Artisan Archive

Thread: Dev's are limiting players levelling on purpose!!?? According to CS, they are.

Binstubbs
Mon Jan 26, 2004 12:41 pm
#1






There I am with my plans to accomplish master combat medic, BE, and then ranger. All professions that rely somewhat on crafting, some more than others. Therefore, they require resources. But Carrying novice artisan and survey 4 takes up a critical amount of skill pts. 29 to be exact, just so I dont have to pay through the tooth for 500 units of something low quality.


Anyway, I pick up a friends account and decide to put it to use. I will have a crafting alt. who will do all the surveying and resource gathering and will support himself through resource sales and a profitable trade like armorsmith, weaponsmith, along with master merchant to keep his business as viable as possible. This alt will allow me to pursue endeavors like combinations of master combat med and BE without wasting 29 skill pts on surveying. Yes I only need novice to use the tools, but we all know that survey 4 is FAR more time efficient than novice artisan.


SO I start my new guy down the long road to master a few elite artisan professions. I gather tons of resources for a couple of weeks. And finally yesterdayI get him started on his general crafting skill boxes.


Now as I ground out med crafting xp for combat medic I found that using one tool and waiting for something to take 20-65 secs to finish was a very inefficient way to craft. So I put 5 food/chem tools in my toolbar, and as one tool was counting down its prototype-timer,I wouldstart crafting another in the next tool. If the prototype timer was fairly longI could get 3 to 4 items going by the time my first tool's timer expired,allowing it to be used again to craft the next item.


Now this logically seems like the way to get through artisan.....and onto something more worthwhile....


So I make 4 generic crafting tools and place all in seperate toolbar slots. "Hmm" I say. Making crafting tools yields the most xp, so I decide to go with practicing those.


I assemble the first one, and rather than make it,I select practice (note there is a BONUS for doing so, will be crucial point in my arguement later) and get it started. The timer on the tool reads 21 secs, so I move on to my2nd tool. No sense in making this take 8-10 times longer than necessary, I think to myself.


I assemble the next one and click practice again as the1st tool's timer reaches 6 secs. Then I proceed to the3rd tool in my labor of grind love.


Then it happens.....almost immediately afterI open the3rd tool, it boots me out and says "crafting session ended!"

So I start the tool again, meanwhile my 2nd tool is down to 11 secs already. I asemble the item, and as I am about to click on practice, IT BOOTS ME OUT AGAIN! "crafting session ended!"


Now I've caught onto something here, each time one tool's timer expires, no matter what crafting stage you are involved in another tool, you get interrupted and forced to restart that tool.


Well this can't be right cause I ran multiple tools all the way thru medic and combat medic as well as BE. So it must be my crappy -14 crafting tools, right? 4000 credits later and 4 brand new top notch crafting tools later I am still getting booted if a prototype-timer expires while I am crafting in another tool. Maybe its a generic tool thing?? So I try weapon/droid/generic tools, same results.


Ok, now I submit a ticket to report it, because no one has ever heard of this, so I must be bugged or at least the tools right? According to CSR's, this is exactly how the game is designed. WHA??

This can't be right I do it all the time with food chem tools. SoI add a comment asking for an explanation.


I am told, and this is no bull.....


"the items you are trying to craft, likely other crafting stations, was set like this by design. With the number of resources, time to create, skill required, and the amount of experience earned.....it was deemed by development to set it in this pattern to prevent players from "powerleveling" on the low end of the crafting tree with low failure rate, and high return of experience. You may want to consider crafting another item to grind your way through a crafting skill."


I MAY WANT TO CONSIDER CRAFTING ANOTHER ITEM??????


YOU GUYS MAY WANT TO --you know what--


How about not granting any weapon xp to combatantswho damage a targetas long as there is an active DoT??? People would be up in arms!!




Now I have been with this game since launch and I have seen nerfs come and go, bugs that boggle the mind how they got out of test center, and all kinds of controversial, hairbrained, and even well-thought out decisions made. But this by far takes the cake.


So what if I have no intention of being a dedicated artisan? That is my prerogative, I paid for the game, if I want to "powerlevel" my way through a worthless (in my eyes) profession then so what? I am not using 3rd party software, like soooo many others do. I am banging out the xp in the most efficient way possible. IF THIS IS SO WRONG THEN WHY IS THE PRACTICE OPTION, WITH IT'S ASSOCIATED BONUS, IN THE GAME???

If the dev's want to keep people into the artisan profession longer than they should make it more attractive.


I am truly dumbstruck by this reply to my CS Ticket




"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
Binstubbs
Mon Jan 26, 2004 12:44 pm
#2

So basically everyone gather up your angry mob gear, torches, pitchforks, and all. And let the dev's know what you think about this garbage.


I am formally requesting a dev to post an explanation to this CSR's answer.






"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
Vayde_Aren
Mon Jan 26, 2004 8:58 pm
#3

Take a breath, Binstubbs, easy man...

How long ago was this? I agree with your sentiments, but am confused, because I occasionally PL through a box in Chef to improve myself. I have been doing so with a macro and 5 spec. crafting tools, and while i also get the 'session ended' message, the tools continue their countdown, and I gain the XP [more so in Practice mode as you might know]


So, either you're missing something and all is proceeding as you want, and you'vepassed overa detail in your worry, or, it's an idiocincrasy [sp?] of that particular item [you're crafting crafting tools, that's what I get from your post], or something very bad has goen wrong in the past few days to change crafting with multiple tools.


If I am right that you're crafting crafting tools, change the object to a non-crafting tool item and try again. If that fails [or doesn't apply], try with a macro; use Search and find a post on it either here or in the Chef forum [since I know there are several in there].


Let us know if it all goes well!




VAYDE AREN
R
duncanmcloud
Tue Jan 27, 2004 12:06 am
#4

whats the big deal so it takes u two hours instead of an hour.... whats your allotment of time for playing swg ten minutes a day.
Velisimner
Tue Jan 27, 2004 12:41 am
#5

Confirm - I have had the same problem, i didnt use a macro but wanted to use multiple tools to make items quicker. i was able to do this a month or to ago but recently i tried and i had the same problem as this guy had.


macros should work. when i began the game all i really wanted MA for was the title. i thought it was kewl. and i had to do it "the hard way" how macros got out i dont know. the reason this is in place is simply to increase the time you play. more play more pay. which is fine by mebut maybe not to others. if the game wasnt here, well we couldn't play, and really who wants to not play this game? how many say they dont but still do?


i've said it many times before that if you dont like it, dont play.


its like life...we have to obey certain rules ie physics, law, as with the game we must follow rules put forth. people want the game to be better, how does it get better...more money. how do you get more money for a project?...more paying people.


the rules have been set forth, these are limitations inorder to guide us the way we are wanted to go. personnaly i would not wantyou to quitbecause you would limit the games potential.


gah i've babbled on too much






Valomir Velisimner | mercenary

VikaLine
Tue Jan 27, 2004 1:04 am
#6

Question are you running a crafting macro? or are you manually clicking each tool and drag and dropping the resources? I have ran 4 tools with a craft macro and had no problems whatsoever. You may also want to go to the MISC tab in settings and disable the one in there for confirming crafting commands (sry cant think of its exact name off the top of my head).



Vikaline
-Master Doctor
-Tera Kasi Master
VikaLine
Tue Jan 27, 2004 1:05 am
#7

Question are you running a crafting macro? or are you manually clicking each tool and drag and dropping the resources? I have ran 4 tools with a craft macro and had no problems whatsoever. You may also want to go to the MISC tab in settings and disable the one in there for confirming crafting commands (sry cant think of its exact name off the top of my head).



Vikaline
-Master Doctor
-Tera Kasi Master
Binstubbs
Tue Jan 27, 2004 1:09 am
#8

oh yes, I have disabled the confirm commands, and no I am not using a macro. You can simply tap enter to proceed straight through the process, only clicking on resources and the toolbar slot containing each tool. Each time you move to the next tool it automatically is set on the last item you made.




"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
Jnath
Tue Jan 27, 2004 1:19 am
#9

I agree with you here, this is not right. Crafters have it rough to begin with, but to not be able to pwer level Artisan makes it soooo much worse. I mean who started at novice thinking, "ooooo i cant wait till im a MA", who planned their character as a MA, nobody thats who. Everyone was thinking what advanced profession they wanted to be. Now i cant say ive experienced this first hand (though i have heard the complaint before). Perhaps when i was grinding artisan early on, this system was not in place. But now if i ever want to pursue a combat prof (stupid holocrons) i would have to give up artisan and likely would never return, unless this is changed.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Vandaemus
Tue Jan 27, 2004 7:11 am
#10

i get the same thing but only when i'm using the general crafting tool. the structure, clothing, food/chemical tools are all fine.




Laskia / Dalvara - Infinity - Crafter / Gun-Bunny
Droid_Engineer_Rho
Tue Jan 27, 2004 7:31 am
#11

I have had this happen during NORMAL crafting sessions. When I make custom droids, I generally have two or three items I need to craft in order to achieve my final result. It's a real kick in the pants when I'm stopped in the middle by this.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
saintchuck
Tue Jan 27, 2004 8:42 am
#12

I craft with 8 Weapon Crafting Tools, no problem. There have been reports of this problem when crafting Crafting Tools. Choose something else.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Leshyn
Tue Jan 27, 2004 1:45 pm
#13

Iäve experienced the same thing. But only when I don't use a macro and when I'm in practice mode. In the end I decided to not use practice mode. The XP bonus for practicing is not that high anyways. And with a macro, the problem goes away.

There's a sticky post on the Droid Engineer forum that contains a working macro. I think it's titled "How to grind to Master Droid Engineer".



In-game name: Leshyn
Vendor at -1331 -2988, 650 meters from Bestine Starport, Tatooine, Flurry.
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