Artisan Archive
Thread: Aren't you ALL wrong about the pricing ???
Those that will sell low, those that will sell high, and those in between...
All what I hear is x cpu here and y cpu there...
How about the outcome of HP depending on the SR metals used ?
If you guys want to be serious about pricing your vehicles, then instead of starting high and low price wars then first try to have decent pricing that will reflect the quality of the vehicle. Especiallywhen we ALL know how fast they will decay and how expensive it will be to repair.
So I'd say that any pricing that is not a simple (yes it is simple) formula like below is adumb price, even if low:
x cpu + y times HP of vehicule
One example, let's say you want it to be low and decide 1 cpu + 5 times HP, then :
a 2500 HP a swoop would be 20500 creds and a 3000 HP landspeeder would be 19250
Etc... Etc... Otherwise, charging only cpu pricing you're going to get aberration like a crappy HP Swoop with cheap metal will always be more expensive than a max HP Landspeeder made with the highest SR...
Oh well...
here here! i am going to adjust according to what you just said! thanks!
It makes perfect sense to charge by quality rather than quantitiy
You are not taking simple economics into account. It is known as supply and demand. At first the supply of vehicles will be low, thus artisians can charge a premium. Once the number of vehicles rises and the people who will pay out the nose to get one are satisfied, then the price drops.
Think of the PT Cruiser, when it came out there was a huge number of people who wanted them. Many times more than were available. This allowed the dealers to charge more. People were paying huge amounts over invoice to get them. Once the supply was more in line with demand then prices dropped.
Your method will get less money when demand is high and less money when demand is low. When demand is high, you will sell out fast but your profit will be low. When demand is low and others are underselling you, you will not make much money.
he was talking about a generalized pricing i think. if you pay attention to how the usual fees charge, they will do credtis per unit. what i think is meant is that we should be watching more about what quality resources we use in an item to reflect on the pricing. After all, would you not pay more for a superior procuct?
You are correct in that Armorsmiths and Weaponsmiths do charge based upon more than cpu. The same weapon or armor will be different based on quality factors.
But they have had months to work out these numbers. Vehicles are new, the number of people making them will be high, the number of people want them will be high, and the amount/quality of stockpiled resources will not make the best vehicles.
For the first days/weeks people will be able to make vehicles of less quality and get more for them due to the above factors. As things shake out, you will find the type of pricing you are asking for. It is just not realistic to expect this to occur right away.
Why sell a vehicle of lower quality for a lower price when I know I can sell it for a higher price. Sure the person can shop around or wait a couple of days for a better deal, but odds are they will not want to wait and will pay the higher price.
In the early days of every server, we all were buying poor quality weapons and armor for high prices because that was what was available. Sure a great quality weapon would show up occationally but someone else would beat you to the purchase and you would get the bad weapon for too much money.
Leana_Txorana wrote:
Your method will get less money when demand is high and less money when demand is low.
???
You have missed a thing I think... I didn't say you couldn't set x at 5 and Y at 10 for example...
Let's thentakeanother example, for a swoop it would do 60K for a 2000HP one and 65K for a 2500HP one... Well in this example most would prefer spending 5K more for 500 more HP...
So lets say x = 2 and y = 15 instead then you'd have a 2500HP one for 53500 creds over a 2000HP one for 46K... Now that's becoming interresting hey ?
Etc... etc... So this is why the post was that everybody would be wrong, low sellers and high sellers...
Now let everybody choose x (cpu) and y (cphp)...
This way, cost will reflect at the same time the resources used and the overall quality, whatever material is used and will let you have a nice base price...
I am still at work so haven't been able to actually make a vehicle yet, so:
Is the quality known by other factors other than HP's? I understand (and may be wrong) that the only thing to experiment on is quality. So in the manufacturing process you get +56% for example, does that reflect in anything else other than HP's?
Pricing according to quality is good, but I will continue to price what I think I can sell the product for. Demand will always dictate price.
You have missed a thing I think... I didn't say you couldn't set x at 5 and Y at 10 for example...
This way, cost will reflect at the same time the resources used and the overall quality, whatever material is used and will let you have a nice base price...
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Ok, I see what you are saying but I am not sure what you are saying. If I sell a speeder bike (2000 hp) for 60,000 credits, why does it matter if I made it up, used 10 cpu,used (x=10, y = 0), (x =,6 y=12),(x = 5, y = 15) or (x = 3, y = 26)?
The cost will still be 60,000 credits for a speeder with 2000 hp. Why is one method wrong and another method correct?
FortunoFiasco wrote:Those that will sell low, those that will sell high, and those in between...
All what I hear is x cpu here and y cpu there...
How about the outcome of HP depending on the SR metals used ?
If you guys want to be serious about pricing your vehicles, then instead of starting high and low price wars then first try to have decent pricing that will reflect the quality of the vehicle. Especially when we ALL know how fast they will decay and how expensive it will be to repair.
So I'd say that any pricing that is not a simple (yes it is simple) formula like below is a dumb price, even if low :
x cpu + y times HP of vehicule
One example, let's say you want it to be low and decide 1 cpu + 5 times HP, then :
a 2500 HP a swoop would be 20500 creds and a 3000 HP landspeeder would be 19250
Etc... Etc... Otherwise, charging only cpu pricing you're going to get aberration like a crappy HP Swoop with cheap metal will always be more expensive than a max HP Landspeeder made with the highest SR...
Oh well...
That is exactly how I price ALL my craftebles. Based SOLELY on the qyality of the item. Not demand...."Hier of The Empire" and "Shadows of The Empire" were best sellers...but both books were crap!! My point is demand doesn't mean bleet! Quality, quality, quality!! I bought a DH17 Carbine thinking I was getting a cool blaster, only to discover the price I paid was a ripoff!! It had a 217 oout of 1000 condition points left on it. It was so badly damaged I couldn't even repair it...it fell apart. Not it's 1/1 condition.
DO NOT PAY 100,000C OR 250,000 FOR A VEHICLE!!. PAY BASED ON VEHICLE QUALITY!! READ THE ITEM DETAILS VERY CAREFULLY, OR THE CRAFTER --WILL-- RIP YOU OFF!!
boy am i glad i'm not on intrepid. I dobut it will impact the market too harshly this soon. i mean come on vehicles have only gone live a few hours ago. this craze will last for at least until teusday. (alot of people can't play but on the weekends) (plus just to have a vehicle is cool now EVERYONE will want one even the blasted CH's, /evillaugh) (ok i love the ch's they have GIVEN me pleanty a ride... Thank you Arjuna)
Thank you! Good Night!