Artisan Archive

Thread: Why Grind?

Saice
Thu Jul 03, 2003 7:18 pm
#1

So whats the point really of grinding? Other then to max out as fast as humanly (macroly) possable?





Explorer 81% Achiever 53% Socializer 46% Killer 20%
ozbej
Thu Jul 03, 2003 7:21 pm
#2

because until higher levels you are worthless in your profession
LLJK_Griz
Thu Jul 03, 2003 7:34 pm
#3

No one wants any of the crappy guns and ugly clothes you make at low level artisan, and if you tried to sell or give away every item you made, it would take weeks to reach an advanced profession.



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GaiusCassar
Thu Jul 03, 2003 9:40 pm
#4

Because once allyour pointshave beenspent the real game starts.

mld0806
Fri Jul 04, 2003 1:07 am
#5

[sarcasm]


Because we don't want to play the game, we just want to get to the end as fast as we can, so it doesn't really matter what we make.


[/sarcasm]


Mike


AKA


Oka Higre
President, HigreCorp




Mike

"Players were right, development was wrong."
ASHRID
Fri Jul 04, 2003 2:29 am
#6

"Because once allyour pointshave beenspent the real game starts."


Exscuse me? What 'real game'?


While I can see why people grind, I would suggest that if you're grinding to reach the 'end game' as fast as possible your going to be disapointed. Once you have maxed out all your skill points what are you going to do if your only reason for playing is to max out?


Quit orcomplain about the lack of content?


What powerlevellers seem to fail to appreciate is they manufacture their own disatisfaction and boredom with a game because the 'miss' all the stuff between starting out and maxing out. Thats where the 'game' is and thats where the content is - its not a case that you cant do 'x' until you are maxed out (where 'x' is a major attraction/selling point of the game)


However I will agree that (certainly with the artisan profession) theres too much competition and not enough quality items (or even demand) at the low end - thus a certain degree of grinding is required by those (like me) who have their eye on one of the higher crafting professions (architect etc), however once I reach Novice in the advanced profession I fully intend to stop grinding and enjoy the progression through the levels at whatever rate my gameplay bestows upon me.

blackweather
Fri Jul 04, 2003 3:57 am
#7






ASHRID wrote:

"Because once allyour pointshave beenspent the real game starts."


Exscuse me? What 'real game'?


While I can see why people grind, I would suggest that if you're grinding to reach the 'end game' as fast as possible your going to be disapointed. Once you have maxed out all your skill points what are you going to do if your only reason for playing is to max out?


Quit orcomplain about the lack of content?


What powerlevellers seem to fail to appreciate is they manufacture their own disatisfaction and boredom with a game because the 'miss' all the stuff between starting out and maxing out. Thats where the 'game' is and thats where the content is - its not a case that you cant do 'x' until you are maxed out (where 'x' is a major attraction/selling point of the game)


However I will agree that (certainly with the artisan profession) theres too much competition and not enough quality items (or even demand) at the low end - thus a certain degree of grinding is required by those (like me) who have their eye on one of the higher crafting professions (architect etc), however once I reach Novice in the advanced profession I fully intend to stop grinding and enjoy the progression through the levels at whatever rate my gameplay bestows upon me.






I think you are missing a few points.


1) a large number of people are only playing low level Artisans as an adjunct to another class, they don't need to Grind to advance, but they are responsible for a glut of crappy cdef pistols on the market.


2) Some people have no interest in low level game play, They may or may not be missing an important part of game play, but it is their option.


3) Some people are only using artisan as a spring board to some other class, an architect doesnt get his first buil;ding until engineer 3, it behooves him to grind to the point where he can open his Arctitectural business.


4) Some people (Im in this crowd) are trying to advance several classes at once, and still stay up with friends. It would really suck to be unable to affect the mobs that my friends are able to kill in short order because I was spending (wasting?) a lot of time on crafting items that I have no use for.



Im sure that there are other equally valid arguments por/con the grinding issue, but it remains a personal approach to role-playing.




Master Ranger, Master Creature Handler; Novice Pistoleer;
Former Artisan; Former Smuggler; Former Architect

Bestine, Tatooine, Scylla

If they ever get it working right...
Orcus Blackweather
Torollin
Fri Jul 04, 2003 6:18 am
#8

A key point missed here about why people grind is they have an advantage on economic fortunes. The first guy on my server that was making bone armor in Mos Eisley was selling for 3k each and they sold like hot cakes. He must have made a fortune. Now there are typically 5-10 for sale at a time, hovering around the 1k mark. The people that grinded to architect are selling houses consistently in the 20k-25k area. But I noticed that tons of people are heading down that profession path which means there will be a ton of house deeds for sale in the coming weeks, so that will drive the price DOWN. Now I'm starting to see droid engineers and they will have an early advantage too.Eventually, you're going to see about 10,000 bone armor pieces for sale for around 50-100c each. Gun prices are already freefalling to the double digits. It's the first comers though that get todip their hands first in the treasure chest and move on.
Micco30
Fri Jul 04, 2003 7:26 am
#9

It sounds like the point of all this "grinding" for many people comesback to making money. Everyone in the game plays for a different goal.I'm a low levelartisan, making "crappy" items and giving the good items away to my friends. I'm not grinding towardany goal (like Droid Engineer, Architect, etc.), just moving along slowly, looking at what the game has to offer and trying to choose my path carefully. That's my choice on how to play.I'll never be a "grinder" and probably will never be a megagazillionaire either. But that's not the point of why I play. From my perspective, you should play the game how "you" want to play it and not the way someone tells you it should be done.



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
GaiusCassar
Fri Jul 04, 2003 1:23 pm
#10

First off I would greatly appreciate it if people would quit telling me "you’re going to be bored a month after you reach end game" how do you know that? Quite frankly I’d love to play a game that wasn’t about freaking levels for once. I’d be happy playing a game that had no levels what so ever.


The fact is most people will have all their points spent withing 3 months of the game. It was designed that way. After that 3 months people have lots of things infinitely more interesting than"ding" level to look forward to. Such as... PAs, PA wars, joining the Galactic civil war, owning a home, owning a shop, running a successful business chain, all the higher level skills trees that SHOULD have been available to starting characters, owning a vehicle, owning a starship, helping to build a city, running a city, and roleplaying. That’s the real game for me, not "ding" oh boy a new level. If people enjoy to slowly make their way up the tree, great, no reason they can't. But some of us are more interested in the other aspects of the game.

Saice
Fri Jul 04, 2003 1:42 pm
#11

Personaly I do a little grinding and a little real crafting. It depends on what I'm into that day. I'm just think it's odd that you see someone in town mineing away for hours and hours just craping out one item and destroying it to get to the next skill box. I'm not saying its good or bad I just find it odd. If that person is having fun macro sampling while running four tools and watching TV hey more power to him. I just can't seem to get that mind set. I grind normaly when I have 1/4th left to go and just really can't wait for that next new thing. Then I go back to crafting, exploring, and finding sweet survey areas to log for later use.




Explorer 81% Achiever 53% Socializer 46% Killer 20%
Avilister
Sat Jul 05, 2003 1:11 pm
#12

I grind, I admit it. I have to. Why? I'm a weaponsmith. What are probablt 70% of the players on the servers? Brawlers or Marksmen. Almsot everyone has one of the two. I happen to have both. Brawlers and Marksmen gain profeciency with a wide variety of weapons as they skill up. Weaponsmiths do not gain the ability to make them for a long, long time. In order to try to get the kind of weapons people want out on the market, I've been grinding to attempt to get to a point to be able to supply them.

As a bit of futher shameless advertisement, I plan to be a melee smith initially, every other weaponsmith I've met (like 3 ) has been a rangedsmith, so I'm gonna supply all them brawlers out there with the beatsticks they wand and need.

Avilister
Novice Weaponsmith, Intrepid, Corellia, Coronet



Topheth, Master Doctor, Teras Kasi Master
Corporate Universal, Eclipse
===================================
Avilister, Master Weaponsmith
Avilister's Weaponshop, (-160, -3060) Coronet, Corellia, Intrepid
Saice
Sat Jul 05, 2003 4:39 pm
#13

I'm going for the two most gimped classes from what I've read around here. Droid eng and Merchant. just made Eng 4 last night.



Explorer 81% Achiever 53% Socializer 46% Killer 20%
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