Artisan Archive
Thread: Shipwrights. Devs please let all crafters start on a level playing field.
Yes...non-disclosure is generally a rule of SOE betas. And IF I have ever participated in a SOE beta, I meticulously followed the rule.
But not everyone does. And I expect that this will be the case. Many sites wouldn't be willing to help the devs track down a source of information, and information could easily be sent to a webmsater's inbox and posted by the webmaster without any sort of address or other identifying information. I strongly suspect this will happen.
And I don't think SOE can do much if a webmaster who isn't in their Beta posts information about the Beta. SWG may be intellectual property but new developments are also generally regarded as newsworthy.
I really agree with that....you know its been planned since launch, now you know it will require the same amount of resources as a guild hall to build a top ship (I think its something like that, it was on one of the interviews). Save up resources, mine for lots of different types...
Cafa wrote:
Sorry throwing the whining flag.
I've been preparing for Space for nine months. All I can say is why haven't you?
Stop getting the devs to do the work you won't.
Fivo Asia
Jordan_Karr wrote:
Once the beta comes out next month, I would easily imagine that every SWG strategy site and schematic listings will have everything required to build every ship, and you will be able to get ready for it to launch. All you have to do is take a bit of effort to go look for it. Some places have listings of all the requirements for light sabers already, so don't see why they won't have ships soon as the beta is out.
Dont count on this... Remember SWG beta had a very extensive Non Disclousere act... I would not be suprised that all the Beta Testers for JTL will have to sign a Non Disclouser Contract in order to get access to the beta....
Once it gets close to release date, they may get the ability to talk about it in the open... but during beta I would bet that it would be a real No No...
Jordan_Karr wrote:
Once the beta comes out next month, I would easily imagine that every SWG strategy site and schematic listings will have everything required to build every ship, and you will be able to get ready for it to launch. All you have to do is take a bit of effort to go look for it. Some places have listings of all the requirements for light sabers already, so don't see why they won't have ships soon as the beta is out.
Dont count on this... Remember SWG beta had a very extensive Non Disclousere act... I would not be suprised that all the Beta Testers for JTL will have to sign a Non Disclouser Contract in order to get access to the beta....
Once it gets close to release date, they may get the ability to talk about it in the open... but during beta I would bet that it would be a real No No...
LMAO dont worry EVERYBODY TALKS!!!!!
If you have ever tried growing marijuana you will know that if you tell ONE person, everybody else knows!!!
Now the difference between the first beta and now? We have friends in game now, who will not mind spilling the beans to us privately. Please we will ALL know the requirments for what we need on ships.
Clarf wrote:
1000 people will beat you to Master Shipwright, and already have millions of credits, and have already been stockpiling millions ofinorganic minerals for quite some time
You don't really stand a chance ...
I am hoping that for the SE launch, the devs will introduce some new resources. They will still be the same steel, ore, aluminium etc, but they will have new stat types. For example, new shifts of iron might be given a new stat called "hyperspace resistance" (ok it would be called something else but u get the picture).
This would render all current resources to Shipwrights USELESS. I think this is a good thing as it will provide a much larger chance for all crafters to start on a level playing field when the SE launches. Obviously the people with millions of credits will still have an advantage but at least they will have to work to get the resources just like the newer crafters when the SE is launched.
I actually agree that the design of ship schematics should put new Shipwrights on a relatively even playing field with old-timer Architect, WS and AS players. OK, so it takes three weeks for the "best" ships to become available... so? Where is it written that we should get everything we want right away?
I'd actually rather see new resources required for shipbuilding than to tweak existing resources with new stats, but even that would be better than just using only existing resource types. (Sadly, the word is out that the best option of them all -- new resources that can only be gathered in space -- is not currently planned for JtL.)
Oh, well. We should probably be grateful that anything related to crafting shipsis in JtL at all. It won't be the "deep" game it should be, but it will certainly have plenty of mindless combat for those who are satisfied with that.
--Flatfingers