Artisan Archive

Thread: Macro sampler transitioning to harveters

SeTacPot
Thu Aug 14, 2003 9:00 am
#1

OK, so there is a way around the patch so you can continue to macro sample without the popups. However, after reading the "WHAT!?!?!? Cant sample worth crap anymore!!!'" thread the harvester group has made me realize the error of my ways. ;-) To the folks who so strongly advocated the use of harvesters could you answer some simple questions please?

1) Do you actually have to visit each harvester to supply power, maintenance, and pick up your resources?

2) Do the wind generators need to be physically close to the harvesters?

3) Aren't there solor powered generators as well? How do they compare to the wind gens?

4) What is a reasonable price for medium harvesters?

5) Where can you buy them? (anyone have any for sale on Wanderhome?)

Thx,

STP
Kyrandir
Thu Aug 14, 2003 9:09 am
#2

1) Yes.


2) No, but it makes life a lot easier if you're not trekking 2k meters between all your harvesters and wind generators.


3) Yes. I've heard that the efficiency of the solar gens is about 60% greater than wind...in other words, you'll get 60% more power in teh same amount of time. I don't have any solar gens so I don't know for sure.


4) I've seen them go for 15k.


5) Architects make them.


Hope that helps out a little bit.

Dhraven
Thu Aug 14, 2003 9:10 am
#3



SeTacPot wrote:
OK, so there is a way around the patch so you can continue to macro sample without the popups. However, after reading the "WHAT!?!?!? Cant sample worth crap anymore!!!'" thread the harvester group has made me realize the error of my ways. ;-) To the folks who so strongly advocated the use of harvesters could you answer some simple questions please?

1) Do you actually have to visit each harvester to supply power, maintenance, and pick up your resources?

2) Do the wind generators need to be physically close to the harvesters?

3) Aren't there solor powered generators as well? How do they compare to the wind gens?

4) What is a reasonable price for medium harvesters?

5) Where can you buy them? (anyone have any for sale on Wanderhome?)

Thx,

STP




1) Yes, I visit each of them, but I set the Credits/Power to alternate, so that I can visit a small group of them in one visit per every few days.

2) No, Wind generators can be any where. You transfer the power manually.

3) Solars are like Wind, they go any where and you move the power to the harvester.

4) Medium goes for 15k/cr - 20k/cr, for Mineral. Often 3k-6k more for any other type.

5) Lots of Architects have them for sale by direct order.

I used to Macro Sample. But with 5 Harvs, I could mine 10k resources a day. Sell it all, and make 25k-30k a day, and still have free time to do other stuff.

I made 240k in a week, and this was after 3 days of running my first few harvesters.




-- Uncle Tom [Miner/Merch/Architect] Radiant

kasuta
Thu Aug 14, 2003 9:12 am
#4

Hi Setac, I am glad that you are willing to try this out! I am certain that you will be glad you did. First, there is an excellent resource at www.swgcraft.com called the resource calculator, there's a link to it on the left side of the page. It will tell you the power and maintenance required for various harvesters along with your expected output.


As of this time, you do have to visit each harvester in person for power, maintenance and resource retrieval. I have 8 harvesters and I spend about 1/2 hour each time I do this...sometimes daily, sometimes every other day.


The wind harvester does not need to be near the other harvesters but it certainly makes things easier. There are solar generators, they cost a great deal more than the wind generators and they cost twice as much to maintain but they also output twice as much. The benefit is they only take up 1 lot space and yield twice the resource.


Medium harvesters, well the price will vary greatly. You can buy them from an architect. For the personal harvesters and wind harvesters you only need to find an engineer from the artisan line. I hope this helps!




____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
todoboffin
Thu Aug 14, 2003 9:15 am
#5

Harvesters work well, as long as the resources do not shift. I have found since I moved to harvesters, I no longer even have the desire to macro sample.

1.) Yes, you do have to visit for power, money and retrieving resources. It is possible, if you have enough, to pay power and money for a long period of time so you do not need to visit everyday. However the resources move frequently and you cannot pull the power and maintenance out, so you have to find the "comfort zone" for yourself.

2.) No, they do not HAVE to be close. It is very convenient if they are, as wind generators even on a 25% vein do gather a good amount of wind.

3.) No idea. Cannot find anyone on my server selling solar yet. Sorry

4.) I would post a thread in your server forum, and watch them come running!

Hope this helps.



----
Todo Boffin
Blacklung Mining
SeTacPot
Thu Aug 14, 2003 1:48 pm
#6

Thx to everyone who replyed. Checked the Wanderhome forum and one near the top just happpppppppend to be about someone looking for medium harvesters don't ya know?? Anyway, one of the responses said they go for 110-150k!??!? Doesn't that seem like a little much? A response further down listed the price ranges below:

"Medium mineral extractors will run you about 15-25k

Medium Chemical / Gas = 40-55k

Solars = 22k

Fusion = 100-150k

Heavy extractors 100-200k depending on type."

Is that more what i should expect to pay? Also, I assume I would buy a wind gen from an artisan as well?

Hey, if any of you happen to be on the Wanderhome server and have harvesters for sale please shoot me an email (SeTacPot). Heading to Tahoe after work today but I will be back Saturday afternoon.


Thx again for your respones....they are very helpful

STP
ajm317
Thu Aug 14, 2003 1:53 pm
#7

The guy must have thought he meant heavy.



That's the price for a heavy.



Either that or he's an idiot.



The prices you have there are reasonable (alothough I wouldn't pay 200k for a heavy, more in the 110-150 range.)




--------------------------------------------
Proprietor of the Theed Galactic Mall, located at -5648, 3189
Member of the Kauri Chamber of Commerce.
www.kaurichamber.com
Dex1138
Thu Aug 14, 2003 3:05 pm
#8

The calc at swgcrafter (http://dynamic6.gamespy.com/~swgcraft/) is a little out of whack.
It says (for sm harvester) it takes 25/hr or 600/day for power. The one I set up this moring takes 30/hr. Or does the power usage change for some reason?



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


Philomorph
Thu Aug 14, 2003 3:09 pm
#9

SeTac, those prices sound about right, depending on your server. They are close to what I charge on Gorath.


For the guy who sai he pays 15-20k per day for harvesters, keep in mind that's for a full load of 10 mediums, which cost 1500 cr per day maintenance.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Kisedd
Thu Aug 14, 2003 9:11 pm
#10

An artisan can make all the low end ones. You can buy those for 1000-2000. If you are starting out and aren't loaded, that is a good way. If you are an artisan you can make your own for about 500, but the quantiies are a little larger so sometimes its just best to pay someone for their time.


Mediums and Larges aren't very economic unless you fill your lots up.

Noggs_Hambo
Thu Aug 14, 2003 11:39 pm
#11

I sell the harvesters (personal) for 750 cr and wind-generator for 1500 cr





Noggs Hambo
Citizen of Hale
Hale, Naboo, Eclipse (340, -4233)


Host3h
Fri Aug 15, 2003 12:18 am
#12

Todoboffin, if you're willing to make the trek to Talus, at 4028,4203 you will find my shop, it has a solar gen for sale, 10k



I highly recommend the use of the www.swgcraft.com harvester calculator for any math you have to do




Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

nethervoidartisan
Fri Aug 15, 2003 12:46 am
#13

The one thing that does suck about harvesters is you end up paying about 15k every two days to keep them running. I'm a novice weaponsmith, so I can't afford to sell off 30% of my resources to pay for my harvesters. I need that steel to grind with, so I end up running about 25 missions every two days to pay for them all. That really sucks.



Nether Void of Flurry- Expert Weaponsmith (3.4.0.4)
CalDak Industries - Weapons Division
Tatooine, Mos Espa (-4267, 2547)
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