Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

Xylano
Thu Aug 21, 2003 5:30 pm
#14

1- Definitively yes


2- Why?


3- no


4- yes


5- yes


6- no, you need to keep the economy flowing


7- sure, why not


8- sure, why not


9- sure, why not


10 - yes


11- Please, please yes


12- Please, please yes




Robbert Dyewell
Humble Naboo craftsman
Kauri server
Noterac
Thu Aug 21, 2003 5:46 pm
#15

1. No


2. Yes


3. No


4. No


5. Yes


6. Yes


7. No


8. No


9. Yes


10. Yes


11. Yes


12. Yes

KakitaToshimo
Thu Aug 21, 2003 6:30 pm
#16

1. Y
2. Y
3. N
4. Y
5. Y
6. N
7. N
8. N
9. Y
10. Y
11. N
12. Y
AlexKC
Thu Aug 21, 2003 6:56 pm
#17

1. New Profession: Miner Class - Yes


2. Harvester Limitations of any kind - Yes


3. Remote mointoring of structures though mails only - No4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes


5.More Lots based on crafting skill - Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted. - Yes


7. A architect crafted Forge that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - Yes


8.1 screen crafting UI with tabs - Yes


9. 1 screen structure UIwith tabs - Yes


10. Remove the shaded background from crafting so we can chat while crafting - Yes


11. Ability to create custom schemtics though a custom crafting interface. - Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - Yes





Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
CerionSkydreamer
Thu Aug 21, 2003 6:58 pm
#18

1. New Profession: Miner Class


YES


2. Harvester Limitations of any kind


YES (I've changed my mind on certs)


3. Remote mointoring of structures though mails only


Does not affect me--either or. Abstain?


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


hmm NO to payments, Yes to monitoring.



5.More Lots based on crafting skill


NO



6. A salvage command to allow us to salvage some of our materials back from something we crafted.


NO


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


YES


8.1 screen crafting UI with tabs


YES


9. 1 screen structure UIwith tabs


YES


10. Remove the shaded background from crafting so we can chat while crafting


YES


11. Ability to create custom schemtics though a custom crafting interface.


NO


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes









b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

Sardanis
Thu Aug 21, 2003 7:15 pm
#19

yes to them all. esp miner prof



--------------------------------------------------------------

Former Radiant Shadow Counselor
Sardanis
Thu Aug 21, 2003 7:16 pm
#20

errr. didnt read into 3.


no to 3. yes ot the rest




--------------------------------------------------------------

Former Radiant Shadow Counselor
Jin_Tarvan
Thu Aug 21, 2003 7:42 pm
#21






Jasarina wrote:

I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.


Thanks,


1. New Profession: Miner Class


**No**


2. Harvester Limitations of any kind


**Yes**


3. Remote mointoring of structures though mails only


**Yes**


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


**Yes**


5.More Lots based on crafting skill


**Yes**


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


**Yes**


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


**No**


8.1 screen crafting UI with tabs


**Yes**


9. 1 screen structure UIwith tabs


**Yes**


10. Remove the shaded background from crafting so we can chat while crafting


11. Ability to create custom schemtics though a custom crafting interface.


**Yes**


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


**Yes**







MichelaSundiver
Thu Aug 21, 2003 8:51 pm
#22

1. Yes


2. No


3. Yes


4. Yes


5. Yes


6. Yes


7. Yes


8. Yes


9. Yes


10. No


11. Huh?


12. No




Michela Sundiver

Master Droid Engineer, Expert Architect

Moenia, Naboo
ResourceMan
Thu Aug 21, 2003 9:20 pm
#23

1 yes
2 yes
3 -
4 yes
5 no. Not based on crafting, based on merchant skills
6 yes
7 no. have it for miners, not artisans
8 -
9 yes harvester need one screen for all opperations. not radial for everything
10 yes
11 -
12 yes



C O R E .. R E S O U R C E S
E N E R G Y .. M I N E R A L S .. C H E M I C A L S .. G A S .. W A T E R .. O R G A N I C S
C H I L A S T R A ......... T A L U S ......... A V I A N .. C I T Y ......... W P : - 6 0 5 0 ...35 0
Waho
Thu Aug 21, 2003 10:39 pm
#24

1. New Profession: Miner Class


Yes


2. Harvester Limitations of any kind


Yes


3. Remote mointoring of structures though mails only


No


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes


5.More Lots based on crafting skill


No


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


No


8.1 screen crafting UI with tabs


?


9. 1 screen structure UIwith tabs


?


10. Remove the shaded background from crafting so we can chat while crafting


Can already chat during crafting... ?


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


No




______________________________________
Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Cilla
Fri Aug 22, 2003 1:50 am
#25

1: no
2: no
3: - (did not understand suggestion)
4: no
5: yes
6: yes
7: yes
8: yes
9: yes
10: yes
11: yes
12: no/yes *

*) I do not like the 'enforce food' idea, but batteries/consumables for devices/structures sounds fine



Evona Moucrou @Aegis.Corellia.Sunrunner, WA1
Artisan-4444-M, Architect-4442,
Marksman-4444-M, Carbineer-2042.
Hypatian
Fri Aug 22, 2003 2:14 am
#26

1. New Profession: Miner Class - Yes (Prospector is a better name)

2. Harvester Limitations of any kind - Yes (Needed to make Prospector workable)

3. Remote mointoring of structures though mails only - No (Too easy, too messy)

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes (Creates nice new interdependencies)

5. More Lots based on crafting skill - No (Lot tradeoffs are very important)

6. A salvage command to allow us to salvage some of our materials back from something we crafted. - No (Crafting is expensive: but we need more time to see how the resource supply works, salvaging could break the economy.)

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - No (This is something that should belong to a new profession. Without a new profession to flavor it, no go. And the word you're looking for for metals is "alloy" in a "smelter".)

8. 1 screen crafting UI with tabs - Yes (I don't craft much, but the current one has to go.)

9. 1 screen structure UI with tabs - Yes (I do manage buildings a lot, and...)

10. Remove the shaded background from crafting so we can chat while crafting - Yes (The shaded stuff is just weird)

11. Ability to create custom schemtics though a custom crafting interface. - Don't care (Although I suspect it's technically difficult.)

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - No (Forced is troublesome: better to have things that people *want* to consume.)



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


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