Artisan Archive
Thread: Melee Powerups
What melee powerups sell the best? Alot ofmelee weapon userson my server dont have an answer for me lol. Thanks for any and all responses ![]()
Frotarr
Probably health, but i get requests for action and mind.
My personal ideal melee powerup would be
action +
Speed +
Min Damage+
Max Dam +
As a TK -
Mind +
Max +
Min +
all others don't really matter. (i'm a doc too... so that is why the others don't matter for me)
Speed is useless to any TK that has the 2nd box of power tech....
J/Tharg!
(btw- just looking in here cause i built a new crafter toon... hehe)
ever played a melee character? i had a brawler 2/3/3/1 and with one handed (that is one of the three's) i was already doing over 800 damage per special. if i could get 30% or more max/min damage. i might as well solo krayts by the time i was a simple master. lol. So in my idea, it looks like they're okay with 14-16% but not 30-32%
*shrug*
Yes, please tell all.
I see various types of melee power ups but was wondering about a few things.
I have seen power ups with max range modifiers and was wondering what that really means. Is there a power up for melee weapons that increases accuracy?? That would be so beneficial to swordsmen and especially Pikemen.
and they suck..only +10% on both
Message Edited by Asharin on 05-19-2004 06:24 PM