Artisan Archive
Thread: Why Grind?
So whats the point really of grinding? Other then to max out as fast as humanly (macroly) possable?
Because once allyour pointshave beenspent the real game starts.
[sarcasm]
Because we don't want to play the game, we just want to get to the end as fast as we can, so it doesn't really matter what we make.
[/sarcasm]
Mike
AKA
Oka Higre
President, HigreCorp
"Because once allyour pointshave beenspent the real game starts."
Exscuse me? What 'real game'?
While I can see why people grind, I would suggest that if you're grinding to reach the 'end game' as fast as possible your going to be disapointed. Once you have maxed out all your skill points what are you going to do if your only reason for playing is to max out?
Quit orcomplain about the lack of content?
What powerlevellers seem to fail to appreciate is they manufacture their own disatisfaction and boredom with a game because the 'miss' all the stuff between starting out and maxing out. Thats where the 'game' is and thats where the content is - its not a case that you cant do 'x' until you are maxed out (where 'x' is a major attraction/selling point of the game)
However I will agree that (certainly with the artisan profession) theres too much competition and not enough quality items (or even demand) at the low end - thus a certain degree of grinding is required by those (like me) who have their eye on one of the higher crafting professions (architect etc), however once I reach Novice in the advanced profession I fully intend to stop grinding and enjoy the progression through the levels at whatever rate my gameplay bestows upon me.
ASHRID wrote:
"Because once allyour pointshave beenspent the real game starts."
Exscuse me? What 'real game'?
While I can see why people grind, I would suggest that if you're grinding to reach the 'end game' as fast as possible your going to be disapointed. Once you have maxed out all your skill points what are you going to do if your only reason for playing is to max out?
Quit orcomplain about the lack of content?
What powerlevellers seem to fail to appreciate is they manufacture their own disatisfaction and boredom with a game because the 'miss' all the stuff between starting out and maxing out. Thats where the 'game' is and thats where the content is - its not a case that you cant do 'x' until you are maxed out (where 'x' is a major attraction/selling point of the game)
However I will agree that (certainly with the artisan profession) theres too much competition and not enough quality items (or even demand) at the low end - thus a certain degree of grinding is required by those (like me) who have their eye on one of the higher crafting professions (architect etc), however once I reach Novice in the advanced profession I fully intend to stop grinding and enjoy the progression through the levels at whatever rate my gameplay bestows upon me.
I think you are missing a few points.
1) a large number of people are only playing low level Artisans as an adjunct to another class, they don't need to Grind to advance, but they are responsible for a glut of crappy cdef pistols on the market.
2) Some people have no interest in low level game play, They may or may not be missing an important part of game play, but it is their option.
3) Some people are only using artisan as a spring board to some other class, an architect doesnt get his first buil;ding until engineer 3, it behooves him to grind to the point where he can open his Arctitectural business.
4) Some people (Im in this crowd) are trying to advance several classes at once, and still stay up with friends. It would really suck to be unable to affect the mobs that my friends are able to kill in short order because I was spending (wasting?) a lot of time on crafting items that I have no use for.
Im sure that there are other equally valid arguments por/con the grinding issue, but it remains a personal approach to role-playing.
First off I would greatly appreciate it if people would quit telling me "you’re going to be bored a month after you reach end game" how do you know that? Quite frankly I’d love to play a game that wasn’t about freaking levels for once. I’d be happy playing a game that had no levels what so ever.
The fact is most people will have all their points spent withing 3 months of the game. It was designed that way. After that 3 months people have lots of things infinitely more interesting than"ding" level to look forward to. Such as... PAs, PA wars, joining the Galactic civil war, owning a home, owning a shop, running a successful business chain, all the higher level skills trees that SHOULD have been available to starting characters, owning a vehicle, owning a starship, helping to build a city, running a city, and roleplaying. That’s the real game for me, not "ding" oh boy a new level. If people enjoy to slowly make their way up the tree, great, no reason they can't. But some of us are more interested in the other aspects of the game.
Personaly I do a little grinding and a little real crafting. It depends on what I'm into that day. I'm just think it's odd that you see someone in town mineing away for hours and hours just craping out one item and destroying it to get to the next skill box. I'm not saying its good or bad I just find it odd. If that person is having fun macro sampling while running four tools and watching TV hey more power to him. I just can't seem to get that mind set. I grind normaly when I have 1/4th left to go and just really can't wait for that next new thing. Then I go back to crafting, exploring, and finding sweet survey areas to log for later use.
As a bit of futher shameless advertisement, I plan to be a melee smith initially, every other weaponsmith I've met (like 3
Avilister
Novice Weaponsmith, Intrepid, Corellia, Coronet