Artisan Archive

Thread: Coming Patch Terror fixed 100 uses of schematic

Seregon
Thu Oct 02, 2003 5:08 am
#1

I haven't seen anything on the boards, but maybe I just missed it, but this will absolutely SUCK. Being able to make 500-1000 components with the same serial number has been wonderful and keeps crafting from being a total headache. Limiting it to 100 would mean that if a final item had 4 of the same component then only 24 would be makeable in a crate. Much smaller production runs means much more running back and forth to factories and logging in all the time to keep the factory going. It also means much more complicated crate management when I have 10 different serial numbers of synthetic cloth instead of one. I'm thinking SOE hasn't thought this one through very well.


Am I the only one with this concern?

Perie
Thu Oct 02, 2003 6:57 am
#2

No, there is a 30 page (and ever growing) thread responding to Holo on this.


Everyone has said how horrible it will be, and point out how it will backfire on their hopes of reducing load in their crappy database.


They are, of course, being ignored.




Suck gas, Evil Doer!! ~ Darkwing Duck
Droid_Engineer_Rho
Thu Oct 02, 2003 7:06 am
#3

I'm running thousant-unit schematics of GP modules and memory modules right now, so that I minimize the effect this has on me.


Yet another side-effect that will damage the database, of course, but that's what systems do, stimulus generates response, and the response to an announced change is to prime oneself not to be too badly hurt by it.




Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
kasuta
Thu Oct 02, 2003 7:36 am
#4

I know I'm going to get one-starred for this, but all the 1000 count schematic is, is a known bug. We knew it would be fixed eventually. It does make crafting a bit easier, but personally I'm all for crafting being a bit difficult to manage, especially at the factory level. Ever since I read Vaedross's post about how the CSR told him it was a known bug and they wouldn't make up for all the stuff he lost, I haven't been using the 1000 schematics. But then again, I don't make factory runs of items that require 4 crated components, whatever those may be.



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Droid_Engineer_Rho
Thu Oct 02, 2003 7:42 am
#5

Each advanced droid brain requires four identical factory-made GP modules and four identical factory-made memory modules.


Each R3 droid requires two identical factory-made advanced droid brains.


The one hundred item limit is a real issue for me.




Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
darthfodder
Thu Oct 02, 2003 8:34 am
#6

Yeah I just ran off my 1k schems for GPs and mem for adv driod brains trying to get them in before the nerf. Still possible without doing 1k schems but its much easier this way. Medical 6 mods are next, 3 identical GPs I believe. I need a bigger house though.
kasuta
Thu Oct 02, 2003 9:28 am
#7

Whoah...I don't have any DE experience so I didn't realize but yikes, that sucks. Just add some more fuel to the fire as far as DE's are concerned, from what I've seen you guys have been screwed more than anyone else in the game already. I really hope someday they fix your profession up, it would be nice to see more droids and less CH running around but at the current state of the game, not very practical.



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Vaedross
Thu Oct 02, 2003 10:13 am
#8

my suggestion to the devs would be to allow us to make 10 crates per schematic

and to adjust crate sizes accordingly.

Things like GP & memory modules, projectile feed, synth cloth etc should all be 50-100 item crates.



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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Ackis
Thu Oct 02, 2003 10:48 am
#9

*bends over & takes it*


I have never used schematics more than 100, but I'd love to do it... I avoid using bugs. It's so very annoying when making advanced droid brains. *sigh*




Imperial Captain Ackis Losackego - Über f335h

Droid_Engineer_Rho
Thu Oct 02, 2003 11:53 am
#10






Vaedross wrote:
my suggestion to the devs would be to allow us to make 10 crates per schematic

and to adjust crate sizes accordingly.

Things like GP & memory modules, projectile feed, synth cloth etc should all be 50-100 item crates.





I like that idea VERY much. Limit the schematic to a # of crates, choose one through ten, and TEST that 100 isn't allowed!


Then make the crate size easily adjustable so that parameters can be tweaked in response to item imbalances.




Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
PadreBook
Thu Oct 02, 2003 1:07 pm
#11

You know as a Master Architect(& Master Artisan) I have at least three schematics that require eight (8) identical synthetic cloths so that limits a run of those items to 11 not very many huh? The T21 for Weaponsmiths requires 10 identical power handlers that allows a run of 9 even poorer.

Padre Book
Intrepid Scientist
kasuta
Thu Oct 02, 2003 2:04 pm
#12

Actually I think it's intentional that higher level items like T-21's and houses are inconvenient to craft in factories. I filed a CS ticket based on 4 consecutive microsensor suite failures, requesting that I be told exactly what I needed to do in order to minimize my failures. The rep got back to me and said it's intentional that the higher level items are more difficult to craft in order to keep high-quality items from saturating the market. Keeping this in mind I find it difficult to believe that anyone is going to pay heed to the complaints regarding crated items and factories. Yes I realize it's a bother to craft said items in factories, I gave up after one run of weapon repair kits with optional accessories and that's a piece of cake compared to the other items mentioned in this thread. However, I think that the Game Gods might turn a deaf ear to you on this one.




____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Alacrity
Thu Oct 02, 2003 2:31 pm
#13

I'm a DE as well as a MA - not only do I use all my MMs and GPs, I sell them to other DEs by the cratefull! Better get a few 1000-runs before the change...





Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
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