Artisan Archive
Thread: Crit fail on vehicle
A crit fail usually will not lower the overall durability to 0%, at least if you experiment one box at a time. I crafted several vehicles today and had a couple crit-fails during expirimentation, but this did not effect me being able to max out the durability on other expirimentation tries.
As far as crit-failing to where the durability would be a 0% whenall expirimentation attempts were used, I honestly don't know the answer to your question in that case...
Hope this helps!
LOL....I got a critical failure on my first experiment too...
Regarding the 0%. I just made a X34 with low end resources (600 SR) and got 2 critical failures to get me to a 0%. I did this on purpose to see if it really makes a different in making 90% + vehicles....I went ahead and deeded it....I show everything at 25% ratings. Well, then the game crashed to the desktop....
For those who have high end X34's what do you show for its ratings???
High end on all my vehicles was 95 or 94%
That using metals over 900 SR.
I was using resources that got me 93% experimental success, but I had critical failures three times total today and lost my resources each time. I also tried to use the macro that I have for architecht, but it didn't work unfortunately.
Oh, I forgot to add that my crafting machines have 96% experimental success, and my crafting station is 42+.
Even with all that I had the critical failures.
I have raised the point of this unfairness with Thunderheart.
And durability does matter. It changes the amount of ham.
Message Edited by Vaedross on 12-16-2003 11:16 PM
Are vehicles usable or have any hps when there was acritical fail during experimentation?