Artisan Archive

Thread: Can you say price increase? I knew ya could.

manwe_sulimo
Wed Jul 09, 2003 12:27 pm
#14

Hell, I'm halfway to weaponsmith and I dont feel like putting the upteenzillion hours in to get the other half. I thought about getting harvesters but who knows how long thats gonna take me to sample all the resources I need to build them. I hope nobody asks me to build them some bone armor because with all the crap I'd have to go through to get the stuff for it I would (like someone else said) have to charge them anunrealistically high pricefor it. I guess now I'm just gonna have to go onmission parties to get credits so I can buy my resources on the bazaar from surveyors who got harvesters up before the ubernerfthat we artisans got hit with.



Elros Tar-Minyatur / Morgoth
MrSloth
Wed Jul 09, 2003 3:03 pm
#15

I won't be raising prices now. I always paid up maintence and had my prices set. This changes nothing for me. All good. Maybe people will start setting decent prices for things now instead of giving them away.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Sharukh
Wed Jul 09, 2003 3:15 pm
#16

One thing to keep in mind when you raise the prices on what you are making and begin buying all your required resources. The people who usually farm all the materials will raise their prices. We all know this will be inevitable.


Expect to see more of this kinda stuff going into the game. I know Sony did not intend everyone to be Master such and such 3 weeks into the game. Sony has begun slowing the game down as they always do.


Gemini

Jedi_Titus
Wed Jul 09, 2003 3:26 pm
#17

Well you guys do realize everything is now dependant on people actually buying artisan stuff at a desent price. Last I checked very few peole were willing to buy much of anything from us. A combat character is ready for a better weapons than a CDEF (or D18 for that matter) in only a few hours. (and don't get me started on power-ups or crafting/survey tools)


So we either sell a ton of stuff cheap, a few things for insane prices, or do tons and tonsof delivery missions.


Artisan/crafters I think is the most handicaped profession out there since we have to get tons of resources to make stuff to advance. While the stuff we make won't sell (usuallyin my experience at least). Do combat characters need to make several thousand creds per day just to break even? nope.



And for the record I always power and maintain my harvesters, so far being fedx man has kept me going. But it is starting to get really old.




Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
ScarletPhoenix
Wed Jul 09, 2003 6:36 pm
#18

First thing, bone armor for 500? That seems a little cheap even to begin with.I've sold CDEFs for that much. You're not even getting back the fair market value of the resources you put into it.


Secondly, I've been keeping up on my harvesting so far by paying maintenence.




- The Bothan
ScarletPhoenix
Wed Jul 09, 2003 6:40 pm
#19

Sorry. To continue my message, here's how you make money. In any business. Figure out your expenses for making an item (include resources at fair market value, harvester expenses, etc). Jack it up by a couple hundred credits for your time and effort. Check the bazaar and see if your prices are in line. If they're lower, so much the better. If they're higher, tone it down until you're losing money on the harvester upkeep. If you're any good, you should have a higher quality product than 3/4 of the people out there.


Thirdly, yes, they can say bye-bye to a lot of artisans. The ones that really didn't want to do it in the first place. This isn't EQ crafting or AC2 crafting. You don't just happen upon materials incidentally andtake it up as a side job, you have to commit to it and actually sell your products for a profit. I didn't master artisan before the patch, and I sure as hell am still going on to my elite professions.




- The Bothan
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