up a basecamp similar to aRanger, but instead of the Ranger bonuses, it gives the MG a +10 surveying Range (+2 for each box in a branch, and master) that stacks with normal surveying range bonus for up to a 20 x 20 grid at master. Basecamps have to be up for 2 minutes before being effective. MG's while in the basecamp receive their Survey Droid results back 50% faster (10% for each box, and master).


Beacon schematic is attained at Engineering 4.


Basecamp schematic is received at Novice Geologist (Basecamp exp is needed to attain the first box in the Basecamp branch, similar to rangers and scouts)



BASIC TREE:


Novice:

Basecamp Schematic

+5-unit hand surveying bonus


Harvester Efficiency -Surveying Efficiency-

1)+.2 BER - + 1degree less restriction 1)+1 Survey Range -+10% hand surveying bonus

2)+.2 BER - + 1degree less restriction2)+1 Survey Range - +10% hand surveying bonus

3)+.2 BER - + 1degree less restriction-shift e-mail 3)+1 Survey Range - +10% hand surveying bonus

4)+.2 BER - + 1degree less restriction4)+1 Survey Range - +10% hand surveying bonus

10% less harv maint

Base Camps-Surveying Equipment-

1)+2 Camp Surveying range - 10% faster droid results1) Survey droid can return 10% wp
2)+2 Camp Surveying range - 20% faster droid results2) Survey droid can return 20% wp

3)+2 Camp Surveying range - 30% faster droid results3) Survey droid can return 30% wp - place Beacon

4)+2 Camp Surveying range - 40% faster droid results4) Survey droid can return 40% wp - can set tool variables


Master:

+.2 BER (total of +1 BER)

+1degree less restriction(total of 5deg less strict harv placement)

+1 Survey Range (total of 10 x 10 grid)

+10% hand surveying bonus (+50% bonus total for successes)

+2 Camp Surveying range(15 x 15 grid alone,bonus stacks with Surveying Efficiency for a total of20 x 20 grid)

+50% faster droid results

+ Survey droid can return 50% wp


PS Thiswas originallyjust for fun, and was not intended to be a proposal. However, some great ideas got started that same way. If people like it, promote it. If not, we can sit and smile at it, and call it belittling names.


[most recent edit: added Advanced Survey Droids]

Message Edited by Jjiaah on 10-07-2004 07:36 AM

Message Edited by Jjiaah on 10-10-2004 04:31 PM

Guruweaver
Mon Oct 04, 2004 7:14 am
#2

I like the idea myself.

Evidence of it's popularity can be seen in the number of players that have made themselves into miners despite there being no such profession.

I'll bring it forward. Please understand, though, that no new content like this is going to happen until after JTL and Combat Update, at the very soonest, probably not for a while after that, even.

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Gen00b
Mon Oct 04, 2004 7:52 am
#3

I really like the idea. Why don't you sticky it so other Artisan can refine the idea at any time
Chucksta68
Mon Oct 04, 2004 11:43 am
#4

And to think, the devs took the miner profession out in beta because they didn't think anybody would want to play it.






-----
Numa
Former maker of magic clothing and damage-free weapons.

Hey, since I made a Star Wars Quake III mod 5 years ago, does that make me an SOE dev??
Cafa
Mon Oct 04, 2004 11:57 am
#5

This has long been what people INTO resources have wanted. Certs = bad. Miner profession = good.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Giamai
Mon Oct 04, 2004 2:37 pm
#6






Cafa wrote:

This has long been what people INTO resources have wanted. Certs = bad. Miner profession = good.


Fivo Asia







unfortunately, many of the previous miner proposals have tied harvester certifications to them which is why i was opposed to them. not that i want to start that little debate again


this proposal is much better, it gives bonuses to harvesting to people willing to give up the skill points rather than removing the ability from everyone else. plus there is probably enough here to justify an entire tree, with a little love anyways.


but i'm still holding out for the smuggler revamp




TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Cafa
Mon Oct 04, 2004 3:05 pm
#7






Giamai wrote:





Cafa wrote:

This has long been what people INTO resources have wanted. Certs = bad. Miner profession = good.


Fivo Asia







unfortunately, many of the previous miner proposals have tied harvester certifications to them which is why i was opposed to them. not that i want to start that little debate again


this proposal is much better, it gives bonuses to harvesting to people willing to give up the skill points rather than removing the ability from everyone else. plus there is probably enough here to justify an entire tree, with a little love anyways.


but i'm still holding out for the smuggler revamp







Psst. Amen Brother ((Veka Asia))



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Jjiaah
Mon Oct 04, 2004 4:00 pm
#8









Here's an idea I had spur-of-the-moment in a different thread. The more I think about it, the more I like the idea. Here's a copy/paste from the other thread. Lets get some input and see what everyone thinks.


PS I won't be offended by criticisms. Feel free to flame it or praise it all you want.




Geologist:





Skill prerequisites: Artisan 4/0/0/4 (Engineering and Surveying)

Scout 4/0/0/4 (Exploration and Survival)

50000 Surveying Experience


Surveying Range - 10 x 10 grid at master (+1 for each box in a branch, and master)


Able to select on the survey tool resources of a specific quality type (like OQ, Cond, etc) anda min stat cap. Example, if the MG wants to survey forChemical with a PE of 700 or higher, they simply set the variables. After a short wait, say5 -10 minutes,those automatically show up yellow on the tool resource select screen. MG then surveys to find concentrations of it as usual.


Survey Droids return with a WP of 50% (10% for each box of a branch, and master) of a specified resource. Requires the use of a second droid - an Advanced Survey Droid (one Survey Droid to get the initial info as normal, then one Advanced Survey Droid to find the WP of the single resource).


Able to dig up up to35 units per survey when doing it by hand at master.

Increased bonus of 50% to success rates of sampling, making sampling in lower concentration areas easier (10% for each box of branch, and master)


Gets a 1BER bonus to Harvesters (at master)


Gets a system e-mail when resources shift away from a harvester.


Slightly less strict placement of harvesters. The more skilled the Geologist, the slightly steeper an incline a harvester can be placed on.


Can set up "Resource Beacons" that will send a report to the MG the concentration %'swhere it is sitting of a selected class (Mineral, Flora, etc) twice a day. Beacons take 1 lot, require Maint and Power, and return only the single %'s of the exact spot it's sitting (making is less than Novice Artisan for surveying range) MG must be on the planet to receive the report. If not on the planet, at next visit to the planet the MG receives an update (if the last one is over 12 hours old). The MG must maintain the prereq skill (Survey Equip 3 in present tree) to receive the updates, operate the beacon, or place maintenance on it.


Able to set up a basecamp similar to aRanger, but instead of the Ranger bonuses, it gives the MG a +10 surveying Range (+2 for each box in a branch, and master) that stacks with normal surveying range bonus for up to a 20 x 20 grid at master. Basecamps have to be up for 2 minutes before being effective. MG's while in the basecamp receive their Survey Droid results back 50% faster (10% for each box, and master).


Beacon schematic is attained at Engineering 4.


Basecamp schematic is received at Novice Geologist (Basecamp exp is needed to attain the first box in the Basecamp branch, similar to rangers and scouts)



BASIC TREE:


Novice:

Basecamp Schematic

+5-unit hand surveying bonus


Harvester Efficiency -Surveying Efficiency-

1)+.2 BER - + 1degree less restriction 1)+1 Survey Range -+10% hand surveying bonus

2)+.2 BER - + 1degree less restriction2)+1 Survey Range - +10% hand surveying bonus

3)+.2 BER - + 1degree less restriction-shift e-mail 3)+1 Survey Range - +10% hand surveying bonus

4)+.2 BER - + 1degree less restriction4)+1 Survey Range - +10% hand surveying bonus

10% less harv maint

Base Camps-Surveying Equipment-

1)+2 Camp Surveying range - 10% faster droid results1) Survey droid can return 10% wp
2)+2 Camp Surveying range - 20% faster droid results2) Survey droid can return 20% wp

3)+2 Camp Surveying range - 30% faster droid results3) Survey droid can return 30% wp - place Beacon

4)+2 Camp Surveying range - 40% faster droid results4) Survey droid can return 40% wp - can set tool variables


Master:

+.2 BER (total of +1 BER)

+1degree less restriction(total of 5deg less strict harv placement)

+1 Survey Range (total of 10 x 10 grid)

+10% hand surveying bonus (+50% bonus total for successes)

+2 Camp Surveying range(15 x 15 grid alone,bonus stacks with Surveying Efficiency for a total of20 x 20 grid)

+50% faster droid results

+ Survey droid can return 50% wp


PS Thiswas originallyjust for fun, and was not intended to be a proposal. However, some great ideas got started that same way. If people like it, promote it. If not, we can sit and smile at it, and call it belittling names.


[most recent edit: added Advanced Survey Droids]

Message Edited by Jjiaah on 10-07-2004 07:36 AM

Message Edited by Jjiaah on 10-10-2004 04:31 PM

Jjiaah
Tue Oct 05, 2004 12:02 am
#9






Guruweaver wrote:
I like the idea myself.

Evidence of it's popularity can be seen in the number of players that have made themselves into miners despite there being no such profession.

I'll bring it forward. Please understand, though, that no new content like this is going to happen until after JTL and Combat Update, at the very soonest, probably not for a while after that, even.

Guru






I understand completely where you're coming from. I hope at the very least Smugglers get their love before something like this would be developed (after JTL and Combat). They've been waiting for far too long.


But ideas that are never put on the table can't be put into action.

WylotheUber
Tue Oct 05, 2004 12:56 am
#10

Sounds good...Maybe when surveying, geologists could get a popup window saying that the tool "detected a strange item in the ground", like one of those extra-rich pockets of resources we find when surveying now. When the geologist digs, they can find something, ranging from just getting a broken datapad to a force crystal?


Just an idea, but, as it is, Geologist would be a great post-JTL/CB addition.
Jjiaah
Tue Oct 05, 2004 5:43 pm
#11

Added basic tree breakdown. Nothing is concrete, but I believe it's a good start.
joined42904
Wed Oct 06, 2004 11:13 am
#12

I like most of it. But not the Resource Beacon. The only purpose of such a static beacon would seem to be to help monitor a cross-server trade of static harvs on an ongoing basis without the person having to travel to their location to figure out what they are on.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Jjiaah
Wed Oct 06, 2004 3:34 pm
#13






Giamai wrote:

if the beacon itself can't be used or maintained by someone isn't of this profession that might help with the cross server lot trade issue.


there was another post where someone had suggested giving increased numbers of lots to people tied to survey...maybe that could be incorporated as well and give a little incentive against cross server trading


any thoughts?




I agree. I've modified the template to reflect this.

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