Artisan Archive
Thread: Camo Kits
Heh Delta...Looks like we need PSA #3 : The resouces for the new Camo Kits are not finalized!
-gustavef
"The resouces for the new Camo Kits are not finalized!"
- I would find it funny, if someone were to start stockpiling the material now... Just to find that the developers changed the flora requirement to a different resource at the last minute. ![]()
I guess you have never been to Lok or Dantooine? Many times there is no way to go around an agro spawn. Why? Cause there popping up every 30m!
Razjek wrote:
Heh, I am not sure of the effectiveness of using a conceal vs my own ablitiy of avoiding aggressiv mobs. It takes very little effort to go around them when they pop on the radar.
I doubt that the time it takes to gather materials to use the skill, can be less time than it takes to run around trouble.
I think the new skill is more fun than an enhancement to the class, I liken it to weapon powerups, good for certain situations even though the situations will rarely come up in most peoples game.
But because it is a prospective change that has not gone live, most people would rather wait until the change is in to discuss the problems rather than discuss potential problems that could be avoided.
Or even better:
"Hey look at the nice group of Sharput Hunters having a picnic by my Harvestors
"
-gustavef
The camo kit is needed for all the advance planets! I can't get out of Endor(Smuggler Outpost) or Dant. Imperial Outpost without a wall of Aggro Red.
Too many people are taking missions and aborting them and leaving a wall for the rest of us. I had to abort half my missions myself last night at Endor because there was no way around the walls of red, thus compounding the problem
I doubt that the time it takes to gather materials to use the skill, can be less time than it takes to run around trouble.
I think the new skill is more fun than an enhancement to the class, I liken it to weapon powerups, good for certain situations even though the situations will rarely come up in most peoples game.
But because it is a prospective change that has not gone live, most people would rather wait until the change is in to discuss the problems rather than discuss potential problems that could be avoided.
"Heh, I am not sure of the effectiveness of using a conceal vs my own ablitiy of avoiding aggressiv mobs. It takes very little effort to go around them when they pop on the radar."
- I'm more interested in providing the conceal to my group members (namely the medics), who really don't want to get aggroed by the local wildlife.
- I, myself, don't intend to conceal... As I would prefer the beasties attack me, rather than my support. ![]()
- Now if that dang /rescue would just work once and a while, I would be able to save my team members from being squashed ![]()
I think the conceal kits are going to be more "use when you need it" like what you just said. I don't know how many people are actually going to need a tatooine conceal kit, unless you're actively hunting krayts or possibly tuskens, but even then, according to what I've read here, npc's STILL detect you, just at a smaller radius, instead of popping inside of 60m means auto aggro.
Certain planets, you're going to need them, and for doing certain things, but with the resource cost and whatever the time they last, it's prolly not enough to justify applying 1 everytime it goes down.
Anyone know what level wayfaring you need to apply a dathomir kit? I know you need master to craft them, but what about if you buy one...