Artisan Archive

Thread: Artisan FAQ 10/05/03

Fodder650
Mon Jan 03, 2005 3:27 pm
#105

I think those three are it



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Arhtas
Mon Jan 03, 2005 3:27 pm
#106






VirtualCharms wrote:

I am guessing here would be a good place to post it. I wanted to know what skill attachments Astisan has and if they work. just from reading a bit I saw already there is the Artisan Experimentation and Assembly also Surveying. I see that the Exp. tapes work and the surveying doesnt help with the distance but maybe with harvesting the resources. Can someone tell me if I am missing an attachment or if these are them and that is how they work?






only the exp and assembly(if they exsiste) work and surveying tapes help with nothing and exp and assembly tapes work the same as they would with a adv craft proff.



Magni- lazy bum elder jedi
Monocle dog- dog entertainer

I am not a complete idiot, some parts are still missing
spatuluk
Fri Jan 07, 2005 5:25 am
#107

I'm really enjoying artisan. Much more than I thought I would! Anyway, I have some questions ...

1) If I find a 95% deposit, but there's a harvester right next to it, will the harvester affect the amount that I can sample?

2) Is there a method of knowing where a good deposit is likely to turn up, other than just pulling the survey tool out randomly? I haven't seen a pattern yet.

3) Does experimentation increase the amount of XP I get from crafting an item?

4) Does crafting a more complex item generate more XP than a less complex item?

5) Are certain planets better for finding certain resources? As an example, I can't seem to find an ore deposit above 59% within 3k of Mos Eisley - is it going to be like that all over Tatooine?




Farstar NundaKamachupaCancelled Account
Farstar PakaKamachupaCancelled Account
Guruweaver
Fri Jan 07, 2005 6:29 am
#108








spatuluk wrote:
I'm really enjoying artisan. Much more than I thought I would! Anyway, I have some questions ...

1) If I find a 95% deposit, but there's a harvester right next to it, will the harvester affect the amount that I can sample?


Nope. The harvester doesn't 'suck up' the resources you harvest by hand.

2) Is there a method of knowing where a good deposit is likely to turn up, other than just pulling the survey tool out randomly? I haven't seen a pattern yet.


There is no pattern. Though, in my experience, the best place for a particular resource is either in a lake or in a city.



3) Does experimentation increase the amount of XP I get from crafting an item?


No. Experience is based on the amount of resources consumed and whether or not you are in 'practice mode'.

4) Does crafting a more complex item generate more XP than a less complex item?


See above. Complexity relates to how long it takes to make in a factory.

5) Are certain planets better for finding certain resources? As an example, I can't seem to find an ore deposit above 59% within 3k of Mos Eisley - is it going to be like that all over Tatooine?


With the exception of planet specific resources, no. All planets are equal. The ore concentration is a ore thing, not a planet thing. I've never seen ore get much higher than the mid 60's. I might have seen a 70% once, but I'm not sure.







Take care,

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
spatuluk
Fri Jan 07, 2005 6:41 am
#109

Thanks for the info, Guru. I definitely agree with the lake thing. heh heh

I didn't realise that practise mode made a difference to XP. Does it give you more or less? (I'd try it out, but I'm at work. *sigh*)




Farstar NundaKamachupaCancelled Account
Farstar PakaKamachupaCancelled Account
Guruweaver
Fri Jan 07, 2005 6:55 am
#110

Practice mode gives you a small amount more XP per combine than regular mode, plus you don't have to dispose of the item you made.


Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
spatuluk
Sun Jan 23, 2005 4:59 pm
#111

Here's another question:
How can I tell what number a schematic is when my datapad has become ordered? I can't find a way to get it to become un-ordered again, and guessing is taking me forever! Is there a way of resetting the datapad, or am I doomed to forever guessing?




Farstar NundaKamachupaCancelled Account
Farstar PakaKamachupaCancelled Account
Dpjarrett
Sun Jan 23, 2005 9:35 pm
#112


They've recently implemented a way to unsort your datapad.



  • Open up your options menu by pressing CTRL + O

  • Click the option on the right that says Interface.

  • On the interface menu you'll see a list of check boxes; look for the one that says something about keeping items in your datapad sorted and uncheck it.

That should do it for you. You'll probably have to relog before the change will take effect, but it is supposed to be possible to undo the sorting of your datapad and inventory. I haven't tried to locate a schematic number in my recently unsorted datapad, but it certainly looks like it is back to its original order.


Another option is to use the following command in your macro instead of selecting a draft schematic:


/ui action defaultButton;


Whenever you open a crafting tool it automatically jumps to the last schematic that you were working on with that type of crafting tool. This resets every time you log in so you'll have to open up a crafting tool and select the proper schematic at the beginning of each grind session. In any event, the above command makes use of the tools' memory: the tool opens, jumps to your selected schematic and then the command moves the tool into the resource input phase of the crafting session.


Good luck!




Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

spatuluk
Mon Jan 24, 2005 2:41 am
#113

thanks, i'm going to use the defaultButton command in future - it'll make things so much easier than editing my macro every time I want to make a different component!

I've tried unchecking the sort checkboxes before, and it made no difference to the schematics even after restarting SWG.




Farstar NundaKamachupaCancelled Account
Farstar PakaKamachupaCancelled Account
Page 9 of 9