Artisan Archive
Thread: A crafting Macro?
Hey guys,
Is there a way to make a macro for crafting items? I've got class 4 carpal tunnel, and all that mouse clicking really starts to hurt after a while. I would much rather be able to hit one button and let it do its thing, and I know my wrists would certainly prefer it
.
Thanks
While there are Macros built into the game, they don't workfor crafting (just sampling and such). If you don't like the click click click you should look into buying a factory, it builds the stuff for you and sends you part of the XP.
What are you talking about Philomorph, people are grinding away as we speak. Grinding is doing the same thing over and over (and over and over and over and over and while you get the idea) just to get to the point where you can start making the items you want to make. Just look at the amount of general experience needed just to start into the architect skill set. Yuck it’s a lot, and it’s a major grind to get there.
That brings up these questions...
When do we get access to the factories?
How do harvestors work?
Wont everyone using factories flood the market and kill the price for items?
Slow down ender. The sky isn’t falling. Free economies always tend to work themselves out over time. I wouldn’t worry too much about factories flooding the market with more than it can handle. The people that cause the floods will most likely stop once its apparent that their items aren’t making them any money. And with the extremely limited lot numbers most people won’t have factories anyway. It will all work out. You get access to Factories once you can find a low level architect and can afford to buy one. I’m not sure what you are asking about haversters. They mine a lot slower than your character can, cost hundreds of credits a day in upkeep and need power to run.
and Gresgmahg here is your crafting macro. Looks like I was wrong
/open crafting tool;
/select item.name("Bofa Treat");
/<enter>;
/add.resource("Wheat");
/add.resource("Fruit");
/<enter>;
/<enter>;
/<enter>;
/pause 15;
/loop 1000;
Everybody can stop wondering. There is no crafting macro as they took out the automated crafting command access when beta was over. Use // for the full command list and you will see the crafting start and stop commands. I don't know about selecting resources, but I believe those were the limits when they were around.
If you are only interested in the xp and not the finished product, there is a2 step macro that helps in grinding. The only thing is that you won't be able to do experiments on your items.
Create a macro as follows:
/ui action toolbarSlotxx;
/selectDraftSchematicxx;
The toolbar slot numbers are counted from toolbarSlot00 - toolbarSlot23 if you have 2 rows displayed.
The schematic numbers are counted based on their order in your Datapadstarting from 00.
This will start your crafting tool from the toolbar and auto select the component you wish to make.
Unfortunately, you will still need to manually click the resources you wish to use...
When all the resources are selected, use the next macro.
Create a second macro as follows:
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/pause 1;
/createPrototype;
The next crafting stage will acts as pressing ENTER to go to next window.
The craftingwindow will close and gives a message saying crafting session was closed or something,but it is okay because the item will still be in the hopper.
So to grind for xp, you will hit a button for macro, select your resources, then hit another button to complete.This dramatically reduces the CTS effect. ![]()
This process will not work with experimentation because of the extra window it adds.
also...
- put multiple crafting tools in your toolbar and use them while items are being made
- put all other resources in a back pack and just leave those you will use in your main inventory so you can click on them easily without scrolling