Artisan Archive
Thread: My idea for a mining profession
My idea for a mining profession, if any of the ideas have popped up before I apologise, I haven't trauled the forum at length to check.
Novice Miner
Surface Mining +10
Purify +10
+1 Droid per installation
First Line: Mining Economies of Scale
The miner benefits from reduced unit cost due to the size of his operation.
Mining Economies of Scale I
Reduced power requirement
Mining Economies of Scale II
Reduced maintenance
Mining Economies of Scale III
Reduced power requirement
Mining Economies of Scale IV
Reduced maintenance
Second Line: Surface Mining
An enhanced form of sampling (with coding to prevent afk mining).
Surface Mining I
Surface Mining +10
Increased survey range
Surface Mining II
Surface Mining +15
Increased survey range
Surface Mining III
Surface Mining +20
Increased survey range
Surface Mining IV
Surface Mining +20
Increased Survey range
Third Line: Metallurgy
The metallurgist can purify metals to enhance their properties.
Metallurgy I
Purify +10
Metallurgy II
Purify +15
Metallurgy III
Purify +20
Metallurgy IV
Purify +20
Fourth Line: Droid Mining
Droids can be depostied in harvesting equipment to work underground. Each droid adds 0.5 ber to the installation. The main problem I see is data management, a possible solution being mining droids stacking in the data pad.
Droid Mining I
+1 droid per installation
Droid Mining II
+1 droid per installation
Droid Mining III
+1 droid per installation
Droid Mining IV
+1 droid per installation
Master Miner
Reduced power and maintenance
Surface Mining +25
Purify +25
+1 Droid per installation
*Ground Preparation
*The Miner may prepare the ground before an installation is placed, adding +1 ber to the extraction rate. The process is both time consuming and costly. Based on the surface mining branch of the tree.
...
Positive criticisms only please...
MasterGuiJan wrote:
Actually, Nataku, they never tried it. They simply decided it wouldn't work.
I think we need a Miner profession.
They have tried and they have said, the internal tester found it boring, so they took it out. It was at the time of Beta 3
"the devs had planned to include a mining profession pre-release but took it out for some reason i cant remember"
They took it out because it, quote, "Wasn't fun". The mining profession, as it was in beta, was pretty much the same as the Merchant profession, but for mines. There was reduction to maintenance, reduction to power useage, increased survey range (the upper level survey ranges we're using now were originally used for miner, and if you check your tools, there's still one range that no one can use), etc. Basically, they didn't have time to put the effort into revamping it to make it "fun", so they scrapped the idea as a whole.
well i say they should bring it back.
i think lot increases should also be given. i would be a miner but as long as it is somewhat fun. i mean i place my harvesters and usually sit by em only loggin on to check if the resource is still there. but i dant have much money right now so whats there to do?
Hm. Discussion here died down.
This is Definitely something that Thunderheart and the Developers need to get back on. Too many people want it, and it would be great for the economy.
IgescaStorm wrote:
MasterGuiJan wrote:
Actually, Nataku, they never tried it. They simply decided it wouldn't work.
I think we need a Miner profession.
They have tried and they have said, the internal tester found it boring, so they took it out. It was at the time of Beta 3