Artisan Archive

Thread: Top 3 Artisan Bugs/Issues as of 6/1/05

Guruweaver
Wed Jun 08, 2005 12:50 am
#14

Issues collected up to this point. Add new ones below.

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
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Dariane_Kamutsovy
Thu Jun 09, 2005 6:26 am
#15






DeviEver wrote:

3. I have enough characters and structures to where having to go pay maintance is a hassle, so I just let it withdraw from my bank... but it's a real hassle to constantly get emails saying that my structure is going to start withdrawing. It would be nice to be able to turn off this email notification.

devi-




Point 3 is a non issue... Buy a MAINTENANCE droid


Even if they are bugged.... they are VERY usefull.. I have one to keep maintenance on all non-powered structures (2 guildhalls,3 medium homes, few small homes, few power gens)


bobbybear
Thu Jun 09, 2005 2:21 pm
#16






perfavorebasta wrote:


Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??





This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.





Kaldin Brine - Master Armorsmith
Kaldier Brine - Master Rifleman
I Support Mods


-Vorticus-
Thu Jun 09, 2005 5:42 pm
#17


w00t, I hate bugs!



Bloodfin's Finest

- I support bring back the Tef riding/killing system If You Want, You Can Too!!
Kalano
Thu Jun 09, 2005 6:54 pm
#18






bobbybear wrote:





perfavorebasta wrote:


Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??





This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.






personally, i think its over kill. my personal feeling is that it got thrown in because to many forgot to pay attention to what they were doing, then destroyed their harvy, realised there big mistake,thensent in complaints and tickets to get them back. I felt it was a fix for lack of player attention. If i made the mistake of destroying my harvy, i just said to my self don't do it again, and left it as a life lesson.


It bothers me too. It just that one extra hoop you have to go thru while a red spawn chews the last of your ankle before your incap'd. that is all it means to me. Extra waste of my time.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
ChefVomit
Thu Jun 09, 2005 7:10 pm
#19



CorvidianX wrote:


MeciniaLua wrote:

New List:

1: We need signs ( ISSUE)

2: We need to get a Artisan Crafting Apron like the elite professions have (ISSUE)

3: BARC speeder is repairable even without our kit (BUG)






Regarding your third point - The BARC speeder is repairable at a garage like any other vehicle as intended. Once disabled, you must use a MA kit to repair it from disabled status. I've tested this, and you cannot pull it at a garage and repair from disabled this way. You have to use the kit we make for this.




While many of my BARC-owning friends will hate me for bringing this up, in all fairness it must be stated that you CAN indeed repair your BARC from a disabled status at any garage. I've blown up my BARC at least a dozen times in the last week, and I have not had to use a repair kit at all yet.

Having said that...

I think the resource requirements for the repair kits need to be changed, or the asteroid mining hauls need to be increased dramatically.

I am not against being able to repair your BARC from disabled at a garage, but you should have to pay a hefty sum for it at the very least. Similar to repairing JtL damage. You can have the station do it, or you can do it yourself with the repair kits. But yes, while being able to repair my BARC from disabled for free more than a dozen times has saved me TONS of cash...it should not be free.

But if all we do is make it so you CANT repair it from disabled at a garage...then I will most likely just go back to swoops. No way I will pay 100-300k to repair a BARC as often as I go through bikes on Dath and in combat. Space mining needs to be fixed along with a garage fix, or people just wont use the BARC at all.

Didnt mean to hijack. Other than this clarification, all of the issues I would have raised have already been mentioned.



Zemzam Zeman
__________________________________________________________________________
The crafter formerly known as Chef Vomit
New Profession: PURPLE PEOPLE EATER!
PLEASE DROP OFF ALL WINNINGS AT 3079,3154 Revenance, Lok

Kalano
Thu Jun 09, 2005 7:25 pm
#20

This is more likely a Achitect issue but artisans own the survey so, its a mixed deal issue.


Ok, you survey a nice resource spawn of 80+%. Guess what, its in the middle of a step slop, or a big enough ravine, or in the swamp, or in the middle of the pond/lake/ocean. The only thing you can use is a tiny personal harvy most times which in now where near bring in enough resources for some professions to make one item after a week of harvesting.


My solution and a way to make Artisans a bit more worth their bang for the buck, is to make reclaim platforms. A type of platform to reclaim land where there isn't any suitable for medium or heavy harvesters and personals on the water problem. All the player tents, bases, and npc terminal mission bases reclaim land. So, why can't we? It drives me nuts somedays looking for a decent resource spot alone with the critter spawning on ever good spot let alone being on ground that won't let you plant your harvy. So, we createa platform that, well, either reclaims the ground, or just makes a flat spot on the spot that is not normally able for anything to be placed on. The harvy then is planted on top. You would have to pay maintence for the platform structure too. Would be a great way to build cities on swamp lands and even on the ocean. I think it would be a workable solution.


It is one of my ideas of how to make harvesting a bit easier on all crafters. The other would be just let harvies reclaim land like everything else should, and also make them able to be placed over water too. This is my biggest issue.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
bobbybear
Thu Jun 09, 2005 7:41 pm
#21






Kalano wrote:





bobbybear wrote:





perfavorebasta wrote:


Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??





This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.






personally, i think its over kill. my personal feeling is that it got thrown in because to many forgot to pay attention to what they were doing, then destroyed their harvy, realised there big mistake,thensent in complaints and tickets to get them back. I felt it was a fix for lack of player attention. If i made the mistake of destroying my harvy, i just said to my self don't do it again, and left it as a life lesson.


It bothers me too. It just that one extra hoop you have to go thru while a red spawn chews the last of your ankle before your incap'd. that is all it means to me. Extra waste of my time.







I think you are exactly right. I don't know when or how this was initially implemented but most likely some people accidently deleted something, complained and now wala! we have to type in this code. This also makes it so that SOE never really has to pay attention or respond when someone claims they deleted something by accident, cause they would have had to type in the code to do so. oh well just another thing we have to live with.





Kaldin Brine - Master Armorsmith
Kaldier Brine - Master Rifleman
I Support Mods


Ronaj
Sat Jun 11, 2005 8:02 am
#22


/Bug When I grind artisan I always make the wind survey devicesbecause of the better resource to xp ratio over the other survey devices, I think they all give the same exp which is 33 xp in practice mode with no inspiration buff. Now that's not the bug part, the bug part is that with an inspiration buff I still only get 33 xp making wind survey devices in practice mode. That's 955 wind survey devices crafted in practice mode to reach master artisan at 33 xp per, if the inspiration buff actually worked it would only take 875 wind survey devices crafted in practice mode to reach master artisan.


/Issue One issue I've got is that I have multiple accounts for mining purposes and also for different character themes etc, when I take a mining contract I go out and survey for agood spot, which can take hours sometimes even with 320m range, and then log my different characters on to place the harvesters and give admin permission to whichever character I've got is the most capable of collecting the resource etc. What I would like to see changed/added whatever, is allow anyone in the admin list to be able to pickup the harvesters as well. With that I could send my main guy out to get the resources and pickup all the harvesters at the same time saving me a HUGE amount of time. I see absolutely no downside to this as there is no chance of ripping someone off because from what I know of lot trades for instance, the person wanting the lots always supplies the harvester anyways to the person who has the lots and then gets added to the admin list. If they think the guy with the lots has left the game or is taking the harvesters, for instance sees the other guy picking them up with no reason given then they can at least recover their harvesters and not lose over a 1mil for every 10 lots.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

-Devil-
Sun Jun 12, 2005 3:18 pm
#23

i would like to see the harvester ber's increased just a bit ... right now it is still better for a new person to just sample in place for a while to get what they need then it is to place an artisian made harvester ...


(the whole line could be bumped up tho ... like artisian ones having a max of about9 ... the first arch ones having a max of about 14 ... and then the heavy variations going up to 18 or 20)



--= 11.15.2005 / The Day The Pets Died =--
KupyiLabe
Sun Jun 12, 2005 8:45 pm
#24


BUG: When unloading ingredients during crafting (e.g. clicked on the wrong one),I nearly always get an "Internal server error: Bad crafting station hopper" and have to exit out from the assembly phase and restart. This also means the ingredients I had loaded so far get dumped into my main inventory even if they were loaded from an equipped container (like a backpack). Not a huge problem, but annoying nonetheless.





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Psychopyro80
Sun Jun 12, 2005 9:12 pm
#25


KupyiLabe wrote:

BUG: When unloading ingredients during crafting (e.g. clicked on the wrong one),I nearly always get an "Internal server error: Bad crafting station hopper" and have to exit out from the assembly phase and restart. This also means the ingredients I had loaded so far get dumped into my main inventory even if they were loaded from an equipped container (like a backpack). Not a huge problem, but annoying nonetheless.



This has always happened for as long as I remember if you used the item out of an equipped container. You can unequip the container and craft that way. If you remove an ingredient in a non equipped container, it will return to the unequipped container.



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JeCy
Mon Jun 13, 2005 1:25 am
#26






bobbybear wrote:





perfavorebasta wrote:


Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??





This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.





I have to agree. this random 6 number thing it total over kill.. Moving 10 harvesters wtiht this 6 digit crap... it just that total crap


A simple yes would do the EXACT same thing and be tons easier.. Heck Even a Y in the box.. opps i donnt want to destroy cancel.. Y

i do.. not 847234 453782 934483 this is total over kill.. I can delete skills with a simple yes.. why not delete a building?


Je'Cy
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