Artisan Archive

Thread: Vehicles For the Serious Master Artisan...

Defconn
Sun Dec 14, 2003 8:45 pm
#1

First off, let me state that I am not in favour of 300k credit vehicles. Why? Because it will just mark us as crooks, price gougers, or whatever. I know someone will throw in an argument here saying that if someone were to offer me 300k for a vehicle on launch day, would I refuse? Well...for the record...I most certainly will. Most of the vehicles I will produce have already been pre-ordered, so I will not have any to bargain with...

Second, neither am I in favour of 1 cpu vehicles...because it's stupid, when on most servers, even grind metals go for 3 cpu...

After all, what is the point of playing a game of commerce to lose? That is not the point of any game...

Third, in order to be fair to our customers, we should produce the best that we can. Weaponsmiths and Armoursmiths charge as they do because they produce items in need, and with the best properties they can impart on them...

At it's introduction stage, vehicles will have only 1 property that we can control...

My proposal is for every serious Master Artisan to aim for a 2.0k hit points minimum. This will require at a minimum 800 SR resources, and guarantee to YOUR customers a minimum quality of product.

This will act as a justification of price, and effectively differentiate us from the would be heroes using grind materials to bulk produce cheap, non-durable vehicles...

It will also differentiate the serious in-game industrialist from the dabbling amateurs...



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
Tsuruchi
Mon Dec 15, 2003 3:05 am
#2

This is all well and good, But I'm a New comer who just made master artisan(and barely) I have an abundance resource source, but it is not as high SR as I would like. 700 is the minimum I can squeeze out. However I will, still be using this to make vehicles. I intend to use the Money generated for the first few days of sales to fund better resources. It's all I can do. I will sell vehicles for reasonable prices/OBO. Period. after a few days the prices will go down and I will be able to afford all the things I need. (factories, fusion generators, medium harvesters). I'll certain do the best I can. I hope this Vehicle bing will help me reach Weaponsmith all the faster.



Chargoth AMON
Chilastra

Big Bob's Flying cars, weapons and powerups.
Come to Big Bobs for all your brutal needs. Vehicles, Campkits, power ups and killing machines. Cheap prices.Great Newbie stuff. CLose to Tyrena and Coronet!
-939, -2468 Riverlands Corellia.
-Brawler 0/4/00
Master Artisan
DE in Training

"The Organics Must go. They stand in the way of the next evolution of Droids. They are obsolete, and it is time to send them on their way." KT8-1X

Bunch of other, not important skills.


"Yoda is my copilot."
Tigershark34
Mon Dec 15, 2003 6:51 am
#3

Although I realize this is only a game, the same principle exists. Most successful businessmen/women make huge profits by selling hot commodities at overinflated prices while the items are in demand then selling at a lower price once demand lowers. I plan on being a successful businessman. I am against price fixing.




Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

JohaoCarl
Mon Dec 15, 2003 7:15 am
#4






Defconn wrote:

[...]

My proposal is for every serious Master Artisan to aim for a 2.0k hit points minimum. This will require at a minimum 800 SR resources, and guarantee to YOUR customers a minimum quality of product.

This will act as a justification of price, and effectively differentiate us from the would be heroes using grind materials to bulk produce cheap, non-durable vehicles...

It will also differentiate the serious in-game industrialist from the dabbling amateurs...




I will try make vehicles with above 900 SRferrous metal. I cannot craft them with above 900 SR non-ferrous metal because I don't have it, but I have above 800 SR non-ferrous metal. I believe that this will give an average SR above 850 SR metal. IMHO, this is enough to make good vehicles, but I want have someday above 990 SR ferroues and non-ferrous metal to craft MAXIMUM hit points vehicles...


These will have a higher price and will be "special edition" vehicles to customers that want to pay more to have the best vehicles. All the other vehicles will be charged 4 cpu + 20 % (wiht 2000 hit points minimal), but these will be 6 cpu + 20 % ( or more).


IMHO, only the serious in-game industrialists will survive at the vehicle market. When the first vehicles start to be destroyed by NPCs and creatures, the player community will learn to give valour to hihg hit point vehicles. And I intend make a name as a serious vehicle crafter that makes high hit points vehicles.






Johao'Carl Baptis
Novice Rifleman (1 1 0 0)
Master Artisan, Novice Droid Engineer
vendor at Jaxian Bay City, Naboo, waypoint -6499 6635
250 meters from the shuttleport! My vendor is selling vehicles!
irasha
Mon Dec 15, 2003 7:27 am
#5

I charge extra for the use of high-HAM vehicles due to my personal lack of high SR metals. My normal price is 5cpu per vehicle right now and I'll probably charge around 7 cpu or higher for the higher-SR metals when I get them.



.:Irasha Aurxokoll:.
.::Retired Mayor of The Corporate Sector :: Tatooine::.
-:Keeper of Frederic the Flinger:-
-:: Bringer of pwnage to 'teh GAT' ::-

"Fear lent him wings, as the saying goes."
-Where Eagles Dare

IPS Elite

Sabatian_FarStrider
Mon Dec 15, 2003 10:25 am
#6

I ve seen miners charging upto 10cpu for metalsfor for metals in quantitiesof 10K or more. And Ive seen Some puting poor quality Metals on the bazaar for 3K to get only 400 units. Try to get enough resources to make alot of vehicles and see how long your credits hold out. Charge what you need to because one day you'll want to buy a really good weapon or piece of armour, then you need more than 30000 credits in the bank.





Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Grimmond
Mon Dec 15, 2003 11:00 am
#7

[quote]My proposal is for every serious Master Artisan to aim for a 2.0k hit points minimum. This will require at a minimum 800 SR resources, and guarantee to YOUR customers a minimum quality of product.[/quote]


While I'd love to do that, with swgcraft.com being down, I have no idea where to find decent metal nor do I have the time to travel the galaxy looking for it. And, as someone has already pointed out, the Bazaar provides insuffient quantities to make vehicles. I only have low SR metals which I started hoarding when they told usit wasn't going to be a factor in the release.


So, my choices are:


1. Preserve the integrity of Master Artisans everywhere by simply selling my metals for 3 cpu...or


2. Make fistfuls of cash on garbage vehicles before people wise up to the hitpoint problem.


Hmm...what to do....I'll take the money.

LadyGrey
Mon Dec 15, 2003 11:22 am
#8

Take the money. Repent later.



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Vayde_Aren
Mon Dec 15, 2003 6:26 pm
#9






LadyGrey wrote:
Take the money. Repent later.





This lady is a genius.


/seconded




VAYDE AREN
R
Wagnbat
Mon Dec 15, 2003 6:46 pm
#10

Supply and demand.


Just like mounts, the prices will start high, start dropping and then level off. If you want the best deal, wait two weeks.




Waagnba Entreri
d Chief Agent, Praetorian Guard d
DFGH Libertas, Rori HGFD
The Guardians PA forums
Auctions: Please offer winnings to "Waag's Misc Goodies" vendor at 815, -4685 Corellia.

.
RazBlack
Mon Dec 15, 2003 7:16 pm
#11

my understanding is that resource quality has nothing to do with the final vehicle product. I plan on using the crappiest of metals to get the job done, and whatever people are willing to pay is how much i'm selling them for..



period.



there is no way i'm letting this gold rush go by...




DECADAI
-IMPERIAL SOLDIER-
Gorath (Master Weaponsmith / Smuggler ) | Scylla (Master Doctor /Master Pistoleer)
"That thug chased me right into the medical center.... what nerve!" - me


stryfex03
Mon Dec 15, 2003 7:25 pm
#12

Wrong. Resource quality does matter.


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=49931#M49931

Haruspex77
Mon Dec 15, 2003 8:14 pm
#13

I expect to offer both cheap, low Ham vehicles and good ones at high prices.


I think there is going to be a lot of interest in throw-away vehicles as people try them out to decide what they want. I don't know what I want, even though I have been reading about them. Is the extra speed of a swoop bike going to be worth the higher operating cost? Donno, will have to try and see.


The lack of a used car market is going to be nice for sales, you gotta junk it to replace it!

Page 1 of 2
Previous Next