Artisan Archive

Thread: 1024m Survey Option UNLOCKED! (picture)

EpiFett
Fri Feb 06, 2004 5:26 am
#1

Finally, i found a way to unlock the 1024m survey option after weeks of experimenting!

I had to make it myself

Click the link for picture

Message Edited by EpiFett on 02-06-2004 06:28 AM



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

TempestSquad01
Fri Feb 06, 2004 5:34 am
#2

lies
EpiFett
Fri Feb 06, 2004 6:44 am
#3

This is true, I photoshopped together how the tool SHOULD look like and work...

I just hope a dev realises this.



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

TexfireGCC
Fri Feb 06, 2004 7:29 am
#4

Even if it didn't have the 1024m range the listing of stats would be a great addition of the survey tool.
TheShaggMaster
Fri Feb 06, 2004 7:40 am
#5

Totally agree with stats being put in the survey window. THough they will probably say that it is part of the job of a surveyor to survey and sample to check the resources. They don't want us to get lazy!!

Bah! **edit** them!!



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Seraz
Fri Feb 06, 2004 8:40 am
#6

Booooohhh! Hissssss!!
EpiFett
Fri Feb 06, 2004 8:57 am
#7

?

Booo Hisss?
I thought it was a really good example of what Master Artisans want.



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

DoveAthodo
Fri Feb 06, 2004 9:29 am
#8

I wish



Dove
EpiFett
Fri Feb 06, 2004 11:05 pm
#9

wheee!



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

Seraz
Sat Feb 07, 2004 1:25 am
#10



EpiFett wrote:
?

Booo Hisss?
I thought it was a really good example of what Master Artisans want.




It is.

My reply was directed towards the intentionally misleading topic.
EpiFett
Sat Feb 07, 2004 12:40 pm
#11

apparently not many People reading are Master Artisans...



1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

Torturede
Sun Feb 08, 2004 11:35 am
#12



BoberFett wrote:
1024 might be a bit much. Perhaps 512 if you had a survey droid out. (Yes, I know, they'd have to add a new module type)
With a 1024 radius, someone would be able to quite easily map out an entire planets resources in a couple hours. I think there should still be a little bit of work involved.





That's the point. A few hours work per planet per week (resources shift roughly once a week) adds up, mining resources shouldn't be limited to people that can spend six hours a day on a speeder riding around planets looking for deposits.
TexfireGCC
Sun Feb 08, 2004 12:42 pm
#13






Torturede wrote:





BoberFett wrote:

1024 might be a bit much. Perhaps 512 if you had a survey droid out. (Yes, I know, they'd have to add a new module type)


With a 1024 radius, someone would be able to quite easily map out an entire planets resources in a couple hours. I think there should still be a little bit of work involved.







That's the point. A few hours work per planet per week (resources shift roughly once a week) adds up, mining resources shouldn't be limited to people that can spend six hours a day on a speeder riding around planets looking for deposits.



I couldn't have put it any better myself.

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