Artisan Archive

Thread: Shifting resources stopping harvestors? Could we get a message?

shedmyskin
Wed Nov 19, 2003 5:25 am
#1

Ran into this problem several times now where i make a trip to yavin 4 check my haversters and they are working fine. I leave and check 2 days later and the resource shift has stopped my harvesters maybe 4 hours after I had checked them the 2 days before. With a 6000+ round trip to yavin would it be to much for at least a email notifiying me whe the shift stops the harvestors? This is is huge waste not only for the decay on the harvestors but am I expected t check back every couple hours to make sure thier still working?


Wondering if there is anything in the works for a email like when your harvestors run out of upkeep noticifying you of a resource shift that stops your harvestors? Anyone know or ran into similar problems?





Salvang D'Narsa
~ Teras Kasi Master ~
~ Commando 0-0-4-0, Pistoller 0-0-4-2, Smuggler 0-0-3-0 ~
"God loves rebels because we supply heaven with fresh imp souls!"

ASHRID
Wed Nov 19, 2003 5:30 am
#2

Well theres another way to look at this.


If you caught the resource at the begining of its 'life' you know you have 5 days minimum. Anything after than and you have to expect it to have gone. Of course this is a problem if you dont know when the resource arrived.


However I can see some use in emails telling you when the harvester switches off (for whatever reason)

Dex1138
Wed Nov 19, 2003 8:37 am
#3

"If you caught the resource at the begining of its 'life' you know you have 5 days minimum."

Not always the case, sadly. I put some harvs down on Yavin last week. Checked on them 2 days later, there was a shift. No big deal.
Check them two days later, resourcer shifted again the day before! So now I have two groups of under 300 units
I would kill for a msg to let us know there has been a shift. Or anytime a harv stops working for any reason!



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


MadisLylen
Wed Nov 19, 2003 9:05 am
#4

What would be nice if say therewas a communication module to attach to the harvestors/homes/etc that you could actually get realtime status on your harvestors. Say communicate through datapad or something...



Madis Lylen


Scylla

nickbevil
Wed Nov 19, 2003 9:11 am
#5

A message would be a great thing, but I have another idea. How about the harvester, when it hits 0% it automaticly rsets to the highest % material. Or the same type of material you were harvesting. I hate those **edit** resource shifts!



Isame

Master Artisan (former), Master Scout (former), Master Droid Engineer (former), Master Bounty Hunter (former), Master Marksman,
ConaryMor
Wed Nov 19, 2003 9:43 am
#6

Resource shifts keep me playing SWG. If it weren't for the treasure hunt aspect of the weekly shift I would have moved on already.

Bog



Bognor Regis, Ranger of Coventry
New Coventry, The Heart of Corellia
Vendors in the tents by the shuttleport
http://www.guildportal.com/Guild.aspx?GuildID=5215&TabID=39832
Arfindel
Wed Nov 19, 2003 3:44 pm
#7

The game is easy enough as is... resource hunting makes it a little more challenging - including the funny part of resource shifting 2 hours after visiting the harvesters.


It happened to me countless times, I am not disciplined enough to write downthe resource spawn dates. But I am amused instead of angry.





AEN BIOTEK
---------------
FarstarCorelliaTyrena-3448, -659 North Misty Island


Vayde_Aren
Wed Nov 19, 2003 4:31 pm
#8

I recall a wishlist thread, maybe in the DE section? that asked for a remote Harvester monitor, which would at least have let us check the current operating status of our harvesters, and a number of other things that would have been very nice. Alas, look what we have gotten.. goose egg.



VAYDE AREN
R
-Cereus-
Wed Nov 19, 2003 9:13 pm
#9

Actually I think the resource shifts are one of the better things in the game. Imagine you started playing today, all the good resource locations would have been hoarded long ago, and as a new character you would have 0 chance of getting a fair chance. With that said, I do agree that a message would be a wonderful idea, they do it for when your factory finishes a production run, so doing something similar for harvesters would be ideal.



Miyaka Kanzaki

Master Droid Engineer

Tatooine, Chilastra
SirRafaelBH
Wed Nov 19, 2003 9:41 pm
#10

post this in the wishlist, if you havent yet



==========================================================
Commanda - Master Bounty Hunter - Test Center (First "Agent")
Commandess - Master Mandalorian Crafter - Test Center
Stealthy - Master Spy - Test Center
Cpt-James Hook - Master Commando - Test Center

Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
JehannumRaver
Thu Nov 20, 2003 2:24 pm
#11

More or less as I stated in another thread:


I like resource shifts. It keeps things dynamic, and makes hunting for resources all the more interesting. What I don't like is the double penalty that us crafties incur with each resource shift:
- Your harvesters stop working. If you check your harvesters every night, you'll find very few resources the next day, which can really mess up your plans;
- You will have to move harvesters. This is rather pricey since (for example) medium harvesters must have 3000 credits on them before you can redeed them, and the 3000 disappears off the deed. This can get expensive...


I can understand and live with one of these penalties, but not both. I would like to see one of them go:
- Remove the redeeding cost on harvesters; the requirement should just be 100% condition.
- Or... make it so that harvesters continue to harvest a particular defunct resource for one more day after a resource shift, at a diminished rate. That way you will still have a good supply when you next log on, and you will have warning that the resource is going to be depleted soon, because of the diminished rate





Merianna Isen, Master tailor at your service.

Visit Stella and Merianna's Fashion! We have the finest formal, casual and field wear in stock and on display, and you will often find a tailor on hand to serve you personally. You can find us in Mos Luna on Farstar (visit the Mos Luna website)

SirRafaelBH
Thu Nov 20, 2003 3:29 pm
#12

or at least maybe have the harvester switch to the highest resource in the area after the shift



==========================================================
Commanda - Master Bounty Hunter - Test Center (First "Agent")
Commandess - Master Mandalorian Crafter - Test Center
Stealthy - Master Spy - Test Center
Cpt-James Hook - Master Commando - Test Center

Please drop off winnings to any vendor in Commandess's Merchant Tent at 6268, 4278 on Naboo.

Over 2700 McNublets served! Are you a McNublet?
Knightrunner
Fri Nov 21, 2003 5:48 pm
#13

Aye, I wish we could get a message when the harvestor stops running, too. _However_, it just will never happen because of one little problem...our harvestors don't exist. At least they don't exist until someone comes within range of one, only then does the infamous database pull our harvestors from its overtaxed and overheated memory and place them in the game.So here's the rundown:


1) You put theharvestors in a remote location (more likely than not that's where the highest resource concentration is...unless its directly under a city )


2) You leave, the database removes the harvestor from the game.


3) BOOM. Resources shift but with no one at the harvestor's location, the harvestor isn't there to record the shift because the harvestor isn't really in the game.


4) You come back two days later and then thegame puts up the harvestor.But with no resource to harvest for the past two days, the programcalculates that you had yourharvestor digging up a non-existant ore and only then records that your harvestor shut down a day and a half ago.


Hope that explains why we'll not get a message when the harvestors shut down upon resource shifts. At least not until SOE delivers a harder working database and servers.


Page 1 of 2
Previous Next