Artisan Archive
Thread: Generic Ship Repair tools
Guru
Take care,
Guru
Toxi wrote:
What I don't get is why they gave it to Artisan's when our experiment points don't count towards it. I just tried it and I had 1 experiment point to use.I just don't get the logic in giving it to us, if we can't really experiment much on it.
Toxicca
Master Tailor/Artisan/TK
I am really hoping that this is a bug and it should be fixed... I just tried to craft one, and I was only able to use 1 Experiment point on it as well. This can't be working as intended...
Zanholo wrote:
I like the idea of having something as an artisan to craft that is useful in space, but not understanding why, if they want artisans to craft these, they don't make the schematic useable with the weapon, droid and general item crafting tool.
That is what I said. All artisan items are made mostly via the WD&G tool, I don't understand why it needs to use the Ship tool. As it stands, I don't have the room, nor the desire to buy a shipwright crafting station for one item. And running to town to use a public station is a pain.
In comparison to our other repair tools, they take a lot of resources...and OQ instead of conductivity. I can understand them being different, because they are a "generic repair tool" and I can understand the more resources as such. But I still don't get why it isn't on our regular crafting tool.
On top of that, as someone else said.. we have 1 experimentation point, so it's not going off artisan experimentation. And if anyone noticed, when you use that 1 experimentation point you get a 62% in the "difficulty" column. Which makes successful combines harder. But then it being a generic crafting tool, it makes me wonder if it was intentional sothe shipwright repair tools are better. I don't want a repair tool better than a shipwrights specific tools, but I would love to make mine the best I can.One pointisn't gonna do it, and really makes the ability to experiment on them pointless, the only good part is being able to factory run them now.