Artisan Archive
Thread: Top 3 Artisan Bugs/Issues as of 6/1/05
Please share in this thread your top three bugs/issues with the Artisan profession/crafting/etc. If it is a bug, please include steps to recreate the bug, if possible.
Bugs: Something that doesn't work right
Issues: Something that works right, but should work differently
Thanks,
Guru
1. When placing a building/harvester in an off limits area, have a designated colour on the ground... i.e. green for city limits, red for permanent non-building areas, blue for temporary off-limit areas (animal spawn points, etc), yellow for everything else. Possibly even slightly different shades to see what area is associated with what surrounding structures so if you needed to speak with someone about moving something over, you could know which structure was causing which blockage, etc.
2. PLEASE create some kind of marking system for structures of which area is the "front" when placing. This actually applies more towards helping people place bases and such, but sometimes I like to line up my solar generator or such... and have to place then remove till I get it right, or move the camera to eye ball it a bit better... once again, just a little simple something to make placing things aesthecially (or practically in terms of bases and such) a quick and easy experience.
3. I have enough characters and structures to where having to go pay maintance is a hassle, so I just let it withdraw from my bank... but it's a real hassle to constantly get emails saying that my structure is going to start withdrawing. It would be nice to be able to turn off this email notification.
That's the only three that have definitely been on my mind lately.
devi-
I'd love to be able to buy a 98% Swoop and know it's actually at 98%.
devi-
- The V-35 is too slow.
- The new vehicles need performance differences to make them more appealing. Looks alone are not what makes then desireable.
- Vehicle Deeds should have something in the discription that tells the buyer what kind of durability the deed was crafted to, or maybe that AND the hit points (which is what is increased durring experamintation). It is shown on crafted ship blueprints, why not vehicles?
On the loading screen that talks about the new multi-passenger vehicles is says that the motor in V-35 is so powerful that if the drivers area was inclosed it could probably take you into orbit. That kind of statement should reflect the performance of the vehicle and it does NOT.
The new vehicles should have some performance related diferences that make them more usefull in different situations. Such as the AB-1 being less affected buy going up hill since it is smaller. The V-35 should be very fast on flat ground but greatly affected bu uneven terrain. The different looks will wear off just like fasions of clothing do and soon everyone will be back riding swoops because they are as fast as a AV-21 and a lot easier to get. Another Idea may be to make one or 2 of the vehicles like the AB-1 and V-35 have an ammor rating, making them better suited for areas with aggro MOBs so that you don't loose your vehicle every time you go to Dathomir.
Pourya - Intrepid
- Master Artisan
- Master Merchant
- Master Doctor
Message Edited by Pourya on 06-01-2005 09:27 PM
Message Edited by MeciniaLua on 06-01-2005 07:04 PM
I believe that they are not working as intended today, I provided some formulas for the devs to incorporate if they read this.
How it works today:
Weapon without pup:
min: 100
max: 200
avg: 150 ((100+200)/2)
Weapon with pup +10% dmg applied (min*0,1):
min: 110
max: 210
avg: 160 ((110+210)/2)
This is an 6,67% increase of the average dmg. (160-150)/150 = 0,066
Weapon without pup:
min: 100
max: 200
avg: 150 ((100+200)/2)
max: 215
avg: 165 ((115+215)/2)
This is an 10% increase of the average dmg. (165-150)/150 = 0,1
The conclusion is that damage modifiers on powerups is not working as intended.
All other modifiers just use one stat to calculate the modified value (speed, SAC, wound, accuracy, elemental) but damage has 2 stats, something that has been overlooked.
The formula to calculate the damage should be:
Damage modifier = ((min dmg + max dmg)/2)*powerup damage %
1. Bug: BE clothing broken (at least i heard nothing saying it is fixed)
2. ?Bug?: BARC repairable from destroyed, even for free
3. Issue: Hybrid with MCombat prof and MArt. & Mcrafting prof only lvl 54... (come on, they dont even have stims for this lvl... ) imho one combat prof should get lvl 80, more just forother specials, mods etc...
(regarding to nr. 3, i think its rather unfair that lvl 80s get about 1.5 times the xp of the same Mob, slows down FS combat grind much for a Hybrid)
Message Edited by Atan on 06-03-2005 02:49 AM
New List:
1: We need signs( ISSUE)
2: We need to get a Artisan Crafting Apron like the elite professions have (ISSUE)
3: BARC speeder is repairable even without our kit (BUG)
MeciniaLua wrote:New List:
1: We need signs ( ISSUE)
2: We need to get a Artisan Crafting Apron like the elite professions have (ISSUE)
3: BARC speeder is repairable even without our kit (BUG)
Regarding your third point - The BARC speeder is repairable at a garage like any other vehicle as intended. Once disabled, you must use a MA kit to repair it from disabled status. I've tested this, and you cannot pull it at a garage and repair from disabled this way. You have to use the kit we make for this.
Fhtagn wrote:not sure if these are Architect or an Artisan "Issues"-- resource harvesters have 2 buttons which dispose of resources -- shouldn't the "Empty Harvester" button transfer the contents of the hopper to the character's inventory rather than offering to destroy it-- harvesters are not properly shutting down when a resource 'dries up' -- the animation continues until you open, close then reopen the harvester operations window. supplimentary to this, how about having a harvester that runs out of power, maintenance or resource to collect send an email notice with a waypoint to the owner. (though with the auto-deduction from the bank now in place, maintenance isn't as much of an issue)
In regards to the redundant buttons, and improper shut downs, I have the same issues.
devi-