Artisan Archive
Thread: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
For both artisan and customer use.
- Customers: Know what you are buying!
- Artisans: Be honest with what you are selling!
As you may have read, i have tried to provide accurate information regarding vehicle hitpoints in the past.
Since the Devs apparently ran out of time, they forgot to add in the stats for vehicles to the deed displays, as are common now with most other deeds with experimental outputs (Harvesters, Factories, etc...)
This is my latest super-refined dataset i am going to share with you.
While it is not exactly perfect, it is so far the most accurate to date.
Nailing down the Hitpoints formula on vehicles has been challanging ![]()
Listed below are 2 sets of information.
The left side is for x34 Landspeeders, the right is for Speederbikes/Swoops.
Within each set, are 2 collumns to the right of the Eff. percentages.
"Forcst" is the result of the Hitpoint calculation using my formula.
"InGame" is what i actually observed In-Game of the last batch of vehicles i made.
As you can see, they are very close... but not perfect.
The formulas i used are:
x34 Landspeeder Hp =((0.0000005*(x^2)) + (15*x) + 1500)
Speederbike/Swoop Hp =((0.0000005*(x^2)) + (15*x) + 1000)
Without further waiting, here are the HP lists, 0-100% +/-5hp
Forcst InGame Forcst InGame
EFF x34 x34 EFF Sp/Sw Sp/Sw
% Hp Hp % Hp Hp
0% (1500) (1500) 0% (1000) (1000)
1% (1515) 1% (1015)
2% (1530) 2% (1030)
3% (1545) 3% (1045)
4% (1560) 4% (1060)
5% (1575) 5% (1075)
6% (1590) 6% (1090)
7% (1605) 7% (1105)
8% (1620) 8% (1120)
9% (1635) 9% (1135)
10% (1650) 10% (1150)
11% (1665) 11% (1165)
12% (1680) 12% (1180) (1182)
13% (1695) 13% (1195)
14% (1710) 14% (1210)
15% (1725) 15% (1225)
16% (1740) 16% (1240)
17% (1755) 17% (1255)
18% (1770) 18% (1270)
19% (1785) 19% (1285)
20% (1800) 20% (1300)
21% (1815) 21% (1315)
22% (1830) 22% (1330) (1331)
23% (1845) 23% (1345) (1353)
24% (1860) 24% (1360)
25% (1875) 25% (1375)
26% (1890) 26% (1390)
27% (1905) 27% (1405)
28% (1920) 28% (1420)
29% (1935) 29% (1435)
30% (1950) 30% (1450)
31% (1965) 31% (1465)
32% (1980) 32% (1480)
33% (1995) 33% (1495)
34% (2010) 34% (1510)
35% (2025) 35% (1525)
36% (2040) 36% (1540)
37% (2055) 37% (1555) (1563)
38% (2070) 38% (1570)
39% (2085) 39% (1585)
40% (2100) 40% (1600)
41% (2115) 41% (1615)
42% (2130) 42% (1630)
43% (2145) 43% (1645)
44% (2160) 44% (1660)
45% (2175) 45% (1675)
46% (2190) 46% (1690)
47% (2205) 47% (1705)
48% (2220) 48% (1720)
49% (2235) 49% (1735)
50% (2250) 50% (1750)
51% (2265) 51% (1765)
52% (2280) 52% (1780)
53% (2295) 53% (1795)
54% (2310) 54% (1810)
55% (2325) 55% (1825)
56% (2340) 56% (1840)
57% (2355) 57% (1855)
58% (2370) 58% (1870)
59% (2385) 59% (1885)
60% (2400) 60% (1900)
61% (2415) 61% (1915)
62% (2430) (2431) 62% (1930)
63% (2445) 63% (1945)
64% (2460) 64% (1960)
65% (2475) 65% (1975)
66% (2490) 66% (1990)
67% (2505) 67% (2005)
68% (2520) 68% (2020)
69% (2535) 69% (2035)
70% (2550) 70% (2050)
71% (2565) 71% (2065)
72% (2580) 72% (2080)
73% (2595) 73% (2095)
74% (2610) 74% (2110)
75% (2625) 75% (2125)
76% (2640) 76% (2140)
77% (2655) 77% (2155)
78% (2670) 78% (2170)
79% (2685) 79% (2185)
80% (2700) 80% (2200)
81% (2715) 81% (2215) (2218)
82% (2730) 82% (2230)
83% (2745) 83% (2245)
84% (2760) (2771) 84% (2260)
85% (2775) 85% (2275) (2275)
86% (2790) 86% (2290)
87% (2805) 87% (2305)
88% (2820) 88% (2320)
89% (2835) 89% (2335)
90% (2850) 90% (2350)
91% (2865) 91% (2365)
92% (2880) 92% (2380)
93% (2895) 93% (2395)
94% (2910) 94% (2410)
95% (2925) 95% (2425)
96% (2940) 96% (2440)
97% (2955) 97% (2455)
98% (2970) 98% (2470)
99% (2985) 99% (2485)
100% (3000) (3000) 100% (2500) (2500)
WOW ![]()
This is much more detailed than the one i tried to make, its like you filled in all the blanks for me ![]()
Thanks!
Thanks a lot for this. Saves us all a lot of hassle ![]()
Zhoed Moque
A simpler formula that returns the same results:
Total HP = BaseHP + (Dur% * 1500)
where BaseHP = 1500 for X34s and 1000 for Speederbikes & Swoops
and Dur% = final experimented Durability %
I suspect the differences between the formula and actual values are due to the game rounding off the Durability %.
Back to the top!
Just want to make this as available as possible to all Vehicle purchasers, and crafters in the game.
Seriously, i wish there were more demand for the devs to add in the basic information to the deeds, along with allowing the vehicles to ba named uniquely, i think this is one of the more important issues to be dealth with (not counting vehicle bugs)
Awesome work! Thanks for that, it is invaluable- now I can easily explain HP to customers.
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=24339&highlight=delbert#M24339
I have further refined my formula to this
experimentation perctatate plus .5% added on i.e. if you experiment it to 90% then use 90.5%
Landspeeders
(experimentaion percentage XX.5 x 1500) + 1500 = Hit points
Speeder bikes and swoops.
(experimentaion percentage XX.5 x 1500) + 1000 = Hit points
I've found this simple formula to get me within about +/- 5 hit points on a fairly consitant basis and its easy to remember or just jot down on a peace of paper so you don't need to search a list, though some people like to do that.. i perfer to just keep my calculator handy. an item i use a lot in the game..
Nice work I was planning on doing one like this figuring in the resistances also. I noticed a smoking speeder down to about 5% hp when I checked to see who the owner was (was going to do my mechanic duty and tell him it was gonna blowup any minute) I noticed the resists on the bike to be very very low so I pulled out my speeder to compare.
Mine was 30% kinetic and 25% all others
His was 15% kinetic and 7% all others
Wow big difference wish I knew the HP. Well i'm bored grinding tailor
so maybe I'll grab some supplies and figure these ratios.