Artisan Archive
Thread: about bone armor
Anyone else notice we are seeing an awful lot of Bone Armor threads?
hamhamthe3rd wrote:
i am aware that you can get some kinetic but that doesnt change the fact kinetic isnt standard when its really what you need.
As the previous poster stated.. it's not so much the fact that they have or don't have Kinetic Damage protection... it's really about the fact that armor will give them a Armor Protection rating of 1 (AP1), instead of 0 (AP0). I think that AP1 gives a 50% damage reduction right off of the top if I remember correctly.
AimpaWasfa wrote:
How much kinetic resistance with voritor? like 10%, or is it more?
I believe that I have seen anywhere from 5% to 8%... with 6% being the most common.
hamhamthe3rd wrote:
i am aware that you can get some kinetic but that doesnt change the fact kinetic isnt standard when its really what you need.
Seems like you dont understand how armor works currently. Any armor worn give you an AR1 if you have resists to the damage type, versus AP0 attacks at that level. Now even if the armor only has a measly 5% kinetic your reducing damage taken by 50%+ 5% =55%. Assuming that gnorts have AP0 attack, each level Armor Rating decreases damage by 50%.
So without kinetic Bone armor takes 100% damage from kinetic ...meaning that it is vulnerable. With just 1% kinetic resists it is suddenly AR1 reducing any AP0 attack by 50% off the top. So the same AP0 damage is reduced by 50%, now if the Gnort has AP1 then the damage you take is not modified by anything other than the kinetic resist.
So in Bone Armor without voritor enhancements your best bet is to do NPC missions. With voritor enhancements its suited to nearly any noob critters.
See the Armorsmith Faq for a better explination, mine may be unclear, he gives good examples.
-Gooney
AimpaWasfa wrote:
It is n00b armor. But it still doesn't do anything for them. It's armor, just to say you have armor.