Artisan Archive
Thread: Powerups still bugged, just bugged different?
Could that be related to the Factory XP exploit from the launch? They reduced the XP to 10% and that is what the improvement on the powerup seems to be as well....
Just a thought...
Its not 10%
Look at the value before experimenting. Look at the schematic, it has the pre-experimenting value on it.
Some dev made a basic artisan......and created a simple coupler to test it with. He ust didnt experiment with it...
"OK...schematic matches finished product...I fixed it......lets go smoke some more crack now!"
As stated earlier, factories still wont create fully experimented powerups. Yeah... They tested this alright...
"Will it compile?"
"Yup!"
"Must work great then! Ship it to production servers!"
I placed a factory this morning with the sole purpose of crafting powerups... Now I have an expensive novelty item sitting in a field. Will anyone pay me credits to show it to you? Seems thats the only way I'll make money with it.
Also as said earlier... You can make a crate with 1 item in it... but be patient once you pick it up. Can take about 5 minutes before you can actually get anything out of it. Not that the item inside is actually worth anything...
I reiterate.
Manf powerup schematcs must say what final attributes the powerups will have.
This is one of the changes I had really been looking forward to. At last to be able to make crates of powerups! Only of course I had the same problem as everyone else here. At first I was unable even to remove one from a crate to see it the actual item had the correct stats. Of course it didn't.
Oh, and I can't place anything in my house anymore because they cut back on the number of items in a house... so I can't store the USEFUL items I have made. I can't seem to place anything on my vendor either, everything I try to place on it says 'invalid'. This is so annoying.
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Panatlee Thillik'arzk
Master Droid Engineer/Novice Sharpshooter/Master Artisan
Naboo, Lowca
South of Theed at -4283, 3379
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Oh wow...they still didnt fix it...........
crackheads............
yep, factories aren't making them right for me either ![]()
The couplerI tried should have been around +32% and it came out at 2.1%
BTW, have you hand crafted any yet? They're coming out with 3-4 modifiers on them now, granted the 3rd and 4th mods are low % (5%?) but something definitely changed.
Yeah, I did eventually pull one out of a crate.
They're still at 3-4%.
Ok, I know I'm an idiot - and that made partial sense to me. . . .
So, is this as intended? The fact that the "stats" for a powerup dont change during experimentation (unlike, weapons for example which get updated on screen)? Regardless of bugs and such - this makes it quite difficult to justify running off a schematic of 10 crates of 10 Tuned Muzzles only to find out your getting 15% damage increase and a 30% Mind reduction . . .