Artisan Archive
Thread: Harv certs explained...the yes side
HalasterTheBlack wrote:
See, here's my problem with that whole argument...
You pointed out that it's a nerf. That it will make some people unhappy, it will decrease the revenue stream that some people have, and will increase prices. That's a lot of negatives you're admitting to.
But you never indicated any *benefit* that anyone would see from it. Where's the benefit? Who gets the buff for the nerfing that all the non-crafters are going to take. Show me the positive in it all. Convince me.
And here's my second beef with the whole thing...
Artisans are NOT miners. Weaponsmiths are NOT miners. Armorsmiths are NOT miners.
They're Artisans, Weaponsmiths, and Armorsmiths.
The devs made a conscious decision to remove the Miner profession from the game early in beta. They did this because of time and resource constraints - something had to go in order to go "Live" and Miner was one of those somethings.
When they made that call, they decided to give everyone the ability to mine. They did NOT decide to give just Artisans the ability to mine. Or even just any Crafters. But EVERYBODY.
Why?
Again, Artisans are NOT miners. Weaponsmiths are NOT miners. Tailors are NOT miners.
Bottom line, leaving mining alone hurts NOBODY. Screwing with it hurts EVERYBODY (even the crafters who get to keep their miners, because fewer people will be able to afford to buy from them).
Let's don't screw with it.
I'd agree with a cert system if the three of you basically promoting this were banned from the game for 6 months so you cannot make any money during that time.
And I do not mean your characters. I mean a credit card/account search and ban of all your possible accounts, a tracking system installed to monitor their logs and a public reporting to the public.
Why? Because I just don't believe you. THIS IS a power play, not advocacy. Your reasons for cert systems are fundamentally founded in selfishness for a novice profession, IMO. Artisans need more things to make, not activities that totally upheave the entire economy for another freaking 6 months.
Fivo Asia
HalasterTheBlack wrote:
See, here's my problem with that whole argument...
You pointed out that it's a nerf. That it will make some people unhappy, it will decrease the revenue stream that some people have, and will increase prices. That's a lot of negatives you're admitting to.
But you never indicated any *benefit* that anyone would see from it. Where's the benefit? Who gets the buff for the nerfing that all the non-crafters are going to take. Show me the positive in it all. Convince me.
And here's my second beef with the whole thing...
Artisans are NOT miners. Weaponsmiths are NOT miners. Armorsmiths are NOT miners.
They're Artisans, Weaponsmiths, and Armorsmiths.
The devs made a conscious decision to remove the Miner profession from the game early in beta. They did this because of time and resource constraints - something had to go in order to go "Live" and Miner was one of those somethings.
When they made that call, they decided to give everyone the ability to mine. They did NOT decide to give just Artisans the ability to mine. Or even just any Crafters. But EVERYBODY.
Why?
Again, Artisans are NOT miners. Weaponsmiths are NOT miners. Tailors are NOT miners.
Bottom line, leaving mining alone hurts NOBODY. Screwing with it hurts EVERYBODY (even the crafters who get to keep their miners, because fewer people will be able to afford to buy from them).
Let's don't screw with it.
Very solid. I stated that this is a global issue. And I think it should at very least be looked at. But ytou make as many solid points opposing as I think can be made in favor. The buff as I see it is obvioulsly increased revenue for crafters and not having to compete against non crafters in the resource market. It is obviously not going to be welcomed in one arena and vice versa.
Boma27 wrote:
Point 2: So in real life if I make let's say cars I have to go mine the metal and make the steel myself? That just doesn't make sense to me. I'm not saying no to certs, i'm just saying that this particular point seems awfully weak to me. There are tons of businesses in RL (and I'm sure there are some in the star wars story line) that do nothing but mine resources and sell them.
That was a bit "what?" but here goes...
So in"real life" thought this was a game, but in "real life" are you going to go mine the steel and then sell it to Ford to have a car made? No. Ford is going to buy its steel from a "crafter" or "steel mill".
MarcoRenaldi wrote:
You said prices wont jump? HAHAHA that is hilarious. What happens when we have the same amount of crafters and a severely reduced amoutn of harvestors? Demand goes up as supply goes down. Meaning prices skyrocket. I honestly dont believe you realize how bad the economy is at the moment, and that a move of this scale will cause the market to crash. Dont be surprised by small houses costing 50k.
Well I don't agree with having to "buy" geo cubes from you to make better weapons. I want to be able to go kill the stuff myself. But I can't. I am dependant an YOU to get them and sell them to me. I think non crafters are monopolizing the enhancment market! Give me a break
Cafa wrote:
I'd agree with a cert system if the three of you basically promoting this were banned from the game for 6 months so you cannot make any money during that time.
And I do not mean your characters. I mean a credit card/account search and ban of all your possible accounts, a tracking system installed to monitor their logs and a public reporting to the public.
Why? Because I just don't believe you. THIS IS a power play, not advocacy. Your reasons for cert systems are fundamentally founded in selfishness for a novice profession, IMO. Artisans need more things to make, not activities that totally upheave the entire economy for another freaking 6 months.
Fivo Asia
Ropik wrote:
Well I don't agree with having to "buy" geo cubes from you to make better weapons. I want to be able to go kill the stuff myself. But I can't. I am dependant an YOU to get them and sell them to me. I think non crafters are monopolizing the enhancment market! Give me a break
Cafa wrote:
I'd agree with a cert system if the three of you basically promoting this were banned from the game for 6 months so you cannot make any money during that time.
And I do not mean your characters. I mean a credit card/account search and ban of all your possible accounts, a tracking system installed to monitor their logs and a public reporting to the public.
Why? Because I just don't believe you. THIS IS a power play, not advocacy. Your reasons for cert systems are fundamentally founded in selfishness for a novice profession, IMO. Artisans need more things to make, not activities that totally upheave the entire economy for another freaking 6 months.
Fivo Asia
Okay I'll bite, where? Fivo is a pure crafter. I can afford to have a crafter, a fighter and a few other things. The best looter I KNOW ON Tempest is also the best DE there. He might not be a MA but he gets plenty of geo things every day.
Fivo Asia