Artisan Archive

Thread: Focused Discussion for the week 10/12/03 Bazaar

BiancaMinola
Sun Oct 12, 2003 7:37 pm
#1

Let's talk about the bazaar for a while. What do you like about it, what do you not like about it? What would you change?


Bianca Minola

MilkmanGB
Sun Oct 12, 2003 7:51 pm
#2

Apart from the fact that not enough punters buy my stuff on it?

- "Premium" sales that do nothing discernable except cost money.
- 1 week (no more, no less) timeframes
- slice some of the categories up a bit ("misc")
- Factory crates should be listed under the category of their contents?
- would love to be able to add a WP to my vendor to sales
- would love to be able to post "wanted" ads or vendor ads etc




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FulminataXII
Sun Oct 12, 2003 10:10 pm
#3

1. Better search functions


2. Better search functions


3. Premium auctions that are more distinctive. They should be in a different color, or always sort to the top. Something more that just that little asterik.


4. Better search functions.


5. Did I mention better search functions yet?


Searching the galaxy for those few resources I am unable to harvest myself is a major pain in the butt with the way things are organized now. Things have gotten better since launch, but they still aren't great. It also doesn't help buyers or sellers that crates always go under miscellaneous instead of the item type that the crate contains.


Still, I wouldn't rate these problems as high priority at the moment. At least premium auctions are available, and the bazaar is usable, if not ideal.

BlueMhz
Mon Oct 13, 2003 3:40 am
#4

Overall I think the bazaar complements player vendors very well.


Though things I would change are:


1)As mentioned better search and sort filtering options. eg pattern matching, wildcard and sorting resources by attributes values.


2) Maybe allowing every character to sell only one item at a time, for between 3K and 10K credits.


3)Name colouring of items on the bazaar should be linked to the merchant tree (probably advertising skill).


Hakai
Mon Oct 13, 2003 4:27 am
#5

I like the idea of wanted ads. I would allow some of the more RP related people to set up their stories.


Alos, maybe a capibilitiy to search for a person's vendor and the items on it. You still need to go to the shop, but at least you can browse their wares and not waste a trip.




Hakai Youkai
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Aubru
Mon Oct 13, 2003 6:52 am
#6

Personally, I'd like to see the auctions become more meaningful. They're rarely used, and when I try to sell on them, some great items will end up receiving one bid and going for cheap. Perhaps more e-mail notifications, a "flash auction" system that people could use to buy things within the hour, etc.


I'd love to be able to pay for "market research". For some sizable number of credits, I could find what sold best in the last day, what inquiries are being made on a given category, what the last 15 items sold on that terminal were, etc. Perhaps this could be a feature of the "merchant" skill.


Here's an obscure request: I'd like to buy something and let someone else pick it up. I don't have a lot of time to travel, so I'd like buy stuff from distant locations and create "delivery" missions for people in town.


One more thing, which could be tough to implement: Bartering. I maintain a "want" list on the bazaar, and anyone who sees something I'm selling could check against the want list and offer a barter.

ASHRID
Mon Oct 13, 2003 6:53 am
#7

I dont like the new condensed font layout,you cant see the full item name- it would be more bearable if you could resize the columns


Premium auctions _should_ be on the first page. Just putting a flag in a new column is not likely to draw customers to your listings since people have started colouringitem names (which draw far more attention and get listed at the begining alphabetically)


Remembering your viewing preferences (listed alphabeticallyand whole planet be default for example)

ASHRID
Mon Oct 13, 2003 6:59 am
#8

Oh and fix the bug that move the listing when you buy something, and the bug that sometimes causes multiple items to be nested into the same listing rather than each item as a separate listing


and sort out the item catagories, droids are still not listed in the right place for example

Ivellos
Mon Oct 13, 2003 7:32 am
#9

well currently all deeds I have seen only show when you have (ALL) deeds to show.


a confirmation window when someone tries to place something for less than the appropriate price or some other guide to help aspiring Artisans how much some things 'Should' go for.


Like a guide for me that I try to get people to use as opposed to per se 'Personal Mineral Extractor' selling for 300 is way too cheap. I've worked hours and/or spent alot for the minerals to get to the point that I could make them. They are worth more that that to me.


My pricing guide


3cr per resource * (complexity level / 10*) + (Exp% * 10) = a close to appropriate price


this of course doesn't factor time or a subjective feel of the Item's worth but a standard that is better than the 'umm 100 credits?' Plague hitting the radiant server for many items.


* but never less that1 except dice which are worthless anyway


%Experimentation Percentage after Success -> When they finally fix Success & Failures, Failure set to practice or only then the price should below market


Of course this would end my business as a reseller, since I have enough money now to buy up all the cheap ones then place right back on the market, but there's this thing only allowing 25 sales oops Items period, If you can place a sale, but buy something first, you should still be able to place an item for sale.


Also Nowadays I don't need to goto New York to buy something in NY, I can have it shipped to me, they should allow, the Bazaar to charge 1/5 to 1/4 of the price to actually get to where you are from that planet, Starport and/or Shuttle but it requires you to have to wait 20 min then check a terminal in that town you ordered it from. Since this it taking place in a society much more advanced technologicaly than our own, you'd think that somewhere along the line someone would have invented thier equivelant of Fedex or UPS.




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Happymob
Mon Oct 13, 2003 8:02 am
#10

1) More categories - off the top of my head, food and meds each need their own category. When I'm looking for stims, I really don't want to filter through neutron pixie, droids, breath of heaven, droid batteries, and such. This would also make #2 less necessary if the categories were better to begin with.


2) Better searching. Where this really comes into play is very "busy" categories, like resources. If I am looking for domesticated oats galaxy-wide, I need a way to search without looking at screen after screen.


3) Delivery would be nice, though it would need to be somehow balanced to make travel occasionally worth it. Perhaps a modest charge (less than travel cost) and a time delay (perhaps a day). If I want something now, I go get it. If I can wait for it to be delivered to my local bazaar, I wait and spend less money and time on travel.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Bad_Bad_Leroy
Mon Oct 13, 2003 8:16 am
#11


  1. SWG has such a good categorization system, yet the only time it's really needed, on the bazaar, it's very weakly implemented.

  2. The bazaar should be able to have more advertisements for high level goods. I'd love to spend my money on better than 3k credit stuff, but finding shops so far is mostly word-of-mouth.

  3. Maybe it's just me, but I wish that if you buy an item from the city where it's being sold, you shouldn't have to Retrieve it; it should just go to your inventory. If you're full, then it would wait to be retrieved. I can't tell you how many times I've bought an item, travelled away, then remembered I needed to actually retrieve the item, and had to travel back to get it.

  4. I think high level merchants should be able to post items for more money, or have a remote link to their vendor from the bazaar. Again, my theme with not being able to locate good shops.

I'm on shadowfire, mostly corellia, so maybe the server's too new / planet's too empty to have a good amount of crafter's shops?




Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
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Vaedross
Mon Oct 13, 2003 9:00 am
#12

What I like:
) Easiest way to advertise my shop.
) Sometimes I can get great deals on components, stun weapons, stimpacks, or data disks.

What I don't like:
) Can't buy better/more expensive items there.
) Misc category
) Can't sell/list waypoints (non-mission wps)

How to fix the bazar:

) Better categories (break up misc! sort deeds by what they produce: facillity, droid, etc)
) Not all items show their # of uses & quality (fixed?)
) Non-premium auctions should have their colors stripped
) Premium auctions should last longer than standard.
) Premium auctions should have a higher maximum price.
) Allow sales of waypoints. Survey waypoints should have data about the item surveyd for, but that's a bigger feature request.
) Ability to filter by price per unit (i.e. don't show me any resources listed for over 5c per unit)



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Faellyn
Mon Oct 13, 2003 10:21 am
#13

1) Bazaar terminals should be for depositing and retieving only. I should have access to browsing and bidding at all times through my datapad


2) Premium auctions are a joke. I ignore that column entirely. In fact, it annoys me because it's another column I have to reduce to see the information I'm really interested in


3) Better sorting by multiple fields and across multiple pages. For instance, when I look at the 'Generic Item' catagory galaxy wide, looking for locked containers, for instance, I should be able to search the




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