Artisan Archive
Thread: Please Sticky: YES, Human Artisans can have 14 Experimentation Points!
For any species OTHER THAN HUMAN, the answer is 12 points. Humans, however, have a species bonus of +15 to artisan experimentation. When combined with skill tapes which add up to +25 artisan experimentation, it gives the human artisan an experimentation skill of 140, which equates to 14 experimentation points.
For the doubters out there, here is a picture of the experimentation screen on my human master artisan. As you can see on the left side of the picture, I have 14 points to use.
This comes in very handy when making artisan foods and other artisan products with multiple experimentation lines.
Message Edited by Animi on 10-24-2004 01:34 PM
GraySeven wrote:
If this is true, then it is a bug and should be /bug -ed. The Dev's have stated for a long time that the max bonus for skills tops out at the +120 skill level. No matter how high above that you get, only the +120 counts NO MATTER WHERE THE SKILL POINTS COME FROM. They made no exceptions to this rule during the discussions on SEA's and other skill mod's for any profession.
Unless the Dev's decided that Artisan needed some love, this will probably change now that the cat is out of the bag.
Please point to the dev post where they said what you claim.
This has been around since launch. It's a feature, nota bug. The cat has been out of the bag since they designed the crafting system. Go ahead and submit a bug report and a CSR ticket.
GraySeven wrote:
If this is true, then it is a bug and should be /bug -ed. The Dev's have stated for a long time that the max bonus for skills tops out at the +120 skill level. No matter how high above that you get, only the +120 counts NO MATTER WHERE THE SKILL POINTS COME FROM. They made no exceptions to this rule during the discussions on SEA's and other skill mod's for any profession.
Unless the Dev's decided that Artisan needed some love, this will probably change now that the cat is out of the bag.
The only skills with a cap of 120 are melee defense, ranged defense, dodge, counterattack, and block. And that is only capped with bonuses from skill boxes. You can still add +25 from SEAs and any applicable food or Squad Leader bonuses on top of that. The 120 cap wasn't even an initial design, it was added in somewhere around publish 6 or 7 to limit defense stackers.
This was covered during one of the stratics Dev chats, which unfortunately I can't find in their archives. If you've got a link to a Dev post that disputes this, though, I'll gladly correct my information.
I don't think it is a bug that needs to be fixed. It's a racial bonus. Just like the Twi'lek entertainment bonuses, etc.
I'll add it to the useful postings sticky.
Guru