Artisan Archive

Thread: Please Sticky: YES, Human Artisans can have 14 Experimentation Points!

Cobacca1
Tue Oct 26, 2004 8:39 am
#14

"but at least those people with 14 can make really awesome powerups"


No, power up's are experimented on 1 line only, so they max out on 10 experiment points, sadly the extra 4 points are useless for those...



___Cobacca___
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Generations Guild (GEN)

Animi
Tue Oct 26, 2004 11:03 am
#15






Cobacca1 wrote:

"but at least those people with 14 can make really awesome powerups"


No, power up's are experimented on 1 line only, so they max out on 10 experiment points, sadly the extra 4 points are useless for those...






Not necessarily. You can get some pretty amazing powerups if you get a critical failure during the experimentation process. I've had powerups where there are 5 stats and the first two are at the normal levels, but the next three are all really high, like 8.58, 7.41, 7.25. That's because the stats get all wonky after a crit fail, but you can recover if you have 14 points.



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Korlan
Tue Oct 26, 2004 11:33 am
#16







GraySeven wrote:

If this is true, then it is a bug and should be /bug -ed. The Dev's have stated for a long time that the max bonus for skills tops out at the +120 skill level. No matter how high above that you get, only the +120 counts NO MATTER WHERE THE SKILL POINTS COME FROM. They made no exceptions to this rule during the discussions on SEA's and other skill mod's for any profession.


Unless the Dev's decided that Artisan needed some love, this will probably change now that the cat is out of the bag.







not to burst you bubble here, but is a SPECIES bonus... aka... a trait that we are Natural craftsmen... just like other SPECIES get bonus in areas we don't.


We also get Leadership, but that was taken out in beta... so let us humans have our 14 pts, please and thank you.

Message Edited by Korlan on 10-26-2004 02:34 PM



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DaBarius
Tue Oct 26, 2004 5:16 pm
#17






Animi wrote:





Cobacca1 wrote:

"but at least those people with 14 can make really awesome powerups"


No, power up's are experimented on 1 line only, so they max out on 10 experiment points, sadly the extra 4 points are useless for those...






Not necessarily. You can get some pretty amazing powerups if you get a critical failure during the experimentation process. I've had powerups where there are 5 stats and the first two are at the normal levels, but the next three are all really high, like 8.58, 7.41, 7.25. That's because the stats get all wonky after a crit fail, but you can recover if you have 14 points.





Yeah Animi is right... with failures.. u get awesome 5-6 stat powerups



<GLA>
Barius
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Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Cobacca1
Wed Oct 27, 2004 8:13 am
#18

"Not necessarily. You can get some pretty amazing powerups if you get a critical failure during the experimentation process. I've had powerups where there are 5 stats and the first two are at the normal levels, but the next three are all really high, like 8.58, 7.41, 7.25. That's because the stats get all wonky after a crit fail, but you can recover if you have 14 points."


I never knew this.... how cool. Now I am praying for a crit fail.. lol. I wondered how people got the 5+ stat power-ups, I have never been able to make more than 4 stats, and I have only done that once. Thanks for the info.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

DaBarius
Wed Oct 27, 2004 6:57 pm
#19






Cobacca1 wrote:

"Not necessarily. You can get some pretty amazing powerups if you get a critical failure during the experimentation process. I've had powerups where there are 5 stats and the first two are at the normal levels, but the next three are all really high, like 8.58, 7.41, 7.25. That's because the stats get all wonky after a crit fail, but you can recover if you have 14 points."


I never knew this.... how cool. Now I am praying for a crit fail.. lol. I wondered how people got the 5+ stat power-ups, I have never been able to make more than 4 stats, and I have only done that once. Thanks for the info.




Yeah. I always get either 3 or 4 stat ones... the 5 and 6 stat powerups are pretty hard to get




<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Zandergeef
Thu Oct 28, 2004 3:04 pm
#20



GraySeven wrote:
If this is true, then it is a bug and should be /bug -ed. The Dev's have stated for a long time that the max bonus for skills tops out at the +120 skill level. No matter how high above that you get, only the +120 counts NO MATTER WHERE THE SKILL POINTS COME FROM. They made no exceptions to this rule during the discussions on SEA's and other skill mod's for any profession.
Unless the Dev's decided that Artisan needed some love, this will probably change now that the cat is out of the bag.





I believe the cap is 125 points to something before SEA. Then a +25 max added from SEA. This means that you would actually cap at 150 using all the the game and skill attachments will give you.

This means that you can have 150 dodge(125 from pistoleer and fencer + 25 from SEA) etc..


The reason that crafters get the 12 points is cause they get the 100 points from the game skills and then up to 25 from SEA's resulting in 125 or 12 experimentation points. With human artisans you can get 115 from the game skills and then another +25 from SEA's to give you 140 or 14 experimentation points. All this is within bounds of what they have stated as the rule.

I think unarmed damage might be an exception but I am not sure.

Be sure to correct me and point to me where the developers say it isnt true for anything that I have said.



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MagenShae
Wed Jun 08, 2005 6:57 am
#21

14 points when making artisan foods (post CU) is very very nice indeed






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GatorSpear
Tue Jul 26, 2005 6:51 am
#22






Animi wrote:





GraySeven wrote:

If this is true, then it is a bug and should be /bug -ed. The Dev's have stated for a long time that the max bonus for skills tops out at the +120 skill level. No matter how high above that you get, only the +120 counts NO MATTER WHERE THE SKILL POINTS COME FROM. They made no exceptions to this rule during the discussions on SEA's and other skill mod's for any profession.


Unless the Dev's decided that Artisan needed some love, this will probably change now that the cat is out of the bag.





Please point to the dev post where they said what you claim.


This has been around since launch. It's a feature, nota bug. The cat has been out of the bag since they designed the crafting system. Go ahead and submit a bug report and a CSR ticket.






Lol......... I do hope you are not contending that some bugs that were originally in the game are not STILL HERE!! :/




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Thassk
Thu Oct 13, 2005 4:13 am
#23


so 125 + the 15 natural mods = 140 = 14 points .. understandable ...


but heres my question ... as a human artisan .. forgetting any other crafting proffession ( lets assume one's wish was to ONLY master artisan) if this person had a suit ( +25 ) and became 14 points .. what would the force experimentation bonus found in the FS skill trees do for this person? would it benefit him/her at all?


and if these force experimenatation points as quoted from their description ( go towards the crafting of ANY objects) wouldnt it be possible for say a non human with a +25 suit get to be a 14 point artisan as well?



im new to crafting my apologies


Message Edited by Thassk on 10-13-2005 04:14 AM



vThasskv
Rolfie
Thu Oct 13, 2005 5:09 am
#24






Thassk wrote:


so 125 + the 15 natural mods = 140 = 14 points .. understandable ...


but heres my question ... as a human artisan .. forgetting any other crafting proffession ( lets assume one's wish was to ONLY master artisan) if this person had a suit ( +25 ) and became 14 points .. what would the force experimentation bonus found in the FS skill trees do for this person? would it benefit him/her at all?


and if these force experimenatation points as quoted from their description ( go towards the crafting of ANY objects) wouldnt it be possible for say a non human with a +25 suit get to be a 14 point artisan as well?



im new to crafting my apologies



Message Edited by Thassk on 10-13-200504:14 AM





Force skills to not give you anymore experimentation points. They only improve your chances of getting an Amazing result when you Assemble, Experiment, or Repair.





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Thassk
Thu Oct 13, 2005 5:17 am
#25



ahh ty ...

Message Edited by Thassk on 10-13-2005 05:18 AM



vThasskv
Epak
Fri Nov 04, 2005 4:51 pm
#26

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