Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

Jasarina
Thu Aug 21, 2003 2:46 pm
#1

I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.


Thanks,


1. New Profession: Miner Class


2. Harvester Limitations of any kind


3. Remote mointoring of structures though mails only


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


5.More Lots based on crafting skill


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


8.1 screen crafting UI with tabs


9. 1 screen structure UIwith tabs


10. Remove the shaded background from crafting so we can chat while crafting


11. Ability to create custom schemtics though a custom crafting interface.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..






Jaliss Anarwayn
Artisan of many talents
Mocras
Thu Aug 21, 2003 2:54 pm
#2

1. New Profession: Miner Class


No


2. Harvester Limitations of any kind


Yes


3. Remote mointoring of structures though mails only


No


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes


5.More Lots based on crafting skill


Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes


8.1 screen crafting UI with tabs


Yes


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


Yes


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes



Thanks,


Bob'the Builder

BarboGato
Thu Aug 21, 2003 2:59 pm
#3

1. No


2. No


3. YES


4. Yes


5. YES


6. No


7. Yes


8. Yes


9. Don't care


10. Don't care


11. Yes


12. Yes


My number one issue would be 5, more lots based on crafting skill.


Barbo Gato
Master Artisan - Architect - Rifleman
Valcyn




-----------------------------------------------------------
Barbo - Master Shipwright, Master Weaponsmith, Master Artisan
Mayor of Wassabi
-----------------------------------------------------------
Weapon, Ship and Artisan Vendors at 952 6043
Planet Lok in the wonderful city of Wassabi
Dalnin
Thu Aug 21, 2003 3:08 pm
#4

1. New Profession: Miner Class


Yes


2. Harvester Limitations of any kind


Yes


3. Remote mointoring of structures though mails only


No (I would rather see remote monitering done another way)


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


No


5.More Lots based on crafting skill


No... maybe? (Depends on how many I guess)


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes


8.1 screen crafting UI with tabs


Yes


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


Yes


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


YES



Dalnin
(Bubo Ubotin, Lowca)




Bubo Ubotin, Lowca
Master Weaponsmith/Merchant
Retired
Feklhr
Thu Aug 21, 2003 4:05 pm
#5

1. Yes
2. Yes
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. No
9. No
10. No
11. No - want more DB problems!
12. Yes


Feklhr Garibaldi

tsxx1
Thu Aug 21, 2003 4:22 pm
#6

1. Yes, provided it offers clear advantages over Artisan

2. Yes

3. Maybe. Remote Monitoring through the datapad may be easier to code.

4. Yes

5. No. Yes if implemented in the form of a +Lot mod that could be assigned to non-Artisan professions (Business-only merchant, medic, etc.)

6. Yes

7. No

8. Yes

9. Yes

10. Don't care

11. Interesting. Need more detail.

12. Yes



--Jehryn
New Haven, Corellia
speardancer
Thu Aug 21, 2003 4:24 pm
#7

1. New Profession: Miner Class



As long as it's given a reason to exist...

2. Harvester Limitations of any kind



Only on larger harvesters, put some commitment into geting high quanities of resources.

3. Remote mointoring of structures though mails only



Needs to be combo of e-mail, and terminals as below.

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..



A must !!!!!!

5.More Lots based on crafting skill



perhaps.... and do medics who use harvesters for thier resources count?

6. A salvage command to allow us to salvage some of our materials back from something we crafted.



No.

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*



That's "Forge"... But a must. Give to miners if they come back, if not, give to artisians.

8.1 screen crafting UI with tabs



The process does need to be streamlined, but don't know if this is the right answer...

9. 1 screen structure UI with tabs



Same as #8

10. Remove the shaded background from crafting so we can chat while crafting



We got rid of one, the rest need to go.

11. Ability to create custom schemtics though a custom crafting interface.



Would be nice, but could be highly problematic to implement.

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..



More, yes. Forced, no.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Zigabob
Thu Aug 21, 2003 4:24 pm
#8

1. New Profession: Miner Class - Yes


2. Harvester Limitations of any kind - Yes


3. Remote mointoring of structures though mails only - Yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - No


5.More Lots based on crafting skill - No


6. A salvage command to allow us to salvage some of our materials back from something we crafted. - No


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - No


8.1 screen crafting UI with tabs - No


9. 1 screen structure UIwith tabs - No


10. Remove the shaded background from crafting so we can chat while crafting - Yes


11. Ability to create custom schemtics though a custom crafting interface - No


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - No


Ziga Freysen


Valcyn

Hazarstanagge
Thu Aug 21, 2003 4:43 pm
#9

1. New Profession: Miner Class
yes
2. Harvester Limitations of any kind
no
3. Remote mointoring of structures though mails only
No
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes
5.More Lots based on crafting skill
Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
yes
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes
8.1 screen crafting UI with tabs
Yes
9. 1 screen structure UI with tabs
Yes
10. Remove the shaded background from crafting so we can chat while crafting
Yes
11. Ability to create custom schemtics though a custom crafting interface.
Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes



WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Lizard_SF
Thu Aug 21, 2003 4:47 pm
#10

1. New Profession: Miner Class


YES.


Features could be harvester improvements, resource manipulation, ability to find 'uniques' (special gems, rare metals which can be used in place of any specific metal in a schematic, control of mining droids (which will scour the planet for a specific resource, harvest some, and return), and so on.


2. Harvester Limitations of any kind


YES


Novice Artisan or Novice Medic gets Personal Harvester, other certs as skills advance.


3. Remote mointoring of structures though mails only


YES.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


YES.


5.More Lots based on crafting skill


NO. I like being forced to make choices between being a miner and being a homeowner and being a shopkeeper. More lots=more resource glut and less diversity.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


YES.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


YES.


8.1 screen crafting UI with tabs


YES.


9. 1 screen structure UI with tabs


YES.


10. Remove the shaded background from crafting so we can chat while crafting


YES.


11. Ability to create custom schemtics though a custom crafting interface.


YES -- with the caveat this needs careful control and balancing.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


YES.



(Sorry about the comments, but I set my answers bold and big so you can scan them quickly.)

ThatScruffyLookingGuy
Thu Aug 21, 2003 4:54 pm
#11




1. New Profession: Miner Class


No.


2. Harvester Limitations of any kind


No.


3. Remote mointoring of structures though mails only


Absolutely NOT. - It's the only that throws this. Emails are nice, but can't we do 4, too?


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


YES


Terminals are great for houses, the Droid thing is something else. There's no point in having a Droid that you call only to ask a question about your property. Having a Droid that MAINTAINS your property is what we need. There's a lot of posts on this in the DE boards, too.


5.More Lots based on crafting skill


No. What we need is more storage space in houses. More lots just means more harvesters for the greedy.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


You mean Forge, but I'm going to vote No on this one.


8.1 screen crafting UI with tabs


No.


9. 1 screen structure UIwith tabs


No.


10. Remove the shaded background from crafting so we can chat while crafting


No.


11. Ability to create custom schemtics though a custom crafting interface.


Ooooooo.... This is a tempting, tempting subject. As a programmer it is a task that would be INCREDIBLY difficult to implement... I'm voting YES, but we'll see what happens.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes.

GunWeiKee
Thu Aug 21, 2003 4:59 pm
#12

1. New Profession: Miner Class
Yes


2. Harvester Limitations of any kind
No


3. Remote mointoring of structures though mails only
No


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes


5.More Lots based on crafting skill
Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
No


8.1 screen crafting UI with tabs
Don't Care


9. 1 screen structure UIwith tabs
Don't Care


10. Remove the shaded background from crafting so we can chat while crafting
Yes


11. Ability to create custom schemtics though a custom crafting interface.
Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Don't care

TheUrbanPrimate
Thu Aug 21, 2003 5:26 pm
#13


1. New Profession: Miner Class


Yes ...Absolutely!!! Although as a "Prospector" class that collects all forms of resources. People will specialize on their own.


2. Harvester Limitations of any kind


Yes ...so long as their is a prospector class. Such a class should have a clear advantage when using harvesters.


3. Remote mointoring of structures though mails only


Yes ...but I think that a more informative method could be used than email.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


No ...absolutely NOT! Making harvesters easier to use will kill the resource collection business. With or without a prospector class, some of us want to collect resources. Don't kill a valid segment of the game economy.


5.More Lots based on crafting skill


No ...This would only be cool if the prospector/miner class is out of the question. I would much rather see class skills thatenhance harvesters using existing lots rather than additional harvesters polluting the landscape.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No...I don't really care one way or the other on this one.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


No ...Although I wouldn't oppose it if the prospector/miner class is out of the question.


8.1 screen crafting UI with tabs


Yes ...I don't really care one way or the other on this one.


9. 1 screen structure UIwith tabs


Yes ...I don't really care one way or the other on this one.


10. Remove the shaded background from crafting so we can chat while crafting


Yes ...I don't really care one way or the other on this one.


11. Ability to create custom schemtics though a custom crafting interface.


Unknown ...I don't have enough information on this one to decide either way.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes ...I'm all for more variety in the game and a more viable economy!

Page 1 of 11
Previous Next