Artisan Archive
Thread: Starting out
It's part of the Scout Tree. It looks to me as though you have to advance up to level 4 on Scout. But I may be wrong.
The trainer people keep mentioning in Coronet is actually for Bio-Engineers.
Right now I'm on Tatooine slowly grinding to gain XP. Also, I'm pretty much broke. What's the best way to make money when starting out? I doubt I can really sell anything since all the low level stuff no one would really buy. Am I going to just have to do delivery missions over and over?
dave
Honestly you can sell stuff. You can! You can!
First off make all your survey devices. Wind, Gas, Chemical, Water, etc. Making these will get you enough exp to gain your first rank in either Engineer or Domestic.
Engineer probably has more things you can sell early on, but it really depeonds on what you want to do. You want to avoid things that would take a lot of experimentation. Pick a big city with lots of people. It's a lot easier to sell things in a busy city than a small town.
If you are going to sell stuff, make sure you find the highest quality materials you can.
General Crafting tools do sell. You can make these and sell them for 100-200 each on the bazaar. Several classes use tools and they don't get them when they start out.
Fireworks have been very popular for me to sell. I sell these for 25 credits each charge I make. Early on they might only sell for 50-75 credits, but its a start. I now get 220 or so for my fireworks I sell with 8 charges.
If you go up the engineer line, you can sell more advanced crafting tools. You also one to make a set of advanced tools for yourself. If you find you liek to make certain things, make 2 tools for yourself so you can start building someting new while the another is finishing up.
I sell a lot of repair tools. Weapon and Armor. They often are off the bazaar pretty quickly. Make sure you have at least 6-8 pts of experimentation and use the best materials you can find. The better quality the tool the less harm is does to their items when they reapair.
I'd suggest at least Domestic 1-2. It's only 1500 exp, which is very easy to get and it gives you a lot more experimentation points.
Clothes require no experimentation, but are more fickle on the selling because of personal tastes. If you find something popular you can keep making it. Women's clothes are probably more likely to sell faster.
Once you get 6-8 pts of experimentation you can sell food. I sell out just about every food item I put on the bazaar that I've fully experimented with.
It might take 1-2 days to sell my items out, but they sell. I try to keep the bazaar stocks as much as I can. I now nearly always have 25 items on the bazaar for sale. I tend to only make about 2 of each item and make a large variety of items, but this is personal taste.
Do run some delivery missions to gain a bit of extra cash. NPC's in buildings also offer various missions. Recon, Survey, etc. Eventually you are going to find you need a lot of resources to keep the bazaar stocks up. You might want to run a harvester for a few days to stock up on several thousand units of metal or chemical. You don't have to do everything at once.
I find that casual crafting actually plays into selling items. It takes time to sell items, so if I make 10-20 items a day and then do other things I find I have a lot more fun than trying to grind, but its personal taste. Today I sold over 10,000 credits worth of items, all hand crafted. My average for the past couple of weeks has been 1500-2500 a day.
get enough eng. xp to make harvester deeds--make harvesters--place 'em--gather resources--sell
on bazaar; maybe 500 for 2500 credits--i gather/sell like this and make between 30-75k per week--
have medium house--pimpin' furniture--big guns--and grind on the side when youre bored...scope ladies...
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=15173
read it, live it