Artisan Archive
Thread: Poll Please post only yes or no to each idea 8-21-03
1- Definitively yes
2- Why?
3- no
4- yes
5- yes
6- no, you need to keep the economy flowing
7- sure, why not
8- sure, why not
9- sure, why not
10 - yes
11- Please, please yes
12- Please, please yes
1. No
2. Yes
3. No
4. No
5. Yes
6. Yes
7. No
8. No
9. Yes
10. Yes
11. Yes
12. Yes
1. New Profession: Miner Class - Yes
2. Harvester Limitations of any kind - Yes
3. Remote mointoring of structures though mails only - No4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes
5.More Lots based on crafting skill - Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted. - Yes
7. A architect crafted Forge that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - Yes
8.1 screen crafting UI with tabs - Yes
9. 1 screen structure UIwith tabs - Yes
10. Remove the shaded background from crafting so we can chat while crafting - Yes
11. Ability to create custom schemtics though a custom crafting interface. - Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - Yes
1. New Profession: Miner Class
YES
2. Harvester Limitations of any kind
YES (I've changed my mind on certs)
3. Remote mointoring of structures though mails only
Does not affect me--either or. Abstain?
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
hmm NO to payments, Yes to monitoring.
5.More Lots based on crafting skill
NO
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
NO
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
YES
8.1 screen crafting UI with tabs
YES
9. 1 screen structure UIwith tabs
YES
10. Remove the shaded background from crafting so we can chat while crafting
YES
11. Ability to create custom schemtics though a custom crafting interface.
NO
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes
Jasarina wrote:
I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.
Thanks,
1. New Profession: Miner Class
**No**
2. Harvester Limitations of any kind
**Yes**
3. Remote mointoring of structures though mails only
**Yes**
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
**Yes**
5.More Lots based on crafting skill
**Yes**
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
**Yes**
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
**No**
8.1 screen crafting UI with tabs
**Yes**
9. 1 screen structure UIwith tabs
**Yes**
10. Remove the shaded background from crafting so we can chat while crafting
11. Ability to create custom schemtics though a custom crafting interface.
**Yes**
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
**Yes**
1. Yes
2. No
3. Yes
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. No
11. Huh?
12. No
2 yes
3 -
4 yes
5 no. Not based on crafting, based on merchant skills
6 yes
7 no. have it for miners, not artisans
8 -
9 yes harvester need one screen for all opperations. not radial for everything
10 yes
11 -
12 yes
1. New Profession: Miner Class
Yes
2. Harvester Limitations of any kind
Yes
3. Remote mointoring of structures though mails only
No
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes
5.More Lots based on crafting skill
No
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
No
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
No
8.1 screen crafting UI with tabs
?
9. 1 screen structure UIwith tabs
?
10. Remove the shaded background from crafting so we can chat while crafting
Can already chat during crafting... ?
11. Ability to create custom schemtics though a custom crafting interface.
Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
No
2: no
3: - (did not understand suggestion)
4: no
5: yes
6: yes
7: yes
8: yes
9: yes
10: yes
11: yes
12: no/yes *
*) I do not like the 'enforce food' idea, but batteries/consumables for devices/structures sounds fine
2. Harvester Limitations of any kind - Yes (Needed to make Prospector workable)
3. Remote mointoring of structures though mails only - No (Too easy, too messy)
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes (Creates nice new interdependencies)
5. More Lots based on crafting skill - No (Lot tradeoffs are very important)
6. A salvage command to allow us to salvage some of our materials back from something we crafted. - No (Crafting is expensive: but we need more time to see how the resource supply works, salvaging could break the economy.)
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - No (This is something that should belong to a new profession. Without a new profession to flavor it, no go. And the word you're looking for for metals is "alloy" in a "smelter".)
8. 1 screen crafting UI with tabs - Yes (I don't craft much, but the current one has to go.)
9. 1 screen structure UI with tabs - Yes (I do manage buildings a lot, and...)
10. Remove the shaded background from crafting so we can chat while crafting - Yes (The shaded stuff is just weird)
11. Ability to create custom schemtics though a custom crafting interface. - Don't care (Although I suspect it's technically difficult.)
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - No (Forced is troublesome: better to have things that people *want* to consume.)