Artisan Archive

Thread: Aren't you ALL wrong about the pricing ???

FortunoFiasco
Tue Dec 16, 2003 7:41 pm
#14






Leana_Txorana wrote:

Ok, I see what you are saying but I am not sure what you are saying. If I sell a speeder bike (2000 hp) for 60,000 credits, why does it matter if I made it up, used 10 cpu,used (x=10, y = 0), (x =,6 y=12),(x = 5, y = 15) or (x = 3, y = 26)?


The cost will still be 60,000 credits for a speeder with 2000 hp. Why is one method wrong and another method correct?




Correct, but you should have added that if then, on your bag you had a 2000HP vehicle for 60K, then the other one you'd have that only had 1500HP you might sell say 45K because you used one of the above formula.


The point is, since both a 2000HP and a 1500HP vehicle use the same amount of resources you'd sell them the same price if you were only using a dull cpu pricing, whereas if you do sell them for a different price then it's because you take quality into account Got it now ?


---


As for those who say we don't see HP on the deed, well yes, and this is a major flaw. Yet if you have a loyal customer base or a reputation, then if you rename the deed by indicating the success you have on it, then people will understand the variation on pricing. Example Speederbike Mk59 is 46K and Speederbike Mk88 is 60K ! (how about Mk reflects the final % after experiment :smileywink



Now for some figures...


I did those using various metals this evening, and here are the outcomes that I checked when my customers unfolded the vehicle in front of me (% experiment / HP of vehicle) :



  • X34 / 82% / 2396HP

  • Speeder / 88% / 2333HP

  • Speeder / 86% / 2304HP

  • Speeder / 75% / 2138HP

  • Swoop / 84% / 2265HP

  • Swoop / 00% / 1000HP (kept that one for myself, was too ashamed to sell it...)

As for the customer setting the prices, well yeah, sometimes just as they would tip entertainers. I had a preorder for 100K, delivered the vehicle and was given 150K instead... had another preorder for 60K and was given 65K... All those preorders the buyer fixed the price last week, I didn't have my say on it...





NN

" O O O o o T i i i n i i i i i i . . . "
Yetimann
Wed Dec 17, 2003 1:06 am
#15

ok...


Thats it...


I'm gonna make schematics of 1000 vehicles and then seel them for 50 credits each to flood the market...


HEHE


and I ALREADY have enough resources (ORE and STEEL) to do that right now...give or take a few hundred I just hope my factory can handle the abuse...


lol


See you guys on Intrepid...


ZallusNuranxis
Tue Dec 30, 2003 9:51 am
#16

The main problem with this idea is that you don't know the hit points until you call the vehicle. Put the hit points or experimentation percentage on the deed. I recall we had this same problem with harvesters until they fixed it
Aceses
Wed Dec 31, 2003 1:08 am
#17

Or you could price above the current wrong idea of 3c per resource (as that is the price for just the resource not a finished product) and only sell top end stuff?

I don't sell any below 75%, and as was already pointed out you can't see the HP. Almost all of mine are well into the 80% and many over 90% with that last batch of steel.

Not trying to be an a** about it, but I let the holo grinders sell the junk stuff. If it turns out bad I don't make a factory run. I did have one turn out bad that I was making for an entertainer and I just gave it to her... they really don't have any money.



Owehip, Akas, and Lofam on TC Prime
Fear leads to anger, anger leads to hate, hate leads to power
DarthBukai
Wed Dec 31, 2003 1:43 am
#18

I can agree on a general basis that MAs should be notating the experimentation bonus on all vehicles and (this would certainly make sense to the consumers) charge a differing price based on that notated quality. That's assuming the MA is honest and not putting "X+75%" on crap that was never experimented on. Consumers are more comfortable with such lebeling and may shell out a few more K for a promise of better quality rather than take a chance on possible garbage.

CPU+ quality+ overhead is only a starting point. Profit motive, competition and other factors cause a merchant to adjust further but the only true judge of one's pricing scheme is the market. For whatever reasons, ignorant or educated, a merchant sets his prices, if people buy them and he makes a profit then he wasn't wrong.

We set our prices and present our wares. The market (the consumer) judges us right or wrong.



Zuni Fhettisch - Future Uncertain
Ex-Master Droid Engineer/ Artisan/ Merchant - Loved his 'Droids but saw no love
Gone to Medical Academy like Mom always wanted him to - Master Medic/ Master Doc
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