Artisan Archive
Thread: Powerups still bugged, just bugged different?
So I try the new patch on weapon powerups, go through my crafting, after assemble my coupler changes to hot-wired coupler.
Great! I think.
As I experiment I see the name doesn't change and neither does the stats.
I get the last screen of crafting, still hot wired.
When I actually get the thing in my inventory I am dissapointed. It's still a 30% 15% powerup, but it's not a hotwired, it's short circuited!
Seems my max damage got bumped to the secondary.
You still can't make powerups in a factory this way! I'm not going to run off 100 "tuned muzzles" and get polished muzzles I can't give away! Has anyone tried actually running them through a factory? Do they work then?
5%, great, I'll sell those!
As for the second post, that's fine, but for the love of god don't do it that way! Just randomly assign them on an individual basis at the factory, so that my crate of 25 has a mix of them in it, instead of 25 useless powerups.
The risk in production is too high that way. No point in doing it if I'm going to get all tweaked couplers or scattering muzzles.
Same here. If you look at the schematics......they have the pre-experimentation values on them.
THEY CLAIM THIS UPGRADE HAS BEEN ON THE TEST CENTER FOR 3 WEEKS NOW.....NOBODY NOTICED THIS?
WHAT!?!?!?! DO YOU DEVS FUQING GET HIGH BEFORE YOU DECIDE TO WOORK ON PATCHES?!?!
THATS IT, THIS IS THE LAST TIME. IM NOT PAYING TO BETA TEST THIS GAME FOR THEM. GAME FUQING OVER. CANCELING MY ACCOUNT NOW!
ALL YOU SOE PEOPLE CAN KISS MY ASS!
That's a clever, if annoying, solution.
That said, if the above guy is right (my factories are in moth balls at the moment) it won't matter because my experimentation won't be counting, and my powerups will be +5%.
Just tried to test it...
At least you could get yours out of the crate! I just tried, everytime, number beside the crate goes from 1 to nothing then right back up to 1!
Tried making a crate of 2. Goes from 2 to 1 right back to 2!
Maybe I need a smuggler to open my apparently locked crate.
I can't even drop it on my house floor.
The crate bug just went away. Must have been some sort of lag issue or something.
The powerups don't work in factories by the way. He's right. Experimenation results are not affecting the factory produced product. You can experiment from 28% efficiency to 91%, you'll get a 28% out the other side.
Yup, I can't see how they even tested this because one test would have shown that they didn't really fix the problem.
Stettin Palver - Chilastra - Corellia/Coronet275 -5959
Expert Weaonsmith
Well... I have been waiting a long time for this fix. Searched for the best materials. Master artisan. Got my factory in place.... Experiment until i get a 99% more effective item with the best materials i can find. Great! Load the schematic into the factory. Hotwired +32% more damage...
Let it run a moment. Stop it. Take out a crate of 2... wrestle with it 20 minutes and straggle one out due to the 2,1,2,1,2,1,2 bug. Look at it and it is exactly 10% of what the schmatic was. Instead of 32% it was 3.2%. I think they left a zero off something. No... its not the experimentation being missed. I can craft it with my materials and no experimentation and achieve 4 times this 3.2 number. The factory is making the item 10% of what it should be. Useless crates of trash...
I really love how they code for months and then ask us what it does ![]()