Artisan Archive
Thread: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
Alacrity wrote:
A simpler formula that returns the same results:
Total HP = BaseHP + (Dur% * 1500)
where BaseHP = 1500 for X34s and 1000 for Speederbikes & Swoops
and Dur% = final experimented Durability %
I suspect the differences between the formula and actual values are due to the game rounding off the Durability %.
In your formula (which works btw) You are just inverting the %.
My meaning is that if it is say 11% then you formula for a x34 would be TotalHP=1500(11%*1500)
or TotalHP=1500(0.11*1500).
But the double 00 if just of setting the 0.11 .
This is a problem for lazy people
or people who don't understand percents. The solution would be don't use the percent invert. Just simply use:
TotalHP=BaseHP(experiment number*15) [in the example just use 11 for 11%or 0.11]
example:
TotalHP=BaseHP(11*15)
of course this is for 11% but you just drop the % mark and multiply 15 and not 1500. This will generate the same results as your formula.
Just trying to simplify the simple,
All great stuff, but will we be able to use it? Do you think they'll announce when the 1500hp crap is fixed?
Will there be any compensation for the the deeds that are out there that may be stuck at 1500hp?
Up until now I was pretty imprest by the game and why not tell a players thatthey're only getting a 1500hp vehicle because of the bug? Why should Artisans be the only ppl upset over it?
i am having the same problem,a few customers emailed me saying my speeders have dropped in durrability.did something happen to speeders to were the top out at 1500?cause i have a factory crate of ones i made over 80% durrability and the ones i pulled all were below 1500hp
JediMindslayer wrote:
Jayce_J wrote:
How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
I cant quite figure out if this is sarcastic or not.
If you were not trying to be sarcastic, then i suggest you take up a few math classes.
At most, only 5 vehicles were required to achieve the stats reflected.
Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.
I don't thinkJayce was being sarcastic. He was asking how you determined how much Hp your vehicles had without destroying them and counting the damage done.
Jayce, when you select a vehicle by clicking on it there is a Target box that pops up. It labels what the object you are targeting is as well as havingone or more bars whichgraphically representationthe HAMof the object. With vehicles it will be a single red bar. If youmove your cursor over that bar and wait a second, then a pop up will give you the Current/Maximum stats for that bar. The maximum number is the number of Hp for that vehicle.
Tex
Jayce_J wrote:
How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
I cant quite figure out if this is sarcastic or not.
If you were not trying to be sarcastic, then i suggest you take up a few math classes.
At most, only 5 vehicles were required to achieve the stats reflected.
Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.
JediMindslayer wrote:
... the vehicle HP fix was patched to live over 3 weeks ago with a hotfix.