Artisan Archive
Thread: Another Attempt at Eradicating X-Server Harv Trades
Coding is expensive in terms of developer time, testing, and potential for the introduction of new bugs and/or exploits. I do not like a solution that makes devs code something. If we're going to ask the devs to code something, let's ask them to *enhance* our gameplay rather than reduce the effectiveness of someone else's.
Message Edited by HalasterTheBlack on 06-18-2004 04:55 PM
HalasterTheBlack wrote:
"OK, to start with, I can't quantify that X-Server harvester trades are a problem. I'm writing this only because I don't like them, and because I want to see them go away.
I guess more than that, I want them to go away in a way that doesn't negatively impact anyone who has a legitimate claim to be mining in a galaxy (in my opinion, of course), which is everyone who actually plays in a galaxy."
Ok now after all the dam arguing we have done back and forth, to and fro, pro and con in the end you agree that there is something wrong in the harvesting realm and you also see a need for some type of change. and as scarey as it is OMG I acutally agree with you this time.
Outta
HalasterTheBlack wrote:
Change the schematics - not ALL of them, but the popular ones - so that they require higher quality and/or non-generic resources. No more "Organic" for Sitm B's. No more "Ferrous Metal" for vehicles. Instead, how about "Vegetables" for Stim B's (they're still low level, so still not "named"). How about "Cubirian Steel" for vehicles? (Or for that matter how about experimentation on vehicles that affects more than just hit points?)
HalasterTheBlack wrote:
Change the schematics - not ALL of them, but the popular ones - so that they require higher quality and/or non-generic resources. No more "Organic" for Sitm B's. No more "Ferrous Metal" for vehicles. Instead, how about "Vegetables" for Stim B's (they're still low level, so still not "named"). How about "Cubirian Steel" for vehicles? (Or for that matter how about experimentation on vehicles that affects more than just hit points?)
I believe that changes to schematics do not require changes to code. I believe those are data thata content developer, rather than a coder, can alter. Doing things this way will keep the coders free to enable newer, cooler features in the game. It will also reduce the likelihood that bugs or game-breaking exploits will be introduced by the "fix".
Now I don't know exactly what every schematic should require, nor do I know exactly which schematics should be effected. I'll leave that to the dev team, who have the real data about which items are popular and how frequently certain types of resources spawn.
I'll just ask them to consider the basics of this proposal:
Eliminate the demand for low-quality resources (and thus thelure ofx-server lot swaps) by eliminating their use in popular schematics.
If you do this, you will be eliminating the desire and the feasability of x-serverharvester lottrades. They'll go away.
And that's exactly what *I* want to see happen...
Message Edited by HalasterTheBlack on 06-18-2004 04:55 PM
Well with the holo grind gone IMHO that will eliminate enough of the grind resource.
Altering "popular" schemitcs is not really a great idea. Why are they popular? Because they sell.
In your example of STIM B. To make a STIM B worth selling requires advanced components anyway which are very specific and contiins rare resource. Those that are making them with 100% non advanced compoonents are the novice medics that cannot afford to buy them. Changing a low level schematic hurts new comers. Those that are selling them are using quality resource already. Higher level schematics are very specific anyway.
Actually I think what we will see is this as the miners move to higer quality resource instead of grind.
1) Realistic prices for quality resource
2) Many elite crafters will stop mining because the price of thge quality resource will be cheaper and the resource available. A lot of mining is done by elite crafter that do not really want to mine, but they have to out of necessity because of availability and price.