Artisan Archive
Thread: Shipwrights. Devs please let all crafters start on a level playing field.
Ganger wrote:Everyone will have an "uber" ship within the first 2 weeks of the SE launch, and then the excitement will be overI dont think so myself because first you need to got up the skill tree (I hope it will take time).
Bwuhahahahahahaha! It'll take at least as long as the weekend it takes to master any other crafting profession...
I just seriously hope that they set it up to where You have to be a Master Artisan in order to go Shipwright. That would make a lot of sense because you have to master in order to build a vehicle- why not a spaceship? It would be cool if Mastering Artisan would go into an elite like that- that would give good call for them not to be Uber dependant on Armorsmith, Weaponsmith and Droid Eng. for components (although some dependancy should occur- just note that this will drive ship costs through the roof- as if they weren't going to be expensive as hell already).
Oh, and I hope masters get jetpack schems too.
Then hopefully this thing about putting certs on heavies will get pushed back down into the sh!tter where it belongs. LOL!
Anyone who wants to become a shipwright still has plenty of time to gather resources in anticipation. The trick is gambling on what you believe will be the important resources and stats for shipbuilding.
I already have to keep track of an insane number of different resources for WS and DE. If the devs add new resources or stats my head will explode and there goes one more paying customer for SOE.
Sorry throwing the whining flag.
I've been preparing for Space for nine months. All I can say is why haven't you?
Stop getting the devs to do the work you won't.
Fivo Asia
Sure, being a shipwright might be fun. I've saved an entire skill tree worth of points to master it. I've got my ap's and I've saved up some generic resources.
Does it bother me that 5000 others will make master before me .. certinaly not. I may not evenchoose to master it. Does it bother me that in two days/weeks/months time all the immediate demand for ships will have been met .. again certainly not, why would it? Unless everyone who will ever buy the game does so in the first two weeks, and unless space ships are invulnerable, their should be a need for shipwright services even after everyone has a ship.
Which brings me to my #1 gripe in the game ONLY the people who make the object (weaponsmiths, armorsmiths, droid engineers, etc) should be able to repair those items. But that's a topic for another discussion.
One must remeber though that even though aship can be built to a certain level of greatness it can also be complimented by the various components as well as DROIDS. So in order to have the best of the best it will require not just shipwright but other crafting professions as well.
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