Artisan Archive
Thread: Another Attempt at Eradicating X-Server Harv Trades
Fneegan wrote:
2. introducing a "Harvester/Factory Repair Module",and make harvesters/facotories need to be redeeded every 5 days for repair/maintenance or it stops working altogether until repaired. If not repaired, it takes a 25% damage each and every week until it destroys it at the end of week 4.
I know some architects support this idea, but this will just be a huge pain to all resource miners, whether they are static miners or not.
I am not a static miner at all and I pride myself on getting to a spawn on the first day of it. Since spawns last 7 to 21 days (I do a lot of flora which tends to last a while), you are essentially asking me to redeed several times each spawn. Even worse, there will be many times when I redeed to repair and literally within hours the spawn shifts and I'll have to trek out to Dathomir or Endor or wherever I have my harvesters again (this can happen now, but I can generally let my harvesters go 7 days between emptying the harvester so it happens less frequently now).Additionally, what is the point in having hoppers that hold more than 5 days worth or material if I have to go redeed every 5 days anyway? Finally, this is very anti-casual player. If a player (say someone who travels on business) can only play on weekends, they are unfairly penalized because they effectively won't be able to use harvesters.
If you want a consumable repair module so architects can get some ongoing income out of their harvester sales, you really need to make the maintenance cycle longer than the spawn cycle of 21 days. Otherwise you are just making all mining more work.