Artisan Archive

Thread: Can you say price increase? I knew ya could.

Jonin
Tue Jul 08, 2003 3:51 pm
#1

Well with this latest patch laying the smackdown on us Artisans, I hate it for my customers but i'm going to be increasing prices on all the stuff I craft now.I have to make it worthwhile.Paying for harvesters and the time to sample is going to affect me alot.How about you guys?



Amesmi

No signature since 2003.Why start now....
apcro
Tue Jul 08, 2003 3:53 pm
#2

It's unlikely I'll increase my prices. It's easy enough even now for me to get resources and to get credits to pay for maintenance.



--
ýnºÜó
Dhraven
Tue Jul 08, 2003 3:56 pm
#3

How funny is this. The poor (newbies) get poorer, and the rich (those at high ranks all ready) get richer.




-- Uncle Tom [Miner/Merch/Architect] Radiant

Shrap
Tue Jul 08, 2003 4:09 pm
#4

They usually call it capitalism, Raven.



Griffin Lightwing, Scylla

Those who live in glass houses should shower after dark.
-Don't know who said it, but I'm sure it wasn't Confucious

Personally, I love drop-outs. My sweat shop's full of 'em!
Seretus
Tue Jul 08, 2003 4:39 pm
#5

actually capitalism would give us an inherant ability to change the circumstances, and in this situation we cannot. This is a dictatorship and SOE is the ruler. Fortuanatly we do not have to pay the 15 bucks a month fee to be laughed at by devs.


Everyone is going to feel this in price raises from artisan products and/or artisans will become the most useless skill class in the game because the only ones who can master it are the ones who got in before the nerf.

NovaSpice
Tue Jul 08, 2003 4:42 pm
#6

"Everyone is going to feel this in price raises from artisan products and/or artisans will become the most useless skill class in the game because the only ones who can master it are the ones who got in before the nerf."


Well said Seretus, well said!


And I'm in agreement with the thread starter. Sorry to all my customers. Prices just went up big time. You thought I was gonna sell you that Bone Armor Helmet for 500 didn't you? Try more like 2000.

BaronFelon
Tue Jul 08, 2003 5:10 pm
#7

This new change is awful I have posted on as many boards as possible. If I get kicked off, at least I let them know how this consumer felt.
Leyth
Tue Jul 08, 2003 5:23 pm
#8

reading ravens' post i beleive this is a job for robin hood just tell him not to stop by my house.......i need this money for all my droid porn mags...i got the july edition its got the paparazzi pics of r2-d2 and a probots trip to naboo....crazy stuff man lol




=--=--=--=--=--=--=

Leyth Gorgeis
Master Armorsmith

=--=--=--=--=--=--=
The Shack -3970, 4080 Naboo Theed


Philomorph
Tue Jul 08, 2003 5:29 pm
#9

Well considering they just opened a brand new server, I hope we'll see how this affect things in a place where *no one* got in before the nerf. Maybe things will be really bad there and they'll have to un-nerf. We'll have to wait two weeks and see.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
ewokkillah
Tue Jul 08, 2003 10:07 pm
#10

Let me get this straight. You are upset because you actually have to pay for your harvesters. GASP. Some of the more honest folks were already paying for the harvestors and putting power in them. I for one am glad that they changed this. I hope this stops all the cheaters dead in their tracks.



Michi Mi'i
Stalker of Hypocrites (retired)
Fracture
Tue Jul 08, 2003 10:26 pm
#11

I never really saw this as a cheat!


Ok, so it's kind of implied that you're supposed to be paying maintenance, but there is a penalty for not paying it -- your buildings degrade until eventually they just disappear. I thought this was a valid option in game.


"Ya, my personal harvester was pretty cheap, so I just kind of let it fall apart. But when I moved up to the Mondo Harvester I was making enough cash to keep it well maintained. And it has served me well for months."


It also makes sense because Artisans make their money from selling stuff. And being able to put up a personal harvester, get some mins from it as it slowly wastes away, and then sell goods to start brining in cash and accessing the higher tiers just seems like a valid path -- it lets an Artisan advance solely by crafting. After this patch, an Artisan has to run missions to make money as well as crafting to advance their skills.


Compare this to a scout. The scout can run missions to make money and buy his equipment. While he's doing this he can be collecting hides from the creatures he kills. So he can make money at the same time as he's advancing his skills. Same for any of the combat related classes who can work on destroy missions while advancing their skills.


The situation is the same for Medics and Entertainers (admittedly provided that people tip) -- they can raise their skills while making money.


So the way I see it this makes Artisans the only class who are forced to go through a pure money making phase before they can move on to developing their chosen skills. I think the amount of money required to build and maintain a personal harvesteris so high that it makes it more difficult than it should be to get past the manually sampling and crafting phase. I saw the personal harvester, with the ability to let it fall to pieces, as the natural tool to break out of this phase.


If you put in the effort to maintain your harvesters, then more power to you. I hope they serve you well.

Ninachuu
Tue Jul 08, 2003 11:32 pm
#12

i guess eventually i'll have to stop giving my stuff away to the newbies that look nekkid and selling them for insane prices in teh bazaar .. yea that's what i'll do.



pfft .. yea right after i start charging for training anyone in anything i can. Freakin greedy bastards.




Ninachuu - Master Architect, Merchant and Artisan
Pikadene Furniture and Construction
A Division of Crimson Phoenix Clan (CPC)
Vendor in the Mango Market Mall south of Theed (-5739 x 2963)
Dualedge
Wed Jul 09, 2003 12:07 pm
#13

Powering the harvesters isn't my issue. It's the high consumption rate that is the problem. I have always put power in them before this patch. Now I can't keep them running long enough to be worthwhile. Hope everyone likes not being able to sell harvesters like they use to. Demand will drop alot while the cost for resources will skyrocket. Feel sorry for all the architects out there. They are going to feel the biggest hit of this patch.
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