Artisan Archive
Thread: Top 3 Artisan Bugs/Issues as of 6/1/05
DeviEver wrote:
3. I have enough characters and structures to where having to go pay maintance is a hassle, so I just let it withdraw from my bank... but it's a real hassle to constantly get emails saying that my structure is going to start withdrawing. It would be nice to be able to turn off this email notification.
devi-
Point 3 is a non issue... Buy a MAINTENANCE droid ![]()
Even if they are bugged.... they are VERY usefull.. I have one to keep maintenance on all non-powered structures
(2 guildhalls,3 medium homes, few small homes, few power gens)
perfavorebasta wrote:
Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??
This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.
bobbybear wrote:
perfavorebasta wrote:
Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??
This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.
personally, i think its over kill. my personal feeling is that it got thrown in because to many forgot to pay attention to what they were doing, then destroyed their harvy, realised there big mistake,thensent in complaints and tickets to get them back. I felt it was a fix for lack of player attention. If i made the mistake of destroying my harvy, i just said to my self don't do it again, and left it as a life lesson.
It bothers me too. It just that one extra hoop you have to go thru while a red spawn chews the last of your ankle before your incap'd. that is all it means to me. Extra waste of my time.
CorvidianX wrote:
MeciniaLua wrote:New List:
1: We need signs ( ISSUE)
2: We need to get a Artisan Crafting Apron like the elite professions have (ISSUE)
3: BARC speeder is repairable even without our kit (BUG)
Regarding your third point - The BARC speeder is repairable at a garage like any other vehicle as intended. Once disabled, you must use a MA kit to repair it from disabled status. I've tested this, and you cannot pull it at a garage and repair from disabled this way. You have to use the kit we make for this.
While many of my BARC-owning friends will hate me for bringing this up, in all fairness it must be stated that you CAN indeed repair your BARC from a disabled status at any garage. I've blown up my BARC at least a dozen times in the last week, and I have not had to use a repair kit at all yet.
Having said that...
I think the resource requirements for the repair kits need to be changed, or the asteroid mining hauls need to be increased dramatically.
I am not against being able to repair your BARC from disabled at a garage, but you should have to pay a hefty sum for it at the very least. Similar to repairing JtL damage. You can have the station do it, or you can do it yourself with the repair kits. But yes, while being able to repair my BARC from disabled for free more than a dozen times has saved me TONS of cash...it should not be free.
But if all we do is make it so you CANT repair it from disabled at a garage...then I will most likely just go back to swoops. No way I will pay 100-300k to repair a BARC as often as I go through bikes on Dath and in combat. Space mining needs to be fixed along with a garage fix, or people just wont use the BARC at all.
Didnt mean to hijack. Other than this clarification, all of the issues I would have raised have already been mentioned.
This is more likely a Achitect issue but artisans own the survey so, its a mixed deal issue.
Ok, you survey a nice resource spawn of 80+%. Guess what, its in the middle of a step slop, or a big enough ravine, or in the swamp, or in the middle of the pond/lake/ocean. The only thing you can use is a tiny personal harvy most times which in now where near bring in enough resources for some professions to make one item after a week of harvesting.
Kalano wrote:
bobbybear wrote:
perfavorebasta wrote:
Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??
This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.
personally, i think its over kill. my personal feeling is that it got thrown in because to many forgot to pay attention to what they were doing, then destroyed their harvy, realised there big mistake,thensent in complaints and tickets to get them back. I felt it was a fix for lack of player attention. If i made the mistake of destroying my harvy, i just said to my self don't do it again, and left it as a life lesson.
It bothers me too. It just that one extra hoop you have to go thru while a red spawn chews the last of your ankle before your incap'd. that is all it means to me. Extra waste of my time.
I think you are exactly right. I don't know when or how this was initially implemented but most likely some people accidently deleted something, complained and now wala! we have to type in this code. This also makes it so that SOE never really has to pay attention or respond when someone claims they deleted something by accident, cause they would have had to type in the code to do so. oh well just another thing we have to live with.
BUG: When unloading ingredients during crafting (e.g. clicked on the wrong one),I nearly always get an "Internal server error: Bad crafting station hopper" and have to exit out from the assembly phase and restart. This also means the ingredients I had loaded so far get dumped into my main inventory even if they were loaded from an equipped container (like a backpack). Not a huge problem, but annoying nonetheless.
KupyiLabe wrote:BUG: When unloading ingredients during crafting (e.g. clicked on the wrong one),I nearly always get an "Internal server error: Bad crafting station hopper" and have to exit out from the assembly phase and restart. This also means the ingredients I had loaded so far get dumped into my main inventory even if they were loaded from an equipped container (like a backpack). Not a huge problem, but annoying nonetheless.
bobbybear wrote:
perfavorebasta wrote:
Issue: remove the secret code for redeeding the harvesters. It's my stuff. Only the owner can redeed it. So why am I forced to put a 6 numbers code??
This is not a 'secret code' it is a randomly generated code designed to ensure that you are 100% sure that you want to destroy the structure. You can never accidently hit destroy and destroy something that you did not want to when you have to type in a 6 digit code. Its a safety issue not a secret code. This is required when destroying any structure, not just harvesters. Yes sometimes it is annoying but I prefer having it to accidently deleting something.