Artisan Archive
Thread: Artisan Poll: Harvester Certifications: Yes or No
Guruweaver,
I'm curious as to why this thread, which is one of the issues the artisans have been discussing both on the board and in your questions thread, is separating one of the artisans' issues for voting. I don't see separate threads for voting on the other issues mentioned in the thread. Just for the harvester certs.
Sinist wrote:
100% of the people who vote no cant argue as to why we dont need certifications.
In the other posts you refer to where you say you offered up the reasons for the cert, just as many people have offered up reasons against the cert...so I think you statement is a bit off personally...
My Alt is a Master Artisan and personally I agree that something needs to be done, but cert'ing harvestors is not the right track...there has been tons of evidence given in the other posts to that fact but it's apparent you believe so much in your opinion that you refuse to listen or acknowledge the other side...instead you resort to insulting people and Guru...which I think is uncalled for...
You need to remember that Armorsmiths are also Artisans...Archtects are also Artisans...Droid Engineers are also Artisans...and so on...And the majority of these people are against the idea...so instead of telling everyone who disagrees with you that they are wrong, why not use some of that energy to come up with alternate ideas...
How about:
- Allow artisans with survey skills to find the more rare deposits easier...or when a mineral isn't spawning, allow someone with survey skills to still find random pockets that can only be surveyed by hand...
- Raise maintenace costs (power and credits) on all harvestors, but lower the costs for Artisans with Survey Skills
- Give Artisans a harvest bonus rate for using harvestors
- Give Artisans a hand survey device with a larger collection rate (since it takes a survey device to find the best concentrations)...
- Allow an Artisan to chemically enhance certain harvested materials to create better versions (like combining 2 different types of Aluminum to create a hybrid average of the two)...
And to deal with cross server lot swaping:
- Make it so that only owners can put in maintenance and power into a harvestor
- Or...Make it so that only owners can access the harvestor output area
- Or...Make it so that only owners can turn a harvestor on (since they turn off everytime a run stops)
- Or...Make it so that a player can be owner on up to 10 harvestors and only be an admin on 5 harvestors...set a max on admin #s
- Or...Make it so that admins can only access the output box...the owner has to do everything else...
- Or...Remove the maintenance cost and replace with a decay...
- Or...Create limited use Harvestors (can only harvest so many times before be used again to harvest).
- And so on...there are tons of ideas that people have tried to share...
Anyway...the harvestor cert idea was a good idea, but the people don't seem to support it mainly because it would do more damage to those outside the profession then it would do good inside the profession. And even inside the profession of Artisan, many can see the negative results it would lead too...
Anyway...that's my final 2 cents...And I want to personally thank all those out there who participated in a friendly dicussion of both sides of this issue and kept things civil.
Message Edited by garvin on 05-19-2004 08:42 AM
Garvin,
I understand your point of view...not to say I agree with it but I understand and respect it.
But can you please explain even one negative thing that certs would do inside the profession of Artisan. I'm not talking about consequences for elite crafting professions, none of which has master artisan as a pre-requisite. Just within the profession of artisan I can see nothing but positives.