Artisan Archive

Thread: Artisan Poll: Harvester Certifications: Yes or No

Srednii
Wed May 19, 2004 7:30 am
#79

No.


(master artisan for 11 months now)





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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Dowlster
Wed May 19, 2004 7:46 am
#80

No
joined42904
Wed May 19, 2004 7:52 am
#81

Guruweaver,


I'm curious as to why this thread, which is one of the issues the artisans have been discussing both on the board and in your questions thread, is separating one of the artisans' issues for voting. I don't see separate threads for voting on the other issues mentioned in the thread. Just for the harvester certs.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
S_Thark
Wed May 19, 2004 7:56 am
#82

No


For the record:I keep novice artisian for the surveying which is essential for a doctor actually in the business of supplying people with stims and woundpacks of decent quality.



____________________________
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Loonytic
Wed May 19, 2004 8:07 am
#83

NO!
JakeBlues21
Wed May 19, 2004 8:17 am
#84

NO

actualy HELL NO, but you asked for one word.



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
StrvngArtst
Wed May 19, 2004 8:20 am
#85

no


Alistina (master tailor)

Alesa (master artisan)
Tunazzy
Wed May 19, 2004 8:28 am
#86

NO!



Tunazzy ShadowBlade
In the begining there was much joy, and adventure.
We evolved into the universe we know, and love.
Sadly...NGE
TArD wArS (Star Wars with a parking permit)



Dynastar
Wed May 19, 2004 8:36 am
#87

Yes.

There are crafters without Master Artisan?



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
garvin
Wed May 19, 2004 8:37 am
#88






Sinist wrote:

100% of the people who vote no cant argue as to why we dont need certifications.





In the other posts you refer to where you say you offered up the reasons for the cert, just as many people have offered up reasons against the cert...so I think you statement is a bit off personally...


My Alt is a Master Artisan and personally I agree that something needs to be done, but cert'ing harvestors is not the right track...there has been tons of evidence given in the other posts to that fact but it's apparent you believe so much in your opinion that you refuse to listen or acknowledge the other side...instead you resort to insulting people and Guru...which I think is uncalled for...


You need to remember that Armorsmiths are also Artisans...Archtects are also Artisans...Droid Engineers are also Artisans...and so on...And the majority of these people are against the idea...so instead of telling everyone who disagrees with you that they are wrong, why not use some of that energy to come up with alternate ideas...


How about:



  • Allow artisans with survey skills to find the more rare deposits easier...or when a mineral isn't spawning, allow someone with survey skills to still find random pockets that can only be surveyed by hand...

  • Raise maintenace costs (power and credits) on all harvestors, but lower the costs for Artisans with Survey Skills

  • Give Artisans a harvest bonus rate for using harvestors

  • Give Artisans a hand survey device with a larger collection rate (since it takes a survey device to find the best concentrations)...

  • Allow an Artisan to chemically enhance certain harvested materials to create better versions (like combining 2 different types of Aluminum to create a hybrid average of the two)...

And to deal with cross server lot swaping:



  • Make it so that only owners can put in maintenance and power into a harvestor

  • Or...Make it so that only owners can access the harvestor output area

  • Or...Make it so that only owners can turn a harvestor on (since they turn off everytime a run stops)

  • Or...Make it so that a player can be owner on up to 10 harvestors and only be an admin on 5 harvestors...set a max on admin #s

  • Or...Make it so that admins can only access the output box...the owner has to do everything else...

  • Or...Remove the maintenance cost and replace with a decay...

  • Or...Create limited use Harvestors (can only harvest so many times before be used again to harvest).

  • And so on...there are tons of ideas that people have tried to share...

Anyway...the harvestor cert idea was a good idea, but the people don't seem to support it mainly because it would do more damage to those outside the profession then it would do good inside the profession. And even inside the profession of Artisan, many can see the negative results it would lead too...


Anyway...that's my final 2 cents...And I want to personally thank all those out there who participated in a friendly dicussion of both sides of this issue and kept things civil.

Message Edited by garvin on 05-19-2004 08:42 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

joined42904
Wed May 19, 2004 8:42 am
#89

Garvin,


I understand your point of view...not to say I agree with it but I understand and respect it.


But can you please explain even one negative thing that certs would do inside the profession of Artisan. I'm not talking about consequences for elite crafting professions, none of which has master artisan as a pre-requisite. Just within the profession of artisan I can see nothing but positives.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Krase
Wed May 19, 2004 8:47 am
#90

No. nyet. Nien. non.


master armorsmith

master artisan

master weaponsmith



"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
Runyc
Wed May 19, 2004 8:58 am
#91

no



Runyc Z'svas
Retired MCM/MD
The Player's State of the Game
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